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Old May 22, 2012, 13:27   #1
guanlongwucaii
Rookie
 
Join Date: May 2012
Location: Singapore
Posts: 12
guanlongwucaii is on a distinguished road
Seeking advice for a warrior!

Hello all! I am a very new player of Angband. I've had around 3 previous games so far, and this is the most promising yet (my first death was due to a mature black dragon in a vault at ~CL 23). As you can see, I am playing a veerrrry slow game and I tend to repeatedly linger at a certain depth so as to grind levels and get more artifacts.

This game was a pretty lucky one; the =Speed <+10> was a very early item drop for me, which made most of the early unique monsters a walk in the park. I've also been clearing out a bunch of vaults as I've progressed; the most dangerous encounters were probably with Ancalagon at ~45 and Kronos around the same level. Thank god for Rods of TO.

Anyway, I'm having a bit of trouble with several mid-game monsters: hounds (especially Plasma, Time, Gravity), powerful summoning spellcasters (had a lot of trouble with an arch-lich that summoned a bunch of powerful undead next to me; had to rush to the stairs rather than get killed), and of course undead pits. I know that undead pits are among the most dangerous parts of the dungeon, and I try to actively avoid them (last time I walked next to one druj spells nearly killed my character).

So is there any advice that you people can offer me? Any artifacts (in my house) that I should be using instead of my current inventory? I am in need of a reliable source of banishment (Eonwe recharges too slowly) and resists to stunning and confusion.

Ignore my burdened level; my character had just cleared out a vault (killed Ungoliant and Uriel ) and I am reorganising my inventory.

Thanks.

Code:
  [Angband v3.3.0-2-g26455fe Character Dump]

 Name   Ari                                      Self  RB  CB  EB   Best
 Sex    Male         Age             64   STR! 18/100  +1  +5 +10 18/***
 Race   Dunadan      Height          81   INT! 18/100  +2  -2  +4 18/140
 Class  Warrior      Weight         190   WIS! 18/100  +2  -2  +6 18/160
 Title  Lord         Social  Well-liked   DEX! 18/100  +2  +2  +7 18/210
 HP     1169/1169    Maximize         Y   CON! 18/100  +3  +2  +7 18/***
 SP     0/0                               CHR! 18/100  +2  -1  +4 18/150

 Level               49   Armor   [63,+140]     Saving Throw         85%
 Cur Exp        7876553   Fight   (+32,+27)     Stealth        Excellent
 Max Exp        7876553   Melee   (+47,+45)     Fighting       Legendary
 Adv Exp        8100000   Shoot   (+44,+15)     Shooting       Legendary
 MaxDepth   3400' (L68)   Blows    5.8/turn     Disarming            96%
 Game Turns     2565277   Shots      2/turn     Magic Device          65
 Standard Turns  540545   Infra        0 ft     Perception       1 in 35
 Resting Turns    27052   Speed          35     Searching            17%
 Gold           4440178   Burden  262.1 lbs

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have dark brown eyes, straight brown hair, and a
 very dark complexion.


rAcid:......+.*.... Nexus:...........+.
rElec:.+....+...... Nethr:.............
rFire:.+..+.+...... Chaos:........+....
rCold:*+....+...... Disen:.......+.....
rPois:....+.+...... Feath:.............
rLite:.....+....... pFear:+...+...+...+
rDark:.....+....... pBlnd:.............
Sound:........+.... pConf:.............
Shard:............. pStun:.............

Light:............. Tunn.:.............
Regen:............. Speed:.++++..+...+.
  ESP:............. Blows:.............
Invis:+....+....... Shots:.+...........
FrAct:+.......++... Might:.+...........
HLife:.....+....... S.Dig:.+...........
Stea.:......+++.... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Character Equipment]

a) the Great Axe of Eonwe (5d4) (+15,+18) [+8] <+2> (charging)
     Found lying on the floor at 2200 feet (level 44).
     
     +2 strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     Slays evil creatures, undead, orcs.
     *Slays* demons.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to cold.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it removes all non-unique monsters within 20
     squares, dealing you damage in the process.
     Takes 4000 turns to recharge at your current speed.
     Your chance of success is 91.6%
     
     Combat info:
     5.8 blows/round.
     Average damage/round: 450.9 vs. evil creatures, 535.6 vs. undead,
     535.6 vs. orcs, 535.6 vs. creatures not resistant to cold, 704.4
     vs. demons, and 366.3 vs. others.
     
b) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
     Found lying on the floor at 1500 feet (level 30).
     
     +2 intelligence, wisdom, dexterity.
     +1 speed, shooting speed, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
c) a Ring of Speed <+10>
     Dropped by a Gallant at 250 feet (level 5).
     
     +10 speed.
     
d) a Ring of Speed <+9>
     Dropped by a Great Hell Wyrm at 3350 feet (level 67).
     
     +9 speed.
     
e) the Elfstone 'Elessar' [+10] <+2>
     Found lying on the floor in a pit at 3100 feet (level 62).
     
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 800 turns to recharge at your current speed.
     Your chance of success is 85.8%
     
f) the Arkenstone of Thrain
     Dropped by The Balrog of Moria at 2450 feet (level 49).
     
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 204 to 400 turns to recharge at your current speed.
     Your chance of success is 88.1%
     
     Radius 3 light.
g) Multi-Hued Dragon Scale Mail of Stealth (-2) [45,+16] <+1>
     Dropped by a Greater basilisk at 2600 feet (level 52).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Aman [6,+21] <+4, +1>
     Dropped by a Dread at 3350 feet (level 67).
     
     +4 stealth.
     +1 speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
     Dropped by a Banshee at 2000 feet (level 40).
     
     +4 constitution.
     +3 strength.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) an Iron Crown of Might [0,+11] <+3, +1>
     Dropped by a Water troll at 3000 feet (level 60).
     
     +3 strength, dexterity.
     +1 constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
k) a Set of Caestus of Slaying (+4,+7) [5,+14]
     Found lying on the floor in a vault at 3200 feet (level 64).
     
     
     
l) the Pair of Leather Boots of Feanor [2,+20] <+15> (charging)
     Dropped by a Dread at 3150 feet (level 63).
     
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 800 turns to recharge at your current speed.
     Your chance of success is 90.0%
     


  [Character Quiver]

n) 28 Seeker Arrows (4d4) (+10,+9)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 214.2.
     35% chance of breaking upon contact.
     
o) 26 Mithril Arrows of Flame (3d4) (+13,+11)
     Found lying on the floor at 3000 feet (level 60).
     
     Branded with flames.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 422 vs. creatures not resistant to fire, and
     211 vs. others.
     35% chance of breaking upon contact.
     
p) 27 Seeker Arrows of Flame (4d4) (+16,+9)
     Found lying on the floor in a vault at 3150 feet (level 63).
     
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 428.4 vs. creatures not resistant to fire,
     and 214.2 vs. others.
     35% chance of breaking upon contact.
     
q) 17 Mithril Arrows (3d4) (+9,+5)
     Bought from a store.
     
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 173.2.
     35% chance of breaking upon contact.
     
r) 24 Mithril Arrows of Acid (3d4) (+5,+11)
     Found lying on the floor in a vault at 2450 feet (level 49).
     
     Branded with acid.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 418 vs. creatures not resistant to acid, and
     209 vs. others.
     35% chance of breaking upon contact.
     
s) 8 Seeker Arrows of Slay Animal (4d4) (+14,+12)
     Dropped by a Demilich at 3150 feet (level 63).
     
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 388.4 vs. animals, and 233 vs. others.
     35% chance of breaking upon contact.
     
t) 8 Seeker Arrows of Lightning (4d4) (+8,+11)
     Dropped by an Olog at 3150 feet (level 63).
     
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 453.6 vs. creatures not resistant to
     electricity, and 226.8 vs. others.
     35% chance of breaking upon contact.
     
u) 15 Arrows of Slay Evil (1d4) (+8,+6)
     Dropped by a Frost giant at 3300 feet (level 66).
     
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 246.8 vs. evil creatures, and 148 vs.
     others.
     35% chance of breaking upon contact.
     
v) 30 Seeker Arrows (4d4) (+8,+5)
     Found lying on the floor in a vault at 3400 feet (level 68).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 189.
     35% chance of breaking upon contact.
     
w) (nothing)


  [Character Inventory]

a) 46 Potions of Cure Critical Wounds
     
     
b) 14 Potions of Healing
     
     
c) 56 Scrolls of Phase Door
     
     
d) 40 Scrolls of Satisfy Hunger
     
     
e) 3 Rods of Detection
     Cannot be harmed by electricity.
     
f) 2 Rods of Teleport Other
     
     
g) 3 Rods of Disarming
     
     
h) 2 Rods of Recall
     Cannot be harmed by electricity.
     
i) 3 Rods of Identify
     Cannot be harmed by electricity.
     
j) 3 Staves of Teleportation (22 charges)
     
     
k) the Jewel 'Evenstar' <+2> (charging)
     Dropped by Fundin Bluecloak at 2850 feet (level 57).
     
     +2 wisdom.
     Provides resistance to cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, constitution.
     Speeds regeneration.  Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 600 turns to recharge at your current speed.
     Your chance of success is 90.0%
     
l) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) Mithril Plate Mail (Dwarven) (-3) [60,+21] <+2, +4>
     Dropped by an Archon at 3400 feet (level 68).
     
     +2 strength, constitution.
     +4 infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
n) an Elven Cloak of Stealth [6,+9] <+5, +1>
     Found lying on the floor in a vault at 1500 feet (level 30).
     
     +5 stealth.
     +1 speed.
     


  [Home Inventory]

a) 5 Potions of Augmentation
     It can be thrown at creatures with damaging effect.
     
b) 58 Potions of Cure Critical Wounds
     
     
c) 26 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) an Amulet of Trickery <+3, +2, +5>
     Found lying on the floor in a pit at 3000 feet (level 60).
     
     +3 dexterity, stealth.
     +2 speed.
     +5 infravision.
     +25% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
e) the Amulet of Carlammas <+3, +1> (charging)
     Dropped by Ji Indur Dawndeath at 2600 feet (level 52).
     
     +3 constitution.
     +1 strength.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 904 to 1800 turns to recharge at your current speed.
     Your chance of success is 88.1%
     
f) the Amulet of Ingwe <+3, +4>
     Found lying on the floor in a vault at 3400 feet (level 68).
     
     +3 intelligence, wisdom.
     +4 charisma, infravision.
     Provides resistance to acid, lightning, cold.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 204 to 400 turns to recharge at your current speed.
     Your chance of success is 84.5%
     
g) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
     Found lying on the floor of a special room at 2850 feet (level
     57).
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 8 turns to recharge at your current speed.
     Your chance of success is 90.0%
     
h) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by an unknown monster at 2100 feet (level 42).
     
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
i) the Cloak of Thingol [1,+18] <+3>
     Dropped by a Chaos drake at 2250 feet (level 45).
     
     +3 dexterity, charisma.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 280 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
j) an Elven Cloak of Protection [6,+20] <+2, +1>
     Dropped by a Lesser titan at 3300 feet (level 66).
     
     +2 stealth.
     +1 speed.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) the Wicker Shield of Elros [2,+20] <+4, +1>
     Dropped by a Great Swamp Wyrm at 2900 feet (level 58).
     
     +4 constitution.
     +1 intelligence, wisdom.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
l) a Small Metal Shield of Preservation [5,+22]
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     Provides resistance to poison, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
m) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Dropped by a Demilich at 2450 feet (level 49).
     
     +2 strength, constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 200 turns to recharge at your current speed.
     Your chance of success is 90.9%
     
n) the Large Metal Shield of Anarion [12,+20]
     Found lying on the floor at 2150 feet (level 43).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     
o) a Golden Crown of Serenity [0,+12]
     Found lying on the floor at 2550 feet (level 51).
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
p) the Jewel Encrusted Crown of Numenor [0,+18] <+3, +2>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     +3 intelligence, charisma.
     +2 dexterity.
     +15% to searching.
     Provides resistance to cold, light, dark, shards.
     Provides protection from blindness, stunning.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Radius 1 light.
q) a Set of Alchemist's Gloves of Power (+2,+2) [0,+10] <+5>
     Found lying on the floor at 2850 feet (level 57).
     
     +5 strength.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) the Pair of Steel Shod Boots of Thror [7,+19] <+3, -1>
     Dropped by an unknown monster at 2250 feet (level 45).
     
     +3 strength, constitution, speed.
     -1 stealth.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) the Long Sword 'Anguirel' (2d5) (+10,+12) <+3, +2>
     Found lying on the floor in a vault at 2150 feet (level 43).
     
     +3 speed.
     +2 strength, constitution, attack speed.
     Slays evil creatures, demons.
     Branded with venom.
     Provides resistance to lightning, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     
     Combat info:
     7.8 blows/round.
     With +0 STR and +1 DEX you would get 8.0 blows
     Average damage/round: 422.3 vs. evil creatures, 474.3 vs. demons,
     474.3 vs. creatures not resistant to poison, and 370.3 vs. others.
     
     Radius 1 light.
t) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2>
     Found lying on the floor at 1500 feet (level 30).
     
     +2 strength.
     *Slays* dragons.
     Branded with flames, venom.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     
     
     Combat info:
     5.5 blows/round.
     With +0 STR and +1 DEX you would get 5.8 blows
     Average damage/round: 455.1 vs. creatures not resistant to fire,
     455.1 vs. creatures not resistant to poison, 587.1 vs. dragons,
     and 323.5 vs. others.
     
u) the Long Bow of Bard (x5) (+17,+19) <+2, +1>
     Dropped by a Lesser titan at 3300 feet (level 66).
     
     +2 shooting power.
     +1 dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
v) the Heavy Crossbow of Umbar (x6) (+18,+18) <+2, +1>
     Dropped by a Dread at 3350 feet (level 67).
     
     +2 shooting power.
     +1 strength, constitution.
     Provides resistance to lightning, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 84 to 160 turns to recharge at your current speed.
     Your chance of success is 85.8%
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      7116     50'    2   Reached level 2
     17778     50'    3   Reached level 3
     34462    150'    4   Reached level 4
     37731    150'    5   Reached level 5
     39687    150'    5   Killed Fang, Farmer Maggot's dog
     46004    150'    6   Reached level 6
     57264    200'    7   Reached level 7
     64953    200'    8   Reached level 8
     74247    250'    9   Reached level 9
     89080    100'    9   Killed Grip, Farmer Maggot's dog
    146289      0'    9   Killed Farmer Maggot
    155152     50'   10   Reached level 10
    208542    250'   11   Reached level 11
    221136    250'   11   Killed Wormtongue, Agent of Saruman
    221136    250'   12   Reached level 12
    225399    300'   12   Killed Bullroarer the Hobbit
    236998    300'   13   Reached level 13
    251373    400'   13   Killed Lagduf, the Snaga
    251373    400'   14   Reached level 14
    288006    200'   14   Killed Smeagol
    300341    300'   14   Found the Rapier 'Forasgil' (LOST)
    300713    300'   15   Reached level 15
    320280    350'   16   Reached level 16
    330196    450'   16   Killed Brodda, the Easterling
    353668    400'   17   Reached level 17
    412604    450'   18   Reached level 18
    477535    400'   18   Killed Mughash the Kobold Lord
    483307    500'   19   Reached level 19
    487282    550'   19   Killed Orfax, Son of Boldor
    519428    500'   20   Reached level 20
    538297    500'   20   Killed Grishnakh, the Hill Orc
    555021    650'   21   Reached level 21
    601730    650'   22   Reached level 22
    681045    600'   23   Reached level 23
    714366    650'   23   -- Note: lol
    714366    650'   23   -- Note: hi
    736446    650'   24   Reached level 24
    815465    650'   24   Killed Golfimbul, the Hill Orc Chief
    819085    650'   25   Reached level 25
    900631    650'   25   Killed Boldor, King of the Yeeks
    924003    800'   26   Reached level 26
    956239    850'   26   Killed Ufthak of Cirith Ungol
    992202    900'   26   Found the Dagger 'Nimthanc' (LOST)
    993395    900'   26   Killed Nar, the Dwarf
   1007323    850'   27   Reached level 27
   1016934    900'   27   Killed Ulfast, Son of Ulfang
   1016941    900'   27   Found the Phial of Galadriel (LOST)
   1027572    950'   27   Killed Gorbag, the Orc Captain
   1078608   1000'   27   Killed Bolg, Son of Azog
   1103243   1050'   28   Reached level 28
   1111226   1000'   28   Killed Shagrat, the Orc Captain
   1127220   1050'   28   Killed Lugdush, the Uruk
   1129213   1100'   28   Killed Ugluk, the Uruk
   1172656   1000'   29   Reached level 29
   1179219   1000'   29   Found the Set of Gauntlets 'Paurnen' (LOST)
   1250202   1150'   29   Found the Broad Sword 'Glamdring' (LOST)
   1257352   1200'   29   Killed Azog, King of the Uruk-Hai
   1263828   1200'   29   Killed Sangahyando of Umbar
   1263847   1200'   29   Found the Set of Gauntlets 'Paurhach' (LOST)
   1271845   1200'   29   Killed Khim, Son of Mim
   1277006   1200'   29   Killed Ibun, Son of Mim
   1297572   1200'   29   Killed Angamaite of Umbar
   1334316   1300'   30   Reached level 30
   1335985   1350'   30   Found the Lucerne Hammer 'Turmil' (LOST)
   1352094   1350'   30   Killed Lokkak, the Ogre Chieftain
   1359553   1400'   30   Found the Long Sword 'Elvagil' (LOST)
   1457161      0'   31   Reached level 31
   1466248   1450'   31   Reached level 31
   1471228   1450'   31   Killed Beorn, the Shape-Changer
   1540480   1500'   31   Found the Metal Cap of Thengel (LOST)
   1547294   1500'   31   Killed Draebor, the Imp
   1547307   1500'   31   Found the Scimitar 'Haradekket' (LOST)
   1557851   1500'   31   Found the Chain Mail of Arvedui (LOST)
   1577712   1500'   31   Killed Lorgan, Chief of the Easterlings
   1587836   1500'   32   Reached level 32
   1598432   1500'   32   Killed Uldor the Accursed
   1623703   1500'   32   Found the Short Bow of Amras
   1643747   1500'   32   Killed Mim, Betrayer of Turin
   1647495   1500'   32   Found the Zweihander 'Gurthang'
   1664525   1600'   32   Killed Castamir the Usurper
   1669623   1600'   32   Found the Soft Leather Armour 'Hithlomir' (LOST)
   1691467   1650'   32   Killed Rogrog the Black Troll
   1696815   1650'   33   Reached level 33
   1711659   1750'   33   Reached level 33
   1711888   1750'   33   Found the Lochaber Axe 'Mundwine' (LOST)
   1724011   1750'   33   Killed Bert the Stone Troll
   1766621   1950'   33   Killed Kavlax the Many-Headed
   1774011   1950'   33   Killed Bill the Stone Troll
   1777335   1950'   34   Reached level 34
   1779298   1950'   34   Found the Hard Leather Armour of Himring (LOST)
   1779492   1950'   34   Reached level 34
   1806983   2000'   34   Killed The Queen Ant
   1812443   2000'   34   Found the Short Sword 'Dagmor' (LOST)
   1826677   2050'   35   Reached level 35
   1852526   2100'   35   Found the Leather Scale Mail 'Thalkettoth'
   1868465   2150'   35   Found the Quarterstaff 'Nar-i-vagil' (LOST)
   1873152   2200'   35   Found the Dagger 'Dethanc' (LOST)
   1879038   2150'   35   Killed Ariel, Queen of Air
   1881090   2100'   36   Reached level 36
   1890401   2000'   36   Found the Small Metal Shield of Thorin
   1900332   2000'   36   Killed Uvatha the Horseman
   1910237   1950'   36   Killed Ulfang the Black
   1933460   2050'   37   Reached level 37
   1960911   2000'   37   Found the Dagger 'Narthanc' (LOST)
   1977502   2050'   38   Reached level 38
   1995128   2100'   37   Killed Adunaphel the Quiet
   1995145   2100'   38   Reached level 38
   1995165   2100'   38   Found the Lance of the Eorlingas (LOST)
   1997568   2050'   38   Reached level 38
   2002321   2050'   38   Found the Set of Gauntlets 'Pauraegen' (LOST)
   2006269   2100'   38   Killed Eol, the Dark Elf
   2006564   2100'   38   Found the Zweihander 'Mormegil' (LOST)
   2015175   2150'   38   Killed Ulwarth, Son of Ulfang
   2017782   2150'   38   Found the Battle Axe 'Lotharang' (LOST)
   2017883   2150'   38   Found the Long Sword 'Anguirel'
   2041864   2150'   39   Reached level 39
   2045930   2150'   39   Found the Large Metal Shield of Anarion
   2061688   2200'   39   Found the Great Axe of Eonwe
   2066995   2250'   39   Reached level 39
   2071357   2250'   39   Reached level 39
   2075523   2250'   39   Killed Gorlim, Betrayer of Barahir
   2075538   2250'   39   Found the Broad Axe 'Barukkheled' (LOST)
   2077052   2250'   39   Found the Leather Shield of Celegorm (LOST)
   2087186   2250'   39   Killed Quaker, Master of Earth
   2087420   2200'   39   Found the Morning Star 'Firestar' (LOST)
   2103912   2250'   39   Found the Pair of Steel Shod Boots of Thror
   2115150   2200'   39   Killed Vargo, Tyrant of Fire
   2115150   2200'   40   Reached level 40
   2119234   2200'   40   Killed Waldern, King of Water
   2129653   2250'   40   Reached level 40
   2129944   2250'   40   Found the Cloak of Thingol
   2132659   2250'   40   Killed Tom the Stone Troll
   2140222   2250'   40   Killed Scatha the Worm
   2147431   2250'   40   Reached level 40
   2191216   2350'   40   Found the Pike 'Til-i-arc' (LOST)
   2196351   2400'   40   Killed Medusa, the Gorgon
   2201747   2400'   40   Killed Smaug the Golden
   2204270   2450'   40   Killed Itangast the Fire Drake
   2205081   2450'   41   Reached level 41
   2208866   2450'   40   Killed The Balrog of Moria
   2209761   2450'   40   Found the Arkenstone of Thrain
   2209900   2450'   40   Found the Iron Crown of Beruthiel (LOST)
   2209982   2450'   40   Found the Star of Elendil (LOST)
   2210295   2450'   41   Reached level 41
   2216333   2400'   41   Found the Iron Helm of Gorlim (LOST)
   2237246   2450'   41   Killed Saruman of Many Colours
   2237334   2450'   41   Found the Beaked Axe of Theoden (LOST)
   2255443   2350'   41   Found the Spear 'Nimloth' (LOST)
   2259625   2350'   42   Reached level 42
   2266771   2450'   42   Killed Akhorahil the Blind
   2270985   2450'   42   Found the Battle Axe of Balli Stonehand (LOST)
   2271227   2450'   42   Killed Ren the Unclean
   2277336   2500'   42   Found the Set of Gauntlets 'Camlost' (LOST)
   2279587   2450'   42   Found the Leather Shield of the Haradrim
   2286994   2500'   42   Found the Rapier 'Careth Asdriag' (LOST)
   2293323   2600'   42   Found the Quarterstaff 'Eriril' (LOST)
   2303378   2600'   42   Killed Ar-Pharazon the Golden
   2310694   2600'   43   Reached level 43
   2311026   2600'   43   Found the Set of Leather Gloves 'Cammithrim' (LOST)
   2327140   2550'   43   Found the Iron Helm 'Holhenneth' (LOST)
   2333968   2600'   43   Killed Ji Indur Dawndeath
   2334023   2600'   43   Found the Amulet of Carlammas
   2337140   2600'   43   Found the Scythe 'Avavir' (LOST)
   2348133   2750'   43   Killed Shelob, Spider of Darkness
   2363006   2800'   44   Reached level 44
   2372975   2800'   44   Found the Cutlass 'Gondricam' (LOST)
   2399646   2850'   44   Found the Mithril Chain Mail 'Belegennon'
   2402578   2900'   44   Killed Dwar, Dog Lord of Waw
   2403673   2850'   44   Killed Fundin Bluecloak
   2403673   2850'   45   Reached level 45
   2404082   2850'   45   Found the Jewel 'Evenstar'
   2404091   2850'   45   Found the Bastard Sword 'Calris' (LOST)
   2407217   2950'   45   Found the Short Bow of Amrod (LOST)
   2407839   2950'   45   Killed The Phoenix
   2413938   2900'   45   Found the Wicker Shield of Elros
   2425637   3050'   45   Found the Pick of Erebor (LOST)
   2432139   3000'   46   Reached level 46
   2433181   3000'   46   Found the Jewel Encrusted Crown of Numenor
   2433589   3000'   46   Found the Halberd 'Osondir' (LOST)
   2433980   3000'   46   Found the Metal Brigandine Armour of the Rohirrim
   2439538   3050'   46   Killed The Lernaean Hydra
   2456150   3150'   47   Reached level 47
   2461887   3100'   47   Found the Flail 'Totila' (LOST)
   2466844   3100'   47   Found the Elfstone 'Elessar'
   2481857   3150'   47   Found the Pair of Leather Boots of Feanor
   2487773   3150'   47   Found the Hard Leather Cap of Thranduil
   2492110   3200'   47   Killed Hoarmurath of Dir
   2503218   3300'   48   Reached level 48
   2505830   3300'   48   Found the Long Bow of Bard
   2505835   3300'   48   Killed Harowen the Black Hand
   2509502   3300'   48   Killed Baphomet the Minotaur Lord
   2509794   3300'   48   Found the Pair of Leather Boots of Radagast
   2510813   3300'   48   Found the Cloak 'Holcolleth'
   2517459   3350'   48   Killed The Mouth of Sauron
   2526325   3300'   48   Killed Polyphemus, the Blind Cyclops
   2540936   3350'   48   Found the Heavy Crossbow of Umbar
   2543694   3400'   48   Killed Tselakus, the Dreadlord
   2552649   3400'   49   Reached level 49
   2557296   3400'   49   Found the Amulet of Ingwe
   2559075   3400'   49   Found the Necklace of the Dwarves
   2561124   3400'   49   Killed Uriel, Angel of Fire
   2562355   3400'   49   Killed Ungoliant, the Unlight


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)
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Old May 22, 2012, 14:26   #2
debo
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You need ESP real bad. The situations you've outlined above are always going to be deadly to a melee character, so the best solution is avoidance. And, the best way to avoid them is with ESP. I didn't look over your equipment list, but if you can figure out a swap that gives you ESP, it's worth forgoing several of the higher-level resists (e.g. anything not rFire/Cold/Elec/Acid/Poison) to get it.

Other comments:

If you killed Uriel, you're doing alright in general. I'm actually surprised that you got so far w/out ESP Nice work.

I haven't played a Warrior to that depth before, but one thing I'd advise is swapping out a speed ring for a really good damage ring... if you ever really need to go above 30 speed, use a consumable / rod if you have one.

Finding a way to get +1 Dex and then adding the damage ring might make Anguirel a very interesting option
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Old May 22, 2012, 14:30   #3
debo
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Also, you have an insane stack of *Healing* - I'd carry at least one with you at all times. You've already got immunity to cold, so you're not going to lose any to spells.

Not sure if you've found any *Destruction* or Banishment/Mass Banishment scrolls, but those are also great escapes you'll want to have a few of in inventory at all times.
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Old May 22, 2012, 15:56   #4
guanlongwucaii
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Location: Singapore
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Quote:
Originally Posted by debo View Post
You need ESP real bad. The situations you've outlined above are always going to be deadly to a melee character, so the best solution is avoidance. And, the best way to avoid them is with ESP. I didn't look over your equipment list, but if you can figure out a swap that gives you ESP, it's worth forgoing several of the higher-level resists (e.g. anything not rFire/Cold/Elec/Acid/Poison) to get it.

Other comments:

If you killed Uriel, you're doing alright in general. I'm actually surprised that you got so far w/out ESP Nice work.

I haven't played a Warrior to that depth before, but one thing I'd advise is swapping out a speed ring for a really good damage ring... if you ever really need to go above 30 speed, use a consumable / rod if you have one.

Finding a way to get +1 Dex and then adding the damage ring might make Anguirel a very interesting option
Thanks a lot for the help.

However, why would I wield Anguirel? Though its damage to "other" monsters is higher than that of Eonwe, aren't most of the monsters at my level evil and affected by the slays of Eonwe? Also, I am forced to rely on Eonwe for reliable (if incredibly slowly recharging) banishment, which I use to clear undead pits/vaults etc.

I can't seem to find *banishment*/banishment staves and the scrolls I find are often quickly used up. Also, I'm scared of aggravate monster. Last time I tried out Anguirel I found that I took much more damage than usual. Maybe it doesn't suit my playstyle...?
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Old May 22, 2012, 16:30   #5
Derakon
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It sounds like you're trying to clear everything on each level. This isn't going to work too well. Think of undead pits and the nastier vaults as being obstacles to be avoided or worked around, not challenges to your warrior's prowess. Eonwe's activation is handy, but you shouldn't feel like you need it -- you're lucky to have a replenishable source of banishment at all, frankly.

Particularly, you want to be saving scrolls of Mass Banishment and Destruction for the final fights, because they're vital for handling Morgoth's summons and constraining line of sight. Though it's also a good idea to carry Destruction with you during normal exploration, because it's an excellent last-ditch escape if you get in over your head.

Ignoring undead pits, what are you finding yourself having to use Eonwe's activation for?

Your body armor is entirely redundant (I'd be very surprised if its breath weapon activation does more damage than your bow at this point). Equip Rohirrim instead; it'll give you protection from confusion -- always helpful.

You have too much speed. Ditch a speed ring for a Ring of Damage (ideally you'd have kept your best damage ring in your home, but oh well). A +15 damage ring (best you can find) would increase your damage by about 20%. Swapping to Anguirel would put you up only 2 damage/round (or 5 if you swapped in Rohirrim for the DEX, maxing your blows/round), so that's not especially compelling, especially since you'd be losing Eonwe's superior undead and demon slays. You should be stockpiling potions of Speed in your home (for the final fights), and carrying a staff of Speed for big fights in the dungeon; that will make up for the speed loss.
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Old May 23, 2012, 00:38   #6
guanlongwucaii
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Quote:
Originally Posted by Derakon View Post
It sounds like you're trying to clear everything on each level. This isn't going to work too well. Think of undead pits and the nastier vaults as being obstacles to be avoided or worked around, not challenges to your warrior's prowess. Eonwe's activation is handy, but you shouldn't feel like you need it -- you're lucky to have a replenishable source of banishment at all, frankly.

Particularly, you want to be saving scrolls of Mass Banishment and Destruction for the final fights, because they're vital for handling Morgoth's summons and constraining line of sight. Though it's also a good idea to carry Destruction with you during normal exploration, because it's an excellent last-ditch escape if you get in over your head.

Ignoring undead pits, what are you finding yourself having to use Eonwe's activation for?

Your body armor is entirely redundant (I'd be very surprised if its breath weapon activation does more damage than your bow at this point). Equip Rohirrim instead; it'll give you protection from confusion -- always helpful.

You have too much speed. Ditch a speed ring for a Ring of Damage (ideally you'd have kept your best damage ring in your home, but oh well). A +15 damage ring (best you can find) would increase your damage by about 20%. Swapping to Anguirel would put you up only 2 damage/round (or 5 if you swapped in Rohirrim for the DEX, maxing your blows/round), so that's not especially compelling, especially since you'd be losing Eonwe's superior undead and demon slays. You should be stockpiling potions of Speed in your home (for the final fights), and carrying a staff of Speed for big fights in the dungeon; that will make up for the speed loss.
Thanks for your advice. I just found a staff of Banishment I normally use Eonwe in vaults (I'm clearing vaults because I'm looking for Ringil) and undead pits should they have a good enough level feeling, though I normally stay away from those (especially now that Black Reavers are starting to appear).

Thanks for the armour tip -- I had just switched from a disenchantment resist Full Plate Armor of Elvenkind (just got the disenchantment resist cloak) and I didn't really know what armour to wear.

Also, beat Glaurung The mass banishment from Eonwe helped me get rid of his summoned Great Wyrms, though it was a really difficult fight (used up a bunch of Healing potions). I also nearly died from a MHD pit. Any tips on how to deal with those?

Edit: Also have a =damage +12. I've got around 28 speed right now, which is probably because I am permanently burdened. Any tips on how I can clear my inventory to reduce my burdened level?
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Old May 23, 2012, 07:45   #7
Timo Pietilš
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Quote:
Originally Posted by guanlongwucaii View Post
Hello all! I am a very new player of Angband. I've had around 3 previous games so far, and this is the most promising yet (my first death was due to a mature black dragon in a vault at ~CL 23). As you can see, I am playing a veerrrry slow game and I tend to repeatedly linger at a certain depth so as to grind levels and get more artifacts.
ESP would help a lot. You also don't really get anything from that MHDSM, Belegennon is better and Rohirrim (because you have rPoison from other sources) a lot better. You could even go with Thalkettoth because all your basic 4 are covered by other things and gain rShards (Gelugons) and some speed.

Elessar is good for healing capability, but it doesn't really beat Trickery or ESP amulet (if you find one) as main amulet, not in this version of the game. You could use Elessar as swap for fights where you need healing.
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Old May 24, 2012, 17:51   #8
guanlongwucaii
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Hello again. I've taken your advice and progressed further into the dungeon. I also have rConf, which now makes Titans fairly trivial monsters, and I avoid undead pits whenever I see them. Demon and Dragon pits have also started appearing; I avoid demon pits (Pit Fiends are tough) and I've only cleared out a White Dragon pit (immunity is nice, but Dracoliches, which I find are rather out of place are tough) once. I've also gotten several more staves of Banishment and *Destruction* from vaults etc, and these have saved my life more than once. Banishing annoying Zephyr hounds is always a nice thing

Problems I'm facing right now:
  • I lack ESP, which according to the advice I've gotten, is very helpful in helping me avoid Zephyr Hounds better. Right now, if I fail to detect them, I probably take one breath attack (Time!) and have to use the staff of TP to get away.
  • Also, very VERY low on !Healing; though I have a bunch of !*Healing*, I hear that those are for the final battle with Morgoth; should I still use those?
  • I also am permanently burdened; is there anything that I can sell/drop from my character and home inventories? I'm rather unwilling to sell armours currently because the armour shopkeeper is a little douchebag half-orc who refuses to give anything more than 5000 gold, but I suppose I don't really need much cash now...
  • Lacking Nether resist, which means I run from Nether hounds etc. Is rNether *that* important that I must have it?
  • Lacking stun resist. This is one of my biggest problems, and I have to chug !CCW against Master Mystics and Plasma hounds. I have the Crown of Numenor, but I'll lose a valuable sustain for Str (which is why I have no trouble with Dreads), Con and Dex. If I switch to shield of Anarion from Thorin to get the sustains, I lose acid immunity.

Thanks.

Code:
  [Angband v3.3.0-2-g26455fe Character Dump]

 Name   Ari                                      Self  RB  CB  EB   Best
 Sex    Male         Age             64   STR! 18/100  +1  +5  +8 18/***
 Race   Dunadan      Height          81   INT! 18/100  +2  -2  +6 18/160
 Class  Warrior      Weight         190   WIS! 18/100  +2  -2  +6 18/160
 Title  Lord         Social  Well-liked   DEX! 18/100  +2  +2 +12 18/***
 HP     1183/1183    Maximize         Y   CON! 18/100  +3  +2 +10 18/***
 SP     0/0                               CHR! 18/100  +2  -1  +2 18/130

 Level               50   Armor   [63,+135]     Saving Throw         86%
 Cur Exp       10993664   Fight   (+32,+39)     Stealth           Superb
 Max Exp       11110471   Melee   (+47,+57)     Fighting       Legendary
 Adv Exp       ********   Shoot   (+44,+15)     Shooting       Legendary
 MaxDepth   3850' (L77)   Blows    5.8/turn     Disarming            99%
 Game Turns     2689573   Shots      2/turn     Magic Device          67
 Standard Turns  587159   Infra       60 ft     Perception        1 in 5
 Resting Turns    34272   Speed          30     Searching            47%
 Gold           5673426   Burden  208.7 lbs

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have dark brown eyes, straight brown hair, and a
 very dark complexion.


rAcid:......+.*.... Nexus:....+......+.
rElec:.+........... Nethr:.............
rFire:.+........... Chaos:........+....
rCold:*+........... Disen:.......+.....
rPois:....+.+...... Feath:.............
rLite:.....+....... pFear:+.......+...+
rDark:.....+....... pBlnd:.............
Sound:........+.... pConf:......+......
Shard:............. pStun:.............

Light:............. Tunn.:.............
Regen:............. Speed:.++.+..+...+.
  ESP:............. Blows:.............
Invis:+....+....... Shots:.+...........
FrAct:+.......++... Might:.+...........
HLife:.....+....... S.Dig:.+...........
Stea.:....+..++.... ImpHP:.............
Sear.:....+........  Fear:.............
Infra:....+........ Aggrv:.............


  [Character Equipment]

a) the Great Axe of Eonwe (5d4) (+15,+18) [+8] <+2>
     Found lying on the floor at 2200 feet (level 44).
     
     +2 strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     Slays evil creatures, undead, orcs.
     *Slays* demons.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to cold.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it removes all non-unique monsters within 20
     squares, dealing you damage in the process.
     Takes 3800 turns to recharge at your current speed.
     Your chance of success is 91.9%
     
     Combat info:
     5.8 blows/round.
     Average damage/round: 521.5 vs. evil creatures, 606.2 vs. undead,
     606.2 vs. orcs, 606.2 vs. creatures not resistant to cold, 774.9
     vs. demons, and 436.8 vs. others.
     
b) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
     Found lying on the floor at 1500 feet (level 30).
     
     +2 intelligence, wisdom, dexterity.
     +1 speed, shooting speed, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
c) a Ring of Speed <+11>
     Found lying on the floor in a vault at 3700 feet (level 74).
     
     +11 speed.
     
d) a Ring of Damage (+0,+12)
     Found lying on the floor at 3550 feet (level 71).
     
     
     
e) an Amulet of Trickery <+5, +3, +6>
     Dropped by Pazuzu, Lord of Air at 3700 feet (level 74).
     
     +5 dexterity, stealth.
     +3 speed.
     +6 infravision.
     +30% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Arkenstone of Thrain
     Dropped by The Balrog of Moria at 2450 feet (level 49).
     
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 193 to 380 turns to recharge at your current speed.
     Your chance of success is 88.6%
     
     Radius 3 light.
g) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
     Dropped by Maeglin, the Traitor of Gondolin at 3800 feet (level
     76).
     
     +2 intelligence, wisdom.
     +3 constitution.
     Provides resistance to acid, poison.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 38 turns to recharge at your current speed.
     Your chance of success is 92.6%
     
h) an Elven Cloak of Aman [6,+21] <+4, +1>
     Dropped by a Dread at 3350 feet (level 67).
     
     +4 stealth.
     +1 speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
     Dropped by a Banshee at 2000 feet (level 40).
     
     +4 constitution.
     +3 strength.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) an Iron Crown of Might [0,+12] <+3, +1>
     Dropped by a Water troll at 3000 feet (level 60).
     
     +3 strength, dexterity.
     +1 constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
k) a Set of Caestus of Slaying (+4,+7) [5,+14]
     Found lying on the floor in a vault at 3200 feet (level 64).
     
     
     
l) the Pair of Leather Boots of Feanor [2,+20] <+15>
     Dropped by a Dread at 3150 feet (level 63).
     
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 760 turns to recharge at your current speed.
     Your chance of success is 90.4%
     


  [Character Quiver]

n) 27 Seeker Arrows of Flame (4d4) (+16,+9)
     Found lying on the floor in a vault at 3150 feet (level 63).
     
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 428.4 vs. creatures not resistant to fire,
     and 214.2 vs. others.
     35% chance of breaking upon contact.
     
o) 25 Seeker Arrows of Slay Undead (4d4) (+13,+13)
     Dropped by a Great Storm Wyrm at 3850 feet (level 77).
     
     Slays undead.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 478.8 vs. undead, and 239.4 vs. others.
     35% chance of breaking upon contact.
     
p) 2 Seeker Arrows of Slay Animal (4d4) (+14,+12)
     Dropped by a Demilich at 3150 feet (level 63).
     
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 388.4 vs. animals, and 233 vs. others.
     35% chance of breaking upon contact.
     
q) 24 Mithril Arrows of Acid (3d4) (+5,+11)
     Found lying on the floor in a vault at 2450 feet (level 49).
     
     Branded with acid.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 422 vs. creatures not resistant to acid, and
     211 vs. others.
     35% chance of breaking upon contact.
     
r) 26 Mithril Arrows of Flame (3d4) (+13,+11)
     Found lying on the floor at 3000 feet (level 60).
     
     Branded with flames.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 422 vs. creatures not resistant to fire, and
     211 vs. others.
     35% chance of breaking upon contact.
     
s) 30 Mithril Arrows of Venom (3d4) (+11,+10)
     Dropped by a Vampire lord at 3550 feet (level 71).
     
     Branded with venom.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 409.4 vs. creatures not resistant to poison,
     and 204.8 vs. others.
     35% chance of breaking upon contact.
     
t) 20 Mithril Arrows of Slay Evil (3d4) (+11,+8)
     Found lying on the floor in a vault at 3800 feet (level 76).
     
     Slays evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 320.2 vs. evil creatures, and 192.2 vs.
     others.
     35% chance of breaking upon contact.
     
u) 28 Seeker Arrows of Holy Might (4d4) (+22,+20)
     Found lying on the floor in a vault at 3800 feet (level 76).
     
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 477 vs. evil creatures, 572.4 vs. undead,
     572.4 vs. demons, and 286.2 vs. others.
     35% chance of breaking upon contact.
     
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 50 Potions of Cure Critical Wounds
     
     
b) 7 Potions of Healing
     
     
c) 10 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 22 Scrolls of Phase Door
     
     
e) 5 Scrolls of Banishment
     
     
f) 13 Scrolls of Satisfy Hunger
     
     
g) 3 Rods of Detection
     Cannot be harmed by electricity.
     
h) 4 Rods of Teleport Other
     
     
i) a Rod of Disarming
     
     
j) 2 Rods of Recall (1 charging)
     Cannot be harmed by electricity.
     
k) 4 Rods of Identify
     Cannot be harmed by electricity.
     
l) a Staff of *Destruction* (2 charges)
     
     
m) 3 Staves of Banishment (6 charges)
     
     
n) 3 Staves of Teleportation (16 charges)
     
     
o) the Elfstone 'Elessar' [+10] <+2> (charging)
     Found lying on the floor in a pit at 3100 feet (level 62).
     
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 760 turns to recharge at your current speed.
     Your chance of success is 86.3%
     


  [Home Inventory]

a) 5 Potions of Augmentation
     It can be thrown at creatures with damaging effect.
     
b) 68 Potions of Cure Critical Wounds
     
     
c) 20 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 2 Potions of Life
     It can be thrown at creatures with damaging effect.
     
e) 26 Scrolls of Phase Door
     
     
f) a Scroll of Mass Banishment
     Found lying on the floor in a vault at 3800 feet (level 76).
     
     
     
g) 3 Staves of *Destruction* (6 charges)
     
     
h) 2 Rings of Speed <+10>
     +10 speed.
     
i) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) the Full Plate Armour of Isildur [75,+25] <+1>
     Found lying on the floor in a vault at 3800 feet (level 76).
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
     Found lying on the floor of a special room at 2850 feet (level
     57).
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 90.4%
     
l) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3, +4>
     Dropped by a Dracolisk at 3650 feet (level 73).
     
     +3 strength.
     +4 charisma.
     Provides resistance to acid, lightning, fire, cold, dark,
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1900 turns to recharge at your current speed.
     Your chance of success is 90.4%
     
m) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by an unknown monster at 2100 feet (level 42).
     
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
n) the Cloak of Thingol [1,+18] <+3> (charging)
     Dropped by a Chaos drake at 2250 feet (level 45).
     
     +3 dexterity, charisma.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 266 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
o) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Dropped by a Demilich at 2450 feet (level 49).
     
     +2 strength, constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 190 turns to recharge at your current speed.
     Your chance of success is 91.2%
     
p) the Large Metal Shield of Anarion [12,+20]
     Found lying on the floor at 2150 feet (level 43).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     
q) the Jewel Encrusted Crown of Numenor [0,+18] <+3, +2>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     +3 intelligence, charisma.
     +2 dexterity.
     +15% to searching.
     Provides resistance to cold, light, dark, shards.
     Provides protection from blindness, stunning.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Radius 1 light.
r) the Long Sword 'Anguirel' (2d5) (+10,+12) <+3, +2>
     Found lying on the floor in a vault at 2150 feet (level 43).
     
     +3 speed.
     +2 strength, constitution, attack speed.
     Slays evil creatures, demons.
     Branded with venom.
     Provides resistance to lightning, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     
     Combat info:
     8.0 blows/round.
     Average damage/round: 526.4 vs. evil creatures, 580 vs. demons,
     580 vs. creatures not resistant to poison, and 472.8 vs. others.
     
     Radius 1 light.
s) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2>
     Found lying on the floor at 1500 feet (level 30).
     
     +2 strength.
     *Slays* dragons.
     Branded with flames, venom.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     
     
     Combat info:
     5.8 blows/round.
     Average damage/round: 555.6 vs. creatures not resistant to fire,
     555.6 vs. creatures not resistant to poison, 696.7 vs. dragons,
     and 415.1 vs. others.
     
t) a Mace of Disruption of Slay Troll (5d8) (+14,+11)
     Dropped by Maeglin, the Traitor of Gondolin at 3800 feet (level
     76).
     
     Slays undead, trolls.
     
     Combat info:
     5.2 blows/round.
     Average damage/round: 720 vs. undead, 720 vs. trolls, and 426.5
     vs. others.
     
u) the Mattock of Nain (2d8) (+12,+18) <+6, +4>
     Dropped by an Archlich at 3650 feet (level 73).
     
     +6 tunneling.
     +4 strength, infravision.
     +20% to searching.
     Slays orcs, trolls, giants, dragons.
     Provides resistance to dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it turns rock into mud.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 86.3%
     
     Combat info:
     5.8 blows/round.
     Average damage/round: 535 vs. orcs, 535 vs. trolls, 535 vs.
     giants, 535 vs. dragons, and 413.3 vs. others.
     
v) the Heavy Crossbow of Umbar (x6) (+18,+18) <+2, +1>
     Dropped by a Dread at 3350 feet (level 67).
     
     +2 shooting power.
     +1 strength, constitution.
     Provides resistance to lightning, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 79 to 152 turns to recharge at your current speed.
     Your chance of success is 86.3%
     
w) 22 Seeker Bolts of Acid (4d5) (+11,+17)
     Found lying on the floor in a vault at 3700 feet (level 74).
     
     Branded with acid.
     Cannot be harmed by acid.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      7116     50'    2   Reached level 2
     17778     50'    3   Reached level 3
     34462    150'    4   Reached level 4
     37731    150'    5   Reached level 5
     39687    150'    5   Killed Fang, Farmer Maggot's dog
     46004    150'    6   Reached level 6
     57264    200'    7   Reached level 7
     64953    200'    8   Reached level 8
     74247    250'    9   Reached level 9
     89080    100'    9   Killed Grip, Farmer Maggot's dog
    146289      0'    9   Killed Farmer Maggot
    155152     50'   10   Reached level 10
    208542    250'   11   Reached level 11
    221136    250'   11   Killed Wormtongue, Agent of Saruman
    221136    250'   12   Reached level 12
    225399    300'   12   Killed Bullroarer the Hobbit
    236998    300'   13   Reached level 13
    251373    400'   13   Killed Lagduf, the Snaga
    251373    400'   14   Reached level 14
    288006    200'   14   Killed Smeagol
    300341    300'   14   Found the Rapier 'Forasgil' (LOST)
    300713    300'   15   Reached level 15
    320280    350'   16   Reached level 16
    330196    450'   16   Killed Brodda, the Easterling
    353668    400'   17   Reached level 17
    412604    450'   18   Reached level 18
    477535    400'   18   Killed Mughash the Kobold Lord
    483307    500'   19   Reached level 19
    487282    550'   19   Killed Orfax, Son of Boldor
    519428    500'   20   Reached level 20
    538297    500'   20   Killed Grishnakh, the Hill Orc
    555021    650'   21   Reached level 21
    601730    650'   22   Reached level 22
    681045    600'   23   Reached level 23
    714366    650'   23   -- Note: lol
    714366    650'   23   -- Note: hi
    736446    650'   24   Reached level 24
    815465    650'   24   Killed Golfimbul, the Hill Orc Chief
    819085    650'   25   Reached level 25
    900631    650'   25   Killed Boldor, King of the Yeeks
    924003    800'   26   Reached level 26
    956239    850'   26   Killed Ufthak of Cirith Ungol
    992202    900'   26   Found the Dagger 'Nimthanc' (LOST)
    993395    900'   26   Killed Nar, the Dwarf
   1007323    850'   27   Reached level 27
   1016934    900'   27   Killed Ulfast, Son of Ulfang
   1016941    900'   27   Found the Phial of Galadriel (LOST)
   1027572    950'   27   Killed Gorbag, the Orc Captain
   1078608   1000'   27   Killed Bolg, Son of Azog
   1103243   1050'   28   Reached level 28
   1111226   1000'   28   Killed Shagrat, the Orc Captain
   1127220   1050'   28   Killed Lugdush, the Uruk
   1129213   1100'   28   Killed Ugluk, the Uruk
   1172656   1000'   29   Reached level 29
   1179219   1000'   29   Found the Set of Gauntlets 'Paurnen' (LOST)
   1250202   1150'   29   Found the Broad Sword 'Glamdring' (LOST)
   1257352   1200'   29   Killed Azog, King of the Uruk-Hai
   1263828   1200'   29   Killed Sangahyando of Umbar
   1263847   1200'   29   Found the Set of Gauntlets 'Paurhach' (LOST)
   1271845   1200'   29   Killed Khim, Son of Mim
   1277006   1200'   29   Killed Ibun, Son of Mim
   1297572   1200'   29   Killed Angamaite of Umbar
   1334316   1300'   30   Reached level 30
   1335985   1350'   30   Found the Lucerne Hammer 'Turmil' (LOST)
   1352094   1350'   30   Killed Lokkak, the Ogre Chieftain
   1359553   1400'   30   Found the Long Sword 'Elvagil' (LOST)
   1457161      0'   31   Reached level 31
   1466248   1450'   31   Reached level 31
   1471228   1450'   31   Killed Beorn, the Shape-Changer
   1540480   1500'   31   Found the Metal Cap of Thengel (LOST)
   1547294   1500'   31   Killed Draebor, the Imp
   1547307   1500'   31   Found the Scimitar 'Haradekket' (LOST)
   1557851   1500'   31   Found the Chain Mail of Arvedui (LOST)
   1577712   1500'   31   Killed Lorgan, Chief of the Easterlings
   1587836   1500'   32   Reached level 32
   1598432   1500'   32   Killed Uldor the Accursed
   1623703   1500'   32   Found the Short Bow of Amras
   1643747   1500'   32   Killed Mim, Betrayer of Turin
   1647495   1500'   32   Found the Zweihander 'Gurthang'
   1664525   1600'   32   Killed Castamir the Usurper
   1669623   1600'   32   Found the Soft Leather Armour 'Hithlomir' (LOST)
   1691467   1650'   32   Killed Rogrog the Black Troll
   1696815   1650'   33   Reached level 33
   1711659   1750'   33   Reached level 33
   1711888   1750'   33   Found the Lochaber Axe 'Mundwine' (LOST)
   1724011   1750'   33   Killed Bert the Stone Troll
   1766621   1950'   33   Killed Kavlax the Many-Headed
   1774011   1950'   33   Killed Bill the Stone Troll
   1777335   1950'   34   Reached level 34
   1779298   1950'   34   Found the Hard Leather Armour of Himring (LOST)
   1779492   1950'   34   Reached level 34
   1806983   2000'   34   Killed The Queen Ant
   1812443   2000'   34   Found the Short Sword 'Dagmor' (LOST)
   1826677   2050'   35   Reached level 35
   1852526   2100'   35   Found the Leather Scale Mail 'Thalkettoth'
   1868465   2150'   35   Found the Quarterstaff 'Nar-i-vagil' (LOST)
   1873152   2200'   35   Found the Dagger 'Dethanc' (LOST)
   1879038   2150'   35   Killed Ariel, Queen of Air
   1881090   2100'   36   Reached level 36
   1890401   2000'   36   Found the Small Metal Shield of Thorin
   1900332   2000'   36   Killed Uvatha the Horseman
   1910237   1950'   36   Killed Ulfang the Black
   1933460   2050'   37   Reached level 37
   1960911   2000'   37   Found the Dagger 'Narthanc' (LOST)
   1977502   2050'   38   Reached level 38
   1995128   2100'   37   Killed Adunaphel the Quiet
   1995145   2100'   38   Reached level 38
   1995165   2100'   38   Found the Lance of the Eorlingas (LOST)
   1997568   2050'   38   Reached level 38
   2002321   2050'   38   Found the Set of Gauntlets 'Pauraegen' (LOST)
   2006269   2100'   38   Killed Eol, the Dark Elf
   2006564   2100'   38   Found the Zweihander 'Mormegil' (LOST)
   2015175   2150'   38   Killed Ulwarth, Son of Ulfang
   2017782   2150'   38   Found the Battle Axe 'Lotharang' (LOST)
   2017883   2150'   38   Found the Long Sword 'Anguirel'
   2041864   2150'   39   Reached level 39
   2045930   2150'   39   Found the Large Metal Shield of Anarion
   2061688   2200'   39   Found the Great Axe of Eonwe
   2066995   2250'   39   Reached level 39
   2071357   2250'   39   Reached level 39
   2075523   2250'   39   Killed Gorlim, Betrayer of Barahir
   2075538   2250'   39   Found the Broad Axe 'Barukkheled' (LOST)
   2077052   2250'   39   Found the Leather Shield of Celegorm (LOST)
   2087186   2250'   39   Killed Quaker, Master of Earth
   2087420   2200'   39   Found the Morning Star 'Firestar' (LOST)
   2103912   2250'   39   Found the Pair of Steel Shod Boots of Thror
   2115150   2200'   39   Killed Vargo, Tyrant of Fire
   2115150   2200'   40   Reached level 40
   2119234   2200'   40   Killed Waldern, King of Water
   2129653   2250'   40   Reached level 40
   2129944   2250'   40   Found the Cloak of Thingol
   2132659   2250'   40   Killed Tom the Stone Troll
   2140222   2250'   40   Killed Scatha the Worm
   2147431   2250'   40   Reached level 40
   2191216   2350'   40   Found the Pike 'Til-i-arc' (LOST)
   2196351   2400'   40   Killed Medusa, the Gorgon
   2201747   2400'   40   Killed Smaug the Golden
   2204270   2450'   40   Killed Itangast the Fire Drake
   2205081   2450'   41   Reached level 41
   2208866   2450'   40   Killed The Balrog of Moria
   2209761   2450'   40   Found the Arkenstone of Thrain
   2209900   2450'   40   Found the Iron Crown of Beruthiel (LOST)
   2209982   2450'   40   Found the Star of Elendil (LOST)
   2210295   2450'   41   Reached level 41
   2216333   2400'   41   Found the Iron Helm of Gorlim (LOST)
   2237246   2450'   41   Killed Saruman of Many Colours
   2237334   2450'   41   Found the Beaked Axe of Theoden (LOST)
   2255443   2350'   41   Found the Spear 'Nimloth' (LOST)
   2259625   2350'   42   Reached level 42
   2266771   2450'   42   Killed Akhorahil the Blind
   2270985   2450'   42   Found the Battle Axe of Balli Stonehand (LOST)
   2271227   2450'   42   Killed Ren the Unclean
   2277336   2500'   42   Found the Set of Gauntlets 'Camlost' (LOST)
   2279587   2450'   42   Found the Leather Shield of the Haradrim
   2286994   2500'   42   Found the Rapier 'Careth Asdriag' (LOST)
   2293323   2600'   42   Found the Quarterstaff 'Eriril' (LOST)
   2303378   2600'   42   Killed Ar-Pharazon the Golden
   2310694   2600'   43   Reached level 43
   2311026   2600'   43   Found the Set of Leather Gloves 'Cammithrim' (LOST)
   2327140   2550'   43   Found the Iron Helm 'Holhenneth' (LOST)
   2333968   2600'   43   Killed Ji Indur Dawndeath
   2334023   2600'   43   Found the Amulet of Carlammas (LOST)
   2337140   2600'   43   Found the Scythe 'Avavir' (LOST)
   2348133   2750'   43   Killed Shelob, Spider of Darkness
   2363006   2800'   44   Reached level 44
   2372975   2800'   44   Found the Cutlass 'Gondricam' (LOST)
   2399646   2850'   44   Found the Mithril Chain Mail 'Belegennon'
   2402578   2900'   44   Killed Dwar, Dog Lord of Waw
   2403673   2850'   44   Killed Fundin Bluecloak
   2403673   2850'   45   Reached level 45
   2404082   2850'   45   Found the Jewel 'Evenstar'
   2404091   2850'   45   Found the Bastard Sword 'Calris' (LOST)
   2407217   2950'   45   Found the Short Bow of Amrod (LOST)
   2407839   2950'   45   Killed The Phoenix
   2413938   2900'   45   Found the Wicker Shield of Elros
   2425637   3050'   45   Found the Pick of Erebor (LOST)
   2432139   3000'   46   Reached level 46
   2433181   3000'   46   Found the Jewel Encrusted Crown of Numenor
   2433589   3000'   46   Found the Halberd 'Osondir' (LOST)
   2433980   3000'   46   Found the Metal Brigandine Armour of the Rohirrim
   2439538   3050'   46   Killed The Lernaean Hydra
   2456150   3150'   47   Reached level 47
   2461887   3100'   47   Found the Flail 'Totila' (LOST)
   2466844   3100'   47   Found the Elfstone 'Elessar'
   2481857   3150'   47   Found the Pair of Leather Boots of Feanor
   2487773   3150'   47   Found the Hard Leather Cap of Thranduil (LOST)
   2492110   3200'   47   Killed Hoarmurath of Dir
   2503218   3300'   48   Reached level 48
   2505830   3300'   48   Found the Long Bow of Bard
   2505835   3300'   48   Killed Harowen the Black Hand
   2509502   3300'   48   Killed Baphomet the Minotaur Lord
   2509794   3300'   48   Found the Pair of Leather Boots of Radagast (LOST)
   2510813   3300'   48   Found the Cloak 'Holcolleth' (LOST)
   2517459   3350'   48   Killed The Mouth of Sauron
   2526325   3300'   48   Killed Polyphemus, the Blind Cyclops
   2540936   3350'   48   Found the Heavy Crossbow of Umbar
   2543694   3400'   48   Killed Tselakus, the Dreadlord
   2552649   3400'   49   Reached level 49
   2557296   3400'   49   Found the Amulet of Ingwe
   2559075   3400'   49   Found the Necklace of the Dwarves (LOST)
   2561124   3400'   49   Killed Uriel, Angel of Fire
   2562355   3400'   49   Killed Ungoliant, the Unlight
   2574009   3600'   50   Reached level 50
   2589200   3600'   50   Killed The Cat Lord
   2591728   3650'   50   Killed Glaurung, Father of the Dragons
   2591911   3650'   50   Found the Main Gauche of Azaghal (LOST)
   2603905   3700'   50   Killed Pazuzu, Lord of Air
   2607438   3650'   50   Killed Khamul, the Black Easterling
   2609361   3650'   50   Found the Mithril Plate Mail of Celeborn
   2623326   3650'   50   Found the Mattock of Nain
   2636285   3700'   50   Killed Azriel, Angel of Death
   2639139   3800'   50   Found the Full Plate Armour of Isildur
   2646399   3900'   50   Found the Broad Sword 'Orcrist'
   2653654   3900'   50   Killed Gabriel, the Messenger
   2664295   3900'   50   Killed Atlas, the Titan
   2674566   3800'   50   Killed Maeglin, the Traitor of Gondolin
   2674673   3800'   50   Found the Augmented Chain Mail of Caspanion
   2678575   3800'   50   Killed Feagwath, the Undead Sorcerer
   2687478   3850'   50   Killed Thuringwethil, the Vampire Messenger


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)
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Old May 25, 2012, 12:05   #9
PowerWyrm
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If you don't lose too much bpr by using Numenor, put it on. Resist blindness and stunning is vital at your depth, way more than sustains.
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Old May 25, 2012, 14:36   #10
debo
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Money is pretty useless at your depth. I stopped selling things after I reached max stats (until then, buying the occasional stat-up potion at the black market sped things up a tad). Drop the stuff you don't need -- being burdened is just plain dumb if you can avoid it

Nether resist is really just a nice-to-have -- I think it's one of those resists that is quite variable, so in the worst case it doesn't even help that much. Don't worry about it.
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