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#1 |
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Knight
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Variant class idea: Merchant
Thought this might be a welcome addition to Chengband or any other variant...
![]() New class: Merchant Stats: Bonus to CHA (wheeling & dealing, of course) and STR (carrying around all those items); penalty to DEX (what do they need DEX for anyway?) Skills: Poor at most skills, but good at perception/searching Powers (success based on CHA): * Restock - Force a shop to restock * Bribe - Buy an item from a monster (can only buy what the monster would normally drop); monster becomes friendly and/or flees the level * Appraise - Instantly pseudo-id an item; also reveals selling price of item * Supply Chain - Teleport an item from the home * Auction - Sell an item without being in a shop, but price is randomized from 1GP to actual selling price
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#2 |
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Apprentice
Join Date: Sep 2007
Location: Rocky Mountains, USA
Posts: 84
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I've thought it would be interesting to play a scavenger-type class, probably due in part to how I play Angband and variants. Bored one day at work years ago I fired up Angband in Borg mode and watched it run for a while over the day - some folks walking past my desk thought I was tailing a log file ;-)
But that's when I had a similar idea - it would be interesting to play a Rogue who would encounter situations, not unlike Borg mode running, and have a chance to pilfer items from the battle. Idea would be to generally avoid battle, but have some skills in fighting so you finish off the monster who is eating a Paladin that has some epic armor you could sell. Each level would have a Borg-type encounter running and have the potential of taking a valuable item that would increase your score when sold. Maybe there could be a museum store in town so you could yell "This belongs in a museum!" as you grab something powerful. |
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#3 |
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Scout
Join Date: Jan 2008
Posts: 45
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Actually, Chengband already has the "Merchant's Friend" special ability that you can pick as Humans or Demigods. This ability gives you two options:
(1) Shuffle Stock - forces the shop to restock for 5,000gp. (2) Hold Item - Ensure that the item never gets replaced by restock for 10,000gp (so you can buy that =oSpeed(+14) when you save up the 5 million gold...) Another ability is called "Loremaster" which basically *IDs* every item as soon as you pick it up. There's also already a mutation called "Midas Touch" which nominally turns the item to gold, but what it actually does "sell" the item in the dungeon for 1/3 its normal price. |
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#4 |
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Knight
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Where do you get these "special abilities"?
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#5 | |
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Knight
Join Date: May 2007
Location: US
Age: 35
Posts: 554
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Quote:
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#6 |
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Adept
Join Date: Jan 2008
Posts: 227
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When you play a human and reach L30, you get to pick an ability of your choosing. For a demigod, you get to pick at L20 and again at L40.
The goal was to get people to play humans, I think. But the result is that we all now just play demigods
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#7 |
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Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
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DAJ has a "tourist" class, that is weak, but might embody the merchant in some ways. I can't recall offhand what special abilities the tourist has.
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#8 |
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Apprentice
Join Date: Oct 2010
Location: Sweden
Posts: 76
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Merchants can be found in some older variants like PernAngband and its successors T.o.M.E, Conglomerate Angband, NTAngband and also UnAngband from versions 0.4.0 to 0.4.9 where it was a Thief-style. Look at their sources if you're interested in how they were implemented.
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If you cannot answer a man's argument, all is not lost; you can still call him vile names. ~Elbert Hubbard |
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#9 | |
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Knight
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Quote:
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#10 | |
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Apprentice
Join Date: Sep 2007
Location: Rocky Mountains, USA
Posts: 84
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