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Old May 1, 2012, 05:13   #31
runequester
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by the by, please feel free to move or merge threads if I am opening too many. I just figure its easier to keep things separate.

How do people figure out what stuff to keep stashed in your home, and what to sell or just trash ?

I think this is a part I still have a hard time with, as my gut reaction is to sell stuff I dont use.


edit: also.. is there a way to protect your gear from acid? It seems an amulet of resist acid (for example) only reduces damage, but my gear still gets eaten.

Last edited by runequester; May 1, 2012 at 06:06.
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Old May 3, 2012, 15:49   #32
saarn
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Quote:
Originally Posted by runequester View Post
How do people figure out what stuff to keep stashed in your home, and what to sell or just trash ?
Stuff I keep at home:
spell book that you will be able to use later toss in home (no guarantee you'll be able to get it in the store)
big money items when you don't have anything good to purchase yet (use home like a bank since your cash can always be stolen).
potion of restore stats or scrolls of remove curse or *identify* or enchant to hit/dam. You are going to want it at some point very badly and almost certainly not have it available in the store when you need it. If I see these kind of things in the store, I will buy them and leave at home.
Good ammo that I don't have a launcher for yet (e.g. I have a sling but I find 40 arrows of *SLAY* dragon)

as far as junk vs sell, junk any weapons/armor that don't have egos. Otherwise it's not worth carrying the weight. Good missiles are fun-- you sell one of the stack to the shopkeeper to get a cheap ID and then sell the rest. If you find dungeon books you can't use, those are very valuable. Better players will tell you never to bring your speed down with junk you are carrying to sell. I'm not quite that disciplined.

Quote:
edit: also.. is there a way to protect your gear from acid? It seems an amulet of resist acid (for example) only reduces damage, but my gear still gets eaten.
Nope, getting your stuff damaged to the point where the only good things on it are the effects is part of the fun of angband. Some items have immunity to different effects, but that doesn't apply to the rest of your gear. If you find acid and fire annoying, stay the heck away from disenchanters.
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Old May 3, 2012, 16:07   #33
Derakon
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Acid attacks will always try to damage armor -- they pick a random slot, and if there's armor there, they'll try to give it a -1 penalty. On the plus side, if there's armor there, you take half damage from the attack. And you get that damage mitigation even if the armor can't be damaged by acid.

Acid resistance can make it a bit less likely that your inventory items will be damaged by acid, but it won't protect your armor. Acid immunity will.
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Old May 3, 2012, 16:14   #34
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Actually 100% protection for gear is available but it'll take a while to find them. And probably quite a bit down before you find them. In 3.3 I think it was quite common to get multiple or even all immunities before the end game but not in 3.0 or V4

Two examples below:

The Small Metal Shield of Thorin [4,+25]
+4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Min Level 40, Max Level 127, Generation chance 16, 6.5 lbs (Angband 3.1.2v2)
==> Safe from Acid (gear and hp)

Amulet of Weaponmastery (+3,+3) <+2>
+2 strength. Provides resistance to disenchantment.
Provides protection from fear. Sustains strength, constitution. Prevents paralysis.
==> Safe from disenchant (gear. still some HP loss from e.g. breath of disenchant)

Same goes for fire. Books and scrolls are safe with Fire immunity. Available via a few artifacts including rings.

Same goes for cold. Poitions are safe with Cold immunity. Available via a few artifacts including rings.

Same for lightning ... ring, rod, ...
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