Angband.oook.cz
Angband.oook.cz
AboutDownloadVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Development

Reply
 
Thread Tools Display Modes
Old April 29, 2012, 18:32   #61
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 4,988
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate Send a message via Skype™ to Magnate
Quote:
Originally Posted by buzzkill View Post
I just posted a 'newer' version of UT32. There's really no reason to download it unless you want to take a peek at some of the newish DAJ tiles. I believe that DAJ is currently unplayable with UT32, or at the very least you'll run into some problems with mismaps and/or 'unvisible' enemies.

I don't believe that I changed anything with respect to the other supported variants.

This post is just to let it be know that UT32 is still progressing... slowly.
Just FYI, UT32 went into 3.4-dev and v4 last week - so if you make changes which affect V, please can you let us know so we can update it? Thanks for the work!
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
Magnate is offline   Reply With Quote
Old April 29, 2012, 19:44   #62
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,908
Donated: $8
buzzkill is on a distinguished road
Quote:
Originally Posted by Magnate View Post
Just FYI, UT32 went into 3.4-dev and v4 last week - so if you make changes which affect V, please can you let us know so we can update it? Thanks for the work!
I believe it's the other way around. I think Blue Baron made some changes that I have to nab in order to keep up with V. Haven't really looked into it yet, but it's on my list. When did I become a maintainer
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old April 29, 2012, 20:38   #63
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 4,988
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate Send a message via Skype™ to Magnate
Quote:
Originally Posted by buzzkill View Post
I believe it's the other way around. I think Blue Baron made some changes that I have to nab in order to keep up with V. Haven't really looked into it yet, but it's on my list. When did I become a maintainer
Dammit ... rumbled!

Seriously though, a universal tileset is brilliant.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
Magnate is offline   Reply With Quote
Old May 2, 2012, 13:16   #64
PowerWyrm
Knight
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 723
PowerWyrm is on a distinguished road
Is there a reason why all tiles on the first row have been shifted by 2 tiles?
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old May 2, 2012, 13:25   #65
PowerWyrm
Knight
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 723
PowerWyrm is on a distinguished road
Oh and a small error: tiles for lit/dark permanent walls don't exist (0x96:0xA2 and 0x96:0xA3).
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old May 2, 2012, 21:33   #66
Blue Baron
Adept
 
Join Date: Apr 2011
Posts: 103
Blue Baron is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
Is there a reason why all tiles on the first row have been shifted by 2 tiles?
This was done so that versions of Angband and variants that use hard coded lighting (like Vanilla 3.2) can set the nothing terrain to the middle tile and show the black tile in blank areas. (the discussion is on the previous page.)

yeah the 2 permanent wall tiles are missing, in the 3.4 file I added them back in, though they are on the other side of the store doors.
Blue Baron is offline   Reply With Quote
Old May 3, 2012, 02:26   #67
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,908
Donated: $8
buzzkill is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
Is there a reason why all tiles on the first row have been shifted by 2 tiles?
Blue Baron also wrote a handy script for making changes like this relatively (prf) painless.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old May 22, 2012, 16:42   #68
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,908
Donated: $8
buzzkill is on a distinguished road
I just posted another update to UT32. Changes include...

... a few more DAJ tiles added.
... corrections made to the DAJ prf.
... the move of a few Vanilla tiles in order to make room for some additional mushroom patches (the shambling mound and the 3 or 4 tiles to the right of it were slid over 3 grids).
... changes to all supported variants PRFs (NPP, FA, V, DAJ) to accommodate the above mentioned tile movement.

DAJ is closer to being fully playable, though there are still a few mis-maps and certainly some missing graphics (mostly deeper, shown as ASCII), and maybe still an un-visible enemy or two.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old May 22, 2012, 21:41   #69
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,908
Donated: $8
buzzkill is on a distinguished road
I recently tried playing with 32x32 tiles sized down to (via the INI) 24x24 and I really like it. You get a lot more real estate on screen while maintaining the 32x32 feel. And for variants that don't support double tile mode, it makes the text spacing look that much better.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old June 18, 2012, 01:30   #70
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,908
Donated: $8
buzzkill is on a distinguished road
I just posted another update to UT32. It's the first in quite a while. I keep putting it off as I always seem to have a few more WIP tiles that I'll be adding in the next day or two, and today is no exception, but if I keep waiting I'll never post an update.

The major changes are centered on DAJ. The old DAJ tiles, incomplete as they were, are fully assimilated and more than a few new ones were added. Many mis-mappings have been corrected.

I've been lax in keeping track of the changes I make, so the included readme text files are out of date and I may discontinue including them in future releases. Hopefully I didn't screw anything up, but if I did please let me know. As usual, this release is almost completely untested except for the DAJ stuff.

@will asher: Do lurkers and trappers need tiles in DAJ? Are they un-visible until discovered, then represented by a tile afterward? Should they be mapped to a visible tile?
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[3.4-dev] Problem with 32x32 tiles PowerWyrm Development 1 November 10, 2011 12:58
New 32x32 tiles juggle5 Vanilla 22 January 9, 2011 15:10
32x32 tiles for Zangband? Zambaku Variants 0 January 3, 2008 16:13
getting David Gervais' 32x32 tiles to work agentshags Vanilla 13 December 3, 2007 17:30
Universal Binary? fyonn Vanilla 11 August 7, 2007 02:29


All times are GMT +1. The time now is 20:56.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.