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Old May 10, 2012, 14:41   #221
joelsanda
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OK, FAangband 1.2.10 is now out - Windows, Mac or source as a tar.gz or zip file.
Hi Nick,

When trying to open FAangband-v1.2.10-osx.dmg I'm getting this error in the Finder, after double-clicking the dmg:

"The following disk image couldn't be opened." Reason code is "error -4960". Not sure if there's a log file I can get for you - nothing in /Users/~/Library/Logs/CrashReporter.
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Old May 10, 2012, 15:14   #222
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Originally Posted by joelsanda View Post
When trying to open FAangband-v1.2.10-osx.dmg I'm getting this error in the Finder, after double-clicking the dmg:

"The following disk image couldn't be opened." Reason code is "error -4960". Not sure if there's a log file I can get for you - nothing in /Users/~/Library/Logs/CrashReporter.
I'm not getting this, but am getting crashes on opening. Grrr. I'll report back when I have a fix.
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Old May 10, 2012, 15:17   #223
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I'm not getting this, but am getting crashes on opening. Grrr. I'll report back when I have a fix.
I just updated to OS X 10.7.4 last night.
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Old May 12, 2012, 02:41   #224
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All right, fixed OSX version uploaded (same link). At least, it has fixed my problem.
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Old May 12, 2012, 19:14   #225
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All right, fixed OSX version uploaded (same link). At least, it has fixed my problem.
Yeah - I was able to open the .dmg and move the files and launch the game. I was messing around with help, though, reading up on races. When I hit ESC twice to return to the character creation menu the application crashed.

I can reproduce this and it creates in Library/Application Support/CrashReporter/aangband_D69C8D7A-433C-5E5D-AFF9-12058B91CAC3.plist. There's also a fair amount of stuff in the OS's Problem Report application - FAangband has a some lines in that in the thread dump and I've saved them to a text file if you think it might be interesting. Just let me know and I can email or PM it to you.

- joel
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Old May 13, 2012, 00:21   #226
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Yeah - I was able to open the .dmg and move the files and launch the game. I was messing around with help, though, reading up on races. When I hit ESC twice to return to the character creation menu the application crashed.
Thanks, that's a new one. I can reproduce it, so no need to send stuff.
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Old May 21, 2012, 21:20   #227
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Currently it is possible to set a symbol for an "invisible trap" feature from visual menu, it seems strange, maybe normal floor symbol should be used instead.
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Old May 21, 2012, 21:49   #228
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Currently it is possible to set a symbol for an "invisible trap" feature from visual menu, it seems strange, maybe normal floor symbol should be used instead.
Not in 1.2.10, I don't think - traps aren't terrain features any more.
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Old May 21, 2012, 21:58   #229
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Well at least it is still in pref files in 1.2.10 then.

It also looks terrible by default on windows (big tile option is on), so default prefs/options needs update. I mean if someone download it and run first time, and get this terrible picture, he is unlikely to ever run it again.

Last edited by LostTemplar; May 21, 2012 at 22:09.
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Old May 22, 2012, 00:05   #230
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It also looks terrible by default on windows (big tile option is on), so default prefs/options needs update. I mean if someone download it and run first time, and get this terrible picture, he is unlikely to ever run it again.
Yeah, V has an update that I need to pull in which improves that.
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