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#121 | ||||||||
Swordsman
Join Date: Jan 2012
Posts: 405
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I don't really have an opinion on how strong Point Blank Archery is. We need a few more successful archers, and to compare how much they used it versus Versatility. Quote:
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Last edited by Scatha; May 4, 2012 at 19:57. |
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#122 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 39
Posts: 769
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If I could pick only one ability for my latest ironman challenges, it would be inner light. Light radius seems to be my most crucial, and likely last barrier, to the throne room. I've yet to luck up and find brightness items, but, I guess in a yammering sort of way, I am agreeing here... it is very strong.
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#123 |
Rookie
Join Date: Nov 2010
Location: Czech Republic
Age: 32
Posts: 4
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Thanks for commenting on my -mostly- baseless issues - I will refer to pdf manual next time as well if I come up with some other recommendations ))
Keep up the good work!) |
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#124 | |
Apprentice
Join Date: Jan 2012
Posts: 56
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If you implemented these, the only additional weapon I might ask for would be a similar but weaker one-handed version (scepters, perhaps?) that does almost no damage, but has some of the bonuses/abilities/smithing discounts and allows the use of a shield. |
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#125 | |
Swordsman
Join Date: Jan 2012
Posts: 405
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#126 |
Swordsman
Join Date: Nov 2008
Posts: 434
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Running out of light does interrupt smithing but you can resume smithing in the dark so that seems a little counter intuitive. Or you could take off your light source to save turns.
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#127 |
Knight
Join Date: Jan 2008
Posts: 526
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Sil bugs:
-If you throw a potion (like slowness) in a direction past lots of monsters, it will 'smash' on every single monster's head and continue past without doing anything. -I found an unopenable small wooden chest chest. I already opened a small wooden chest on this level, but the second one I ctrl+dir at and it just swings at midair. I'll try carrying it to another level and seeing if that fixes it. EDIT: First I found a third chest (this one was large wooden), that one I can open with ctrl+dir fine. EDIT2: Still can't open it :'( Windows 7 I also have Sil suggestions: -Whenever the player's light source is not illuminating anything (and no monsters are in view?), he should turn the light off for you to save fuel. -It would be nice to reference a table of all possibilities for potions, herbs and so on (or perhaps all that player has seen in their history). I use the table in Brogue to decide how to do test-iding, for example. -It is annoying when you go around a corner, stepping next to a violet mold that was out of line of sight the previous turn, and get drained for constitution on the first try. Is it possible to restore this? It'd be nice if there was a skill to do it (along the lines of the skill that lets you remove cursed items) -Colouring. IMO important lines and interesting things should have a different colour so they visually stand out. Examples: ---Better than usual weapons should have slightly different colour for their names, and {special} ones a different colour again (e.g. cyan and yellow instead of white, dark cyan and dark yellow instead of brown/gray...) ---Weights should be coloured one thing if they are lighter than normal, and another if they are heavier than normal ---Text in the message log could be many different colours to go with different events. For example, in DC:SS misses and 0-damage hits are gray while normal hits are white. Kills could be red, debilitating events some colour like green and soforth. -The ability to set breakpoints that wait for confirmation when unusual things happen that need your attention. This is a DC:SS feature, and in DC:SS you use regular expressions to define the lines you want it to wait on. Consumable use-id guide For potions: Lose some hp and some voice. If it is not identified on use, it is either Slow Poison (more likely) or Clarity. For herbs: Lose some hp. If it is not identified on use, it is Restoration, Sustenance or Emptiness. For trumpets: Use it at an enemy a few times. If it is not identified after that, it is Warning. For staves: Be near an open door and a closed door with monsters nearby. If it is not identified after that, it is Sanctity, Summoning or Entrapment. Last edited by Patashu; June 23, 2012 at 14:21. |
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#128 | ||
Apprentice
Join Date: Apr 2012
Posts: 53
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On the subject of molds: I've gotten more okay with violet molds and stat-drain since the last time I complained about it, but I still think molds the player can see should trigger a prompt like "really step next to the violet mold (y/n)?" when you try to walk next to one. Molds seem equivalent to traps, which get a similar treatment. Last edited by WaveMotion; June 23, 2012 at 22:45. |
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#129 | |
Swordsman
Join Date: Nov 2008
Posts: 434
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#130 |
Knight
Join Date: Jan 2008
Posts: 526
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Is it possible to get a console version of Sil for Windows 7, so I can termcast it?
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