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#1 |
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T.o.M.E. maintainer
Join Date: Apr 2007
Posts: 110
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T-Engine4 / ToME4 beta39 aka "Unconsumable" unleashed
As promised here comes T-Engine4 and ToME4 beta39 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) ! A big release, get it while it's hot! Release highlights: Full rework of wands system; now split in wands, totems and torques; collectively known as charms New weapon kind: mindstars. Akin to staves but for wilders, psionics and afflicted. Designed to be dual-wielded, a new talent tree can even make psionic blade from them Many balance & quality of life tweaks Many antimagic buffs New trees: Corruptions/Torment; Wild Gift/Fungus; Wild Gift/Mindstar Mastery Random elites are now wandering the game, beware! Dommed rework/buff Reavers buff Shields grant a Block talent New "ingredient" system; you start collecting ingredients before needing to take the brotherhood of alchemists quest Expanded changelist: Fix Arcane Supremacy set Fix log lines option Fix drag&dropping Prox Halfling Foot in the hotkeys Middle-click on the big map will make it disappear New artifacts Amulets of Mastery now always provide bonus to a tree the player has/can learn Fixed quest description of the apprentice mage Talent errors are more explicit Fixed the "getTarget" bug after a talent bugs New weapon kind: mindstars. They are raw natural gems infused with the power of nature, kind of like staves. They are one-handed and can be dual-wielded. Offhand mindstar is not subject to normal offhand penalty Replaced Body of Stone's physical and knockback resistance with acid and stun resistance. Slightly increased Earthquake's damage. New talent: Earth/Mudslide Doubled the cooldown of Earthen Missiles to make it less abusable. The damage was increased Headless horrors will properly lose elemental resists when the eyes are killed Heart of the sandworm queen no longer tells undead they've learned the harmony tree Rewrote, rebalanced, and added many weapon egos Two-handed wepaons now have a small eqo multiplier Daggers now have a small ego penalty Gaping maw is now anti-magic Withering orbs and allettas diadem now psionic Halfling foot now arcane, hareskin sling now nature Stop talent now properly accounts for paradox level Foresight now properly senses actors Greater weapon egos generally less powerful Lesser weapon egos generally more powerful New anti-magic egos Resolve equilebrium and stamina regen more in line with other forms of regen for these resource types Added costs to ranged egos Set many artifact material levels to be more in line with their level range (should improve drops) Buffed many artifacts Reduced infravision given by many items Infravision and heightened senses no longer stack Fixed cease to exist double paradox cost Resist penetration no longer affects targets with negative resists Reloading will auto-trigger when auto-explore is activated Spacetime tuning and gather the threads will now only break on spell cast Blood lich rarity is now more in line with other liches Fixed anti-magic tree description Fixed quivers & pouches rarity Fixed killing NPCs with special death scripts on the fearscape Combat:attackTargetWith hook passes a dam parameter to know how much damage was dealt Typos Using an artifact digger should work again The Room of Death should not be empty even for low level chars Waitbars should look better on windows Time Prison mana cost reduced by 20 Time Shield is now instant cast, the dot duration increases with talent level and while active all newly applied status effects are reduced by a % Error repor window has a close all buton, can be closed with Esc and tells if the error is new Rewrote, added, and rebalanced many staff egos Fade From Time now reduces all status effect durations (good or bad) Voice of Telos has new effects (check it out!) Increased Quiver of the Sun capacity to 12 Wards (activatable staff ego that protects against damage) Staff's now give a bonus to elemental damage equal to their combat damage Most staves now allow the wearer to switch elemental properties using the command staff talent Base staff spellpower increased Increased base archery projectile speed Travel speed in general is now additive (making it in line with the tooltip) Travel speed on bows now works Fixed ranged project on bows Added ranged project to Withering Orbs Epoch's level is now in line with the rest of Daikara Epoch's Curve is now a guaranteed drop Epoch's clones can no longer multiply Epoch's cooldown on Multiply increased, making the second clone come much later in the fight then the first Changed how Teluvorta's handle teleport; should make getting stuck in the Temporal Rift less likely Weapon of Light, Shield of Light, and Hymn of Moonlight no longer deactivate when they don't have enough energy to trigger Fix Poison Gas Trap Fix flickering black screen bug Summoning (Advanced) correctly learnable at level 10 Weaponset2: Quiver will not provide worn benefits If enough lumberjacks are saved they also provide a digger as a reward Reloading after saving on the eidolon plane will work correctly when returning to the previous level Right click on the resources move handle lets you configure resources visibility Plot & Quest items are also auto-pickedup now Reverted Quantum Feed and Strength of Purpose to b37 values Damage Smearing no longer takes a turn to activate Invigorate reworked; stamina regen reduced but it causes talents to refresh faster while active When appropriate, the target of the reward of a quest is selectable (like for escort rewards) The Alchemist Golem can not learn Harmony Quests that add a location to the map now reveal the location on the map Crit chance is bound to 0-100% range Flamespit description fixed Failing to wear an item will not consume a turn Negative health is correctly hidden in the new UI Surge of Undeath correctly adds to accuracy Summon talent now forces a max 2 level OOD New option in the main menu: reset interface positions The Grand Corruptor will speak to the main player Randbosses talent scaling should not get out of hands anymore On spell, on melee and on ranged talent procs can only happen once per turn Doomed cunning at birth now matches the description Mindslayers have one more cunning at birth (bringing total bonuses in line with other classes) Mindslayer knockback abilities can no longer hit twice Fixed many mindslayer talent descriptions (they scale off mindpower) Mindslayer gem bonuses now apply to mindstars as well Greater telekenetic grasp now applies it's level five bonus at talent levels beyond 5 (only matters in the Infinite Dungeon) Mindslayer auras now scale better at higher levels, deal less spike damage at low levels, have a cooldown of 10, and cost less psi to spike New artifact: Blood-Edge Four new random undead uniques Burning Hex now also increases the talents cooldowns Epidemic is a very potent disease and so is not affected by disease immunity. It also lwoers disease immunity on the targets Meditation can not lower equilibrium bellow the sustain values Static Field now shows how much damage was done Probability Travel now applies a debuff when used to pass a wall that will prevent an other wall passing for X turns (based on distance and talent level) Shady Cornac man going away wont fail the achievement for saving derth inhabitants New generic tree for Reavers & Corruptors: Torment New Wild Gifts/Fungus generic tree. Kind of like a nature based Aegis tree. Available to wyrmics Fix bug with the Eternal Night set Hydra summoning eldritch eyes can no longer spawn more then one hydra at a time Autocasting talents will not trigger when confused/terrified Toggle movement mode bound to shift+b instead of just b Enabling/disabling stealth will activate the visual effect right away Shadowstrike now works as a crit damage bonus Sacrifice at the endgame will really kill the main player, not a copy Fixed arrows speed New achievement: Fear me not! Fixed mouse-over for chat frame Aura of Silence do not apply on the user, to prevent brainlock Shielding talent now only increases shield strength. Shield duration only ever increasaes by max 1 at level 5 Aegis/Heal renamed to Aegis/Arcane Reconstruction Fix Repulsion Randarts correctly use the same arcane/antimagic rules as egos Fix Outmaneveured Orc babies & youth in the breeding pits can be female or male Virulent Disease now tries to choose smartly which disease to apply (one that is not on the targe yet and that will reduce a stat that is high. So an archer type target will always ge the dex disease first). Virulentt Disease damage & stat reducion buffed Darkfire cost and cooldown reduced Many corruption spells are now able to crit, including diseases. Corrupter metaclass renamed to Defiler Cyst Burst now spreads all plague tree diseases at once (rotting, decrepitude, weakness and epidemic) Mana Clash and Resolve can now crit (mind) One With Nature is now instant cast Virulent Disease is now instant cast Many wild gift powers can now crit (mind); including breathes Removed animal encounters in the west New "wall" projection type Fixed a display issue with Psi cost and fatigue Rebalanced luminous horrors Dying at the endgame should still let your read the endgame text Thalore will not get escorts on Old Forest 5, since it does not exists anymore Wands have been redesigned into a new cooldown, chargeless system. All wands are now on the same cooldown, when activating one all are on cooldown for X turns Darkness (and other block_sight objects) now prevent projected attacks. (LOS check in Actor.canProject and Actor.on_project) Various tweeks (shortened ranges, lowered hate costs, altered damage, etc) Added a number of secondary buff/debuff effects to talents: Gesture of Malice lowers resistance, Madness increases Mind damage, Darkness allows faster movement, Force of Will increases crit damage, etc. Replaced Unnatural Body's Seeth and Repression with two talents that boost power as you take damage. Fixed criticals, they work and are applied to all affects. Gestures allow use of mindstars and provide some bonuses from them. Shadows scale better with leveling and don't rely on defense/evasion (they have a new fade ability that prevents damage for a turn when they are first hit) All activable egos use the new charm system with a global cooldown. Artifacts keep their own cooldown. Blank wands can be no more New "charms" category of items. Wands are arcane charms, Totems are natural charms and Torques are psionic charms Entity:addTemporaryValue can use "highest" and "lowest" merge algorithms Pausing the level loop for player input correctly pauses & restarts at the right position in the actors list DualWield/Precision is now instant and takes less stamina / cooldown Weapon & shield/Last Stand now takes less stamina / cooldown and the life bonus is increased Pinning Shot limited to 5 turns at most Buff Spell Shield Buffed Shadow Cunning Shadow Ambush also dazes 2 turns Corrosive Vapour changed to Glacial Vapour, mana cost reduced Illuminate blind durations fixed to 3/4, at level 4 it starts dealing damage Phantasmal Shield cost severely reduced Fixed stats inherit between base template and npcs New hook in Actor:actBase called "Actor:actBase:Effects", to hook on stuff like thunderstorm, .. Gestures are now generic points Doomed start with two mindstars equipped Random elites are in! Each level (except the very first one) can contain random elites. Less powerful than random bosses, should spice things up! Reavers now get access to Vim tree. Allowing them to get Vimsense & Leech for vimregen Fungus tree is now offered by Myssil after finishing a quest for her Antimagic escort rewards chagned to many different (and otherwise unlearnable) generic trees New generic talent tree: Wild Gift/Mindstar Mastery. Available from random zigur escorts and summoners start with it locked New "ingredients" system. When you do an action (like killing a monster) you can gain a special ingredient which is automatically added to you ingredients list. Ingredients are now part of the normal inventory and are weightless. The Brotherhood of Alchemists quest has been updated to use ingredients system; this means you will start collecting needed parts before taking the quests, without risk of loosing some. Death in explorer mode will not be reported in chat Shields now possess block value. Wielding a shield grants the Block talent that will block the next attack and allows for a counterstrike. Riposte talent doesnt provide a free attack, instead it boosts counterstikes Little buff to Kryl-Feijan Have fun! PS: svn rev 5104 |
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#2 |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,331
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I'll write a blurb of this for the front page if you want.
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#3 |
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T.o.M.E. maintainer
Join Date: Apr 2007
Posts: 110
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Sure
Thanks!
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