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Old May 25, 2012, 15:39   #11
debo
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Also, with situations like what you describe in your last bullet point (if I equip this, one monster becomes easier but another becomes harder) -- it's fine to carry swap-equipment in your inventory, if you can handle the burden. That way, if you see a Dread coming, you can quickly throw on some equipment that sustains strength. (I often keep a weaponmastery amulet in my inventory for precisely this reason.)

But there are some resist/buff combinations that are just generally useful, and you'll want to have those on your "main" kit.

ESP makes swap equipment even more effective, because you can see threats coming and adjust to them in advance.
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Old May 28, 2012, 02:40   #12
UglySquirrell
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Congratz on youre warrior. :+) loking good. As far as the hounds go i would preferably banish them, destruct them or just leave the level. They can end youre game really, really quickly. I try not to fight Master Mystics either, just not worth the risk. Undead pits arent too bad as long as you banish the eye druj first, and cover your resists. Just set it up so youre in a defensive position (anti summoning tunnel, vault, corner, or dead end) and let them come to you. Nether resist, is nice to have when youre fighting the Angel of Death, and a few others, i usually keep a swap for that one. Good luck, and have fun.

Last edited by UglySquirrell; May 28, 2012 at 02:48.
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Old May 28, 2012, 14:02   #13
Goldbug
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Quote:
Originally Posted by guanlongwucaii View Post
I lack ESP, which according to the advice I've gotten, is very helpful in helping me avoid Zephyr Hounds better. Right now, if I fail to detect them, I probably take one breath attack (Time!) and have to use the staff of TP to get away.
After a quick look at your inventory, unless I'm missing something I'm not seeing any scrolls of Teleport Level in either of your dump files. Are you using them? Have you run out of stock?

I always, always, always carry ?TL no matter which class I'm playing. If I so much as see a Time Hound then I read one and leave the level immediately. Even if I'm a spellcaster that has the spell itself in a book, I may find myself out of mana at precisely the wrong time.

No matter how good the level feeling is, if I see Time Hounds it's just not worth hanging around.

Sure, you could banish the Time Hounds. But scrolls of TL are a helluva lot more common (you can often find them at the Black Market in town) than sources of banishment, which I tend to save for the endgame.

Remember that ?TL always gives you the first move when you arrive at the new level, whereas teleporting away might simply land you in another sticky situation elsewhere on the same level, resulting in a painful instadeath.

-------------

Also, as far as cash goes, I highly recommend playing with the "birth_no_selling" option with your future characters. It sounds counter-intuitive I know, but every gold drop and buried treasure is increased (quite massively) in value to compensate for the fact that you can't sell things.

Personally, I got really sick of recalling back to town every five minutes to sell some crappy dagger or some other item whose sale value barely covers the cost of the Recall scrolls needed to sell it. That gets really tedious, especially when you only have the inventory slots to pick up 2-3 items at a time.

Nowadays (playing with "birth_no_selling"), whenever I start a new character I buy a shovel, one scroll of Word of Recall, and a few scrolls of Treasure Detection and then dive to around 500'. Dig a few "*"s out of the walls at that depth, and I find that when I read my one scroll of Recall I have enough gold to buy something useful like a staff of Teleportation.

The best part is that you're diving beyond the early levels where Smeagol and Wormtongue keep showing up and stealing your hard-won gold when you're not nearly powerful enough to defeat them.
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Old June 6, 2012, 15:33   #14
guanlongwucaii
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Hi all!

Thanks for the help (especially with ESP); my character has come a long way. I recently defeated Gothmog (in a vault) and Vecna (also in a vault); Tarrasque, however, is still alive. With them gone, I believe that most of the nasty summoning/escorted uniques are gone. However, I'm not quite sure about my ability to beat Sauron and Morgoth, and I am having trouble with those summoning monsters (it was by good luck that I found both of Gothmog and Vecna in enclosed areas, allowing me to pick them off without them being able to summon around me).

Firstly, I've heard of this tactic called a 'summoning corridor', which is used to prevent monsters from being summoned around you IIRC. How would I go about digging such a corridor out when fighting a powerful summoner? Do I dig the corridor out while fighting the monster or do I dig it out beforehand?

Also, I have both Amras and Cubragol now. I know that Cubragol has that awesome +10 speed and Fire Branding of bolts, but do I need that extra speed? Also, I haven't been accumulating many Slay Evil/Holy Might bolts, so should I still go with Amras or should I forgo the superior damage of Amras for the +10 speed of Cubragol? Note that Amras is not my optimal bow; I'm looking for Belthronding, but I haven't been having much luck with that.

I've got both Narya and Nenya. I need Narya for its fire immune (which makes Balrogs/Hell Wyrms trivial), but I also wear Nenya for its combat bonuses (though they are small) and for the extra stats. I assume that I should keep wearing both Rings of Power and forgo that sweet ring of Speed <+17> that I found right?


Code:
  [Angband v3.3.0-2-g26455fe Character Dump]

 Name   Ari                                      Self  RB  CB  EB   Best
 Sex    Male         Age             64   STR! 18/100  +1  +5  +9 18/***
 Race   Dunadan      Height          81   INT! 18/100  +2  -2 +10 18/200
 Class  Warrior      Weight         190   WIS! 18/100  +2  -2  +7 18/170
 Title  Lord         Social  Well-liked   DEX! 18/100  +2  +2 +16 18/***
 HP     1183/1183    Maximize         Y   CON! 18/100  +3  +2  +7 18/***
 SP     0/0                               CHR! 18/100  +2  -1  +8 18/190

 Level               50   Armor   [72,+121]     Saving Throw         87%
 Cur Exp       18580174   Fight   (+41,+38)     Stealth           Superb
 Max Exp       18580174   Melee   (+56,+56)     Fighting       Legendary
 Adv Exp       ********   Shoot   (+53,+15)     Shooting       Legendary
 MaxDepth   4600' (L92)   Blows    5.8/turn     Disarming           100%
 Game Turns     2940660   Shots      2/turn     Magic Device          69
 Standard Turns  680001   Infra       60 ft     Perception        1 in 1
 Resting Turns    47444   Speed          28     Searching            62%
 Gold           7594465   Burden  218.4 lbs

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have dark brown eyes, straight brown hair, and a
 very dark complexion.


rAcid:......+...... Nexus:....+......+.
rElec:.+....+...... Nethr:.............
rFire:.+.*..+...... Chaos:.............
rCold:*+*...+..+... Disen:.......+.....
rPois:....+...+.... Feath:..+..........
rLite:.....+...+... pFear:+..+..+.+...+
rDark:.....+...+... pBlnd:..+.....++...
Sound:......+...... pConf:......+......
Shard:.........+... pStun:.........+...

Light:.........+... Tunn.:.............
Regen:..++......... Speed:.++++..+...+.
  ESP:..++......... Blows:.............
Invis:+.++.+...+... Shots:.+...........
FrAct:+.++.....+... Might:.+...........
HLife:..+..+....... S.Dig:.+.+.........
Stea.:....+..+..... ImpHP:.............
Sear.:....+....+...  Fear:.............
Infra:....+........ Aggrv:.............


  [Character Equipment]

a) the Great Axe of Eonwe (5d4) (+15,+18) [+8] <+2> (charging)
     Found lying on the floor at 2200 feet (level 44).
     
     +2 strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     Slays evil creatures, undead, orcs.
     *Slays* demons.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to cold.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it removes all non-unique monsters within 20
     squares, dealing you damage in the process.
     Takes 3700 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
     Combat info:
     5.8 blows/round.
     Average damage/round: 518.6 vs. evil creatures, 603.8 vs. undead,
     603.8 vs. orcs, 603.8 vs. creatures not resistant to cold, 774.3
     vs. demons, and 433.3 vs. others.
     
b) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
     Found lying on the floor at 1500 feet (level 30).
     
     +2 intelligence, wisdom, dexterity.
     +1 speed, shooting speed, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
c) the Ring of Power 'Nenya' (+3,+3) <+2, +5>
     Found lying on the floor in a vault at 4000 feet (level 80).
     
     +2 strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     +5 speed.
     Provides immunity to cold.
     Provides resistance to cold.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 747 to 1110 turns to recharge at your current speed.
     Your chance of success is 80.9%
     
d) the Ring of Power 'Narya' (+2,+2) <+1, +5>
     Dropped by a Great Ice Wyrm at 4300 feet (level 86).
     
     +1 strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     +5 speed.
     Provides immunity to fire.
     Provides resistance to fire.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 754 to 1480 turns to recharge at your current speed.
     Your chance of success is 84.2%
     
e) an Amulet of Trickery <+5, +3, +6>
     Dropped by Pazuzu, Lord of Air at 3700 feet (level 74).
     
     +5 dexterity, stealth.
     +3 speed.
     +6 infravision.
     +30% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Arkenstone of Thrain
     Dropped by The Balrog of Moria at 2450 feet (level 49).
     
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 188 to 370 turns to recharge at your current speed.
     Your chance of success is 88.9%
     
     Radius 3 light.
g) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Aman [6,+21] <+4, +1>
     Dropped by a Dread at 3350 feet (level 67).
     
     +4 stealth.
     +1 speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Dropped by a Demilich at 2450 feet (level 49).
     
     +2 strength, constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 185 turns to recharge at your current speed.
     Your chance of success is 91.5%
     
j) the Jewel Encrusted Crown of Numenor [0,+18] <+3, +2>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     +3 intelligence, charisma.
     +2 dexterity.
     +15% to searching.
     Provides resistance to cold, light, dark, shards.
     Provides protection from blindness, stunning.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Radius 1 light.
k) a Set of Caestus of Slaying (+1,+8) [5,+9]
     Dropped by an Acolyte at 4600 feet (level 92).
     
     
     
l) the Pair of Leather Boots of Feanor [2,+20] <+15>
     Dropped by a Dread at 3150 feet (level 63).
     
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 740 turns to recharge at your current speed.
     Your chance of success is 90.7%
     


  [Character Quiver]

n) 8 Seeker Arrows of Slay Undead (4d4) (+13,+13)
     Dropped by a Great Storm Wyrm at 3850 feet (level 77).
     
     Slays undead.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 483.4 vs. undead, and 241.6 vs. others.
     35% chance of breaking upon contact.
     
o) 20 Mithril Arrows of Slay Evil (3d4) (+11,+8)
     Found lying on the floor in a vault at 3800 feet (level 76).
     
     Slays evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 323.2 vs. evil creatures, and 194 vs.
     others.
     35% chance of breaking upon contact.
     
p) 25 Seeker Arrows of Holy Might (4d4) (+22,+20)
     Found lying on the floor in a vault at 3800 feet (level 76).
     
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 481.4 vs. evil creatures, 577.8 vs. undead,
     577.8 vs. demons, and 288.8 vs. others.
     35% chance of breaking upon contact.
     
q) 17 Mithril Arrows of Slay Evil (3d4) (+11,+15)
     Dropped by a Great Wyrm of Many Colours at 3950 feet (level 79).
     
     Slays evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 397.4 vs. evil creatures, and 238.4 vs.
     others.
     35% chance of breaking upon contact.
     
r) 29 Mithril Arrows of Wounding (3d4) (+15,+15)
     Dropped by a Dracolich at 4050 feet (level 81).
     
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 238.4.
     35% chance of breaking upon contact.
     
s) 21 Seeker Arrows of Frost (4d4) (+15,+12)
     Dropped by an Archlich at 4100 feet (level 82).
     
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 470.6 vs. creatures not resistant to cold,
     and 235.2 vs. others.
     35% chance of breaking upon contact.
     
t) 17 Seeker Arrows of Wounding (4d4) (+20,+16)
     Found lying on the floor in a vault at 4300 feet (level 86).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 260.8.
     35% chance of breaking upon contact.
     
u) 21 Seeker Arrows of Lightning (4d4) (+7,+14)
     Dropped by Lungorthin, the Balrog of White Fire at 4550 feet
     (level 91).
     
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 491.4 vs. creatures not resistant to
     electricity, and 245.6 vs. others.
     35% chance of breaking upon contact.
     
v) 11 Seeker Arrows of Slay Evil (4d4) (+11,+12)
     Found lying on the floor in a vault at 4600 feet (level 92).
     
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 392.2 vs. evil creatures, and 235.2 vs.
     others.
     35% chance of breaking upon contact.
     
w) (nothing)


  [Character Inventory]

a) 41 Potions of Cure Critical Wounds
     
     
b) 15 Potions of Healing
     
     
c) 8 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 6 Scrolls of Banishment
     
     
e) 9 Scrolls of Satisfy Hunger
     
     
f) 6 Rods of Detection
     Cannot be harmed by electricity.
     
g) 2 Rods of Healing (1 charging)
     Cannot be harmed by electricity.
     
h) 4 Rods of Teleport Other
     
     
i) 2 Rods of Recall
     Cannot be harmed by electricity.
     
j) 9 Rods of Identify
     Cannot be harmed by electricity.
     
k) 4 Staves of *Destruction* (4 charges)
     
     
l) 2 Staves of Banishment (12 charges)
     Found lying on the floor in a vault at 4350 feet (level 87).
     
     
     
m) 4 Staves of Teleportation (6 charges)
     
     
n) the Elfstone 'Elessar' [+10] <+2> (charging)
     Found lying on the floor in a pit at 3100 feet (level 62).
     
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 740 turns to recharge at your current speed.
     Your chance of success is 86.8%
     


  [Home Inventory]

a) 99 Potions of Cure Critical Wounds
     
     
b) 25 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) 10 Potions of Life
     It can be thrown at creatures with damaging effect.
     
d) 5 Scrolls of Mass Banishment
     
     
e) 5 Staves of *Destruction* (11 charges)
     
     
f) a Ring of Speed <+17>
     Found lying on the floor in a vault at 4550 feet (level 91).
     
     +17 speed.
     
g) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
     Dropped by Maeglin, the Traitor of Gondolin at 3800 feet (level
     76).
     
     +2 intelligence, wisdom.
     +3 constitution.
     Provides resistance to acid, poison.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 37 turns to recharge at your current speed.
     Your chance of success is 92.9%
     
h) the Full Plate Armour of Isildur [75,+25] <+1>
     Found lying on the floor in a vault at 3800 feet (level 76).
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
     Found lying on the floor of a special room at 2850 feet (level
     57).
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 90.7%
     
j) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3, +4>
     Dropped by a Dracolisk at 3650 feet (level 73).
     
     +3 strength.
     +4 charisma.
     Provides resistance to acid, lightning, fire, cold, dark,
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1850 turns to recharge at your current speed.
     Your chance of success is 90.7%
     
k) the Cloak of Thingol [1,+18] <+3> (charging)
     Dropped by a Chaos drake at 2250 feet (level 45).
     
     +3 dexterity, charisma.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 259 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
l) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
     Dropped by a Banshee at 2000 feet (level 40).
     
     +4 constitution.
     +3 strength.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
m) the Large Metal Shield of Anarion [12,+20]
     Found lying on the floor at 2150 feet (level 43).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     
n) the Mithril Shield of Gil-galad [20,+20] <+5>
     Dropped by a Nightwalker at 4000 feet (level 80).
     
     +5 wisdom, charisma.
     Provides resistance to acid, lightning, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity, charisma.
     
     When activated, it fires a line of light in all directions, each
     one causing 10d8 damage.
     Takes 370 turns to recharge at your current speed.
     Your chance of success is 84.2%
     
     Radius 1 light.
o) the Iron Helm of Dor-Lomin [7,+20] <+4, +2, -1>
     Found lying on the floor at 4000 feet (level 80).
     
     +4 strength, constitution.
     +2 dexterity.
     -1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
p) the Pair of Mithril Shod Boots 'Stormwalker' [8,+24] <+6>
     Dropped by a Mature red dragon at 4400 feet (level 88).
     
     +6 speed.
     Provides immunity to lightning.
     Provides resistance to sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 370 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
q) the Bastard Sword of Eowyn (4d4) (+12,+16) <+4, +2>
     Dropped by an Ancient gold dragon at 4300 feet (level 86).
     
     +4 strength, charisma.
     +2 stealth.
     Slays animals, evil creatures, giants.
     *Slays* undead.
     Provides resistance to cold, dark, nether.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 471 vs. animals, 471 vs. evil creatures,
     538.2 vs. giants, 672.6 vs. undead, and 403.8 vs. others.
     
r) the Great Axe of Durin (4d4) (+10,+20) [+15] <+5, +3, -1>
     Found lying on the floor in a vault at 3950 feet (level 79).
     
     +5 tunneling.
     +3 strength, constitution.
     -1 stealth.
     Slays demons, orcs, trolls.
     *Slays* dragons.
     Branded with acid, flames.
     Provides resistance to acid, fire, light, dark, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     Combat info:
     5.8 blows/round.
     Average damage/round: 566.2 vs. demons, 566.2 vs. orcs, 566.2 vs.
     trolls, 566.2 vs. creatures not resistant to acid, 566.2 vs.
     creatures not resistant to fire, 702.6 vs. dragons, and 429.8 vs.
     others.
     
s) the Whip of Gothmog (6d3) (+13,+15) <+3, -3> {cursed}
     Conjured forth by magic at 4350 feet (level 87).
     
     Heavily cursed.
     +3 strength.
     -3 intelligence, wisdom, dexterity.
     Slays animals, trolls, giants.
     *Slays* dragons.
     Branded with flames.
     Provides immunity to fire.
     Provides resistance to lightning, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     When aimed, it creates a fire ball with damage 144.
     Takes 55 turns to recharge at your current speed.
     Your chance of success is 86.8%
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 486.6 vs. animals, 565.8 vs. trolls, 565.8
     vs. giants, 565.8 vs. creatures not resistant to fire, 724.2 vs.
     dragons, and 407.4 vs. others.
     
     Radius 1 light.
t) the Two-Handed Great Flail 'Thunderfist' (4d6) (+6,+18) <+4, +3>
     Dropped by a Demilich at 4450 feet (level 89).
     
     +4 strength.
     +3 constitution.
     Slays animals, orcs, trolls.
     Branded with lightning, flames.
     Provides resistance to lightning, fire, dark.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5.5 blows/round.
     Average damage/round: 513.9 vs. animals, 606 vs. orcs, 606 vs.
     trolls, 606 vs. creatures not resistant to electricity, 606 vs.
     creatures not resistant to fire, and 422.3 vs. others.
     
u) the Light Crossbow 'Cubragol' (x3) (+10,+14) <+10>
     Found lying on the floor at 4350 feet (level 87).
     
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
v) the Heavy Crossbow of Umbar (x6) (+18,+18) <+2, +1>
     Dropped by a Dread at 3350 feet (level 67).
     
     +2 shooting power.
     +1 strength, constitution.
     Provides resistance to lightning, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 77 to 148 turns to recharge at your current speed.
     Your chance of success is 86.8%
     
w) 22 Seeker Bolts of Acid (4d5) (+11,+17)
     Found lying on the floor in a vault at 3700 feet (level 74).
     
     Branded with acid.
     Cannot be harmed by acid.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      7116     50'    2   Reached level 2
     17778     50'    3   Reached level 3
     34462    150'    4   Reached level 4
     37731    150'    5   Reached level 5
     39687    150'    5   Killed Fang, Farmer Maggot's dog
     46004    150'    6   Reached level 6
     57264    200'    7   Reached level 7
     64953    200'    8   Reached level 8
     74247    250'    9   Reached level 9
     89080    100'    9   Killed Grip, Farmer Maggot's dog
    146289      0'    9   Killed Farmer Maggot
    155152     50'   10   Reached level 10
    208542    250'   11   Reached level 11
    221136    250'   11   Killed Wormtongue, Agent of Saruman
    221136    250'   12   Reached level 12
    225399    300'   12   Killed Bullroarer the Hobbit
    236998    300'   13   Reached level 13
    251373    400'   13   Killed Lagduf, the Snaga
    251373    400'   14   Reached level 14
    288006    200'   14   Killed Smeagol
    300341    300'   14   Found the Rapier 'Forasgil' (LOST)
    300713    300'   15   Reached level 15
    320280    350'   16   Reached level 16
    330196    450'   16   Killed Brodda, the Easterling
    353668    400'   17   Reached level 17
    412604    450'   18   Reached level 18
    477535    400'   18   Killed Mughash the Kobold Lord
    483307    500'   19   Reached level 19
    487282    550'   19   Killed Orfax, Son of Boldor
    519428    500'   20   Reached level 20
    538297    500'   20   Killed Grishnakh, the Hill Orc
    555021    650'   21   Reached level 21
    601730    650'   22   Reached level 22
    681045    600'   23   Reached level 23
    714366    650'   23   -- Note: lol
    714366    650'   23   -- Note: hi
    736446    650'   24   Reached level 24
    815465    650'   24   Killed Golfimbul, the Hill Orc Chief
    819085    650'   25   Reached level 25
    900631    650'   25   Killed Boldor, King of the Yeeks
    924003    800'   26   Reached level 26
    956239    850'   26   Killed Ufthak of Cirith Ungol
    992202    900'   26   Found the Dagger 'Nimthanc' (LOST)
    993395    900'   26   Killed Nar, the Dwarf
   1007323    850'   27   Reached level 27
   1016934    900'   27   Killed Ulfast, Son of Ulfang
   1016941    900'   27   Found the Phial of Galadriel (LOST)
   1027572    950'   27   Killed Gorbag, the Orc Captain
   1078608   1000'   27   Killed Bolg, Son of Azog
   1103243   1050'   28   Reached level 28
   1111226   1000'   28   Killed Shagrat, the Orc Captain
   1127220   1050'   28   Killed Lugdush, the Uruk
   1129213   1100'   28   Killed Ugluk, the Uruk
   1172656   1000'   29   Reached level 29
   1179219   1000'   29   Found the Set of Gauntlets 'Paurnen' (LOST)
   1250202   1150'   29   Found the Broad Sword 'Glamdring' (LOST)
   1257352   1200'   29   Killed Azog, King of the Uruk-Hai
   1263828   1200'   29   Killed Sangahyando of Umbar
   1263847   1200'   29   Found the Set of Gauntlets 'Paurhach' (LOST)
   1271845   1200'   29   Killed Khim, Son of Mim
   1277006   1200'   29   Killed Ibun, Son of Mim
   1297572   1200'   29   Killed Angamaite of Umbar
   1334316   1300'   30   Reached level 30
   1335985   1350'   30   Found the Lucerne Hammer 'Turmil' (LOST)
   1352094   1350'   30   Killed Lokkak, the Ogre Chieftain
   1359553   1400'   30   Found the Long Sword 'Elvagil' (LOST)
   1457161      0'   31   Reached level 31
   1466248   1450'   31   Reached level 31
   1471228   1450'   31   Killed Beorn, the Shape-Changer
   1540480   1500'   31   Found the Metal Cap of Thengel (LOST)
   1547294   1500'   31   Killed Draebor, the Imp
   1547307   1500'   31   Found the Scimitar 'Haradekket' (LOST)
   1557851   1500'   31   Found the Chain Mail of Arvedui (LOST)
   1577712   1500'   31   Killed Lorgan, Chief of the Easterlings
   1587836   1500'   32   Reached level 32
   1598432   1500'   32   Killed Uldor the Accursed
   1623703   1500'   32   Found the Short Bow of Amras
   1643747   1500'   32   Killed Mim, Betrayer of Turin
   1647495   1500'   32   Found the Zweihander 'Gurthang' (LOST)
   1664525   1600'   32   Killed Castamir the Usurper
   1669623   1600'   32   Found the Soft Leather Armour 'Hithlomir' (LOST)
   1691467   1650'   32   Killed Rogrog the Black Troll
   1696815   1650'   33   Reached level 33
   1711659   1750'   33   Reached level 33
   1711888   1750'   33   Found the Lochaber Axe 'Mundwine' (LOST)
   1724011   1750'   33   Killed Bert the Stone Troll
   1766621   1950'   33   Killed Kavlax the Many-Headed
   1774011   1950'   33   Killed Bill the Stone Troll
   1777335   1950'   34   Reached level 34
   1779298   1950'   34   Found the Hard Leather Armour of Himring (LOST)
   1779492   1950'   34   Reached level 34
   1806983   2000'   34   Killed The Queen Ant
   1812443   2000'   34   Found the Short Sword 'Dagmor' (LOST)
   1826677   2050'   35   Reached level 35
   1852526   2100'   35   Found the Leather Scale Mail 'Thalkettoth' (LOST)
   1868465   2150'   35   Found the Quarterstaff 'Nar-i-vagil' (LOST)
   1873152   2200'   35   Found the Dagger 'Dethanc' (LOST)
   1879038   2150'   35   Killed Ariel, Queen of Air
   1881090   2100'   36   Reached level 36
   1890401   2000'   36   Found the Small Metal Shield of Thorin
   1900332   2000'   36   Killed Uvatha the Horseman
   1910237   1950'   36   Killed Ulfang the Black
   1933460   2050'   37   Reached level 37
   1960911   2000'   37   Found the Dagger 'Narthanc' (LOST)
   1977502   2050'   38   Reached level 38
   1995128   2100'   37   Killed Adunaphel the Quiet
   1995145   2100'   38   Reached level 38
   1995165   2100'   38   Found the Lance of the Eorlingas (LOST)
   1997568   2050'   38   Reached level 38
   2002321   2050'   38   Found the Set of Gauntlets 'Pauraegen' (LOST)
   2006269   2100'   38   Killed Eol, the Dark Elf
   2006564   2100'   38   Found the Zweihander 'Mormegil' (LOST)
   2015175   2150'   38   Killed Ulwarth, Son of Ulfang
   2017782   2150'   38   Found the Battle Axe 'Lotharang' (LOST)
   2017883   2150'   38   Found the Long Sword 'Anguirel' (LOST)
   2041864   2150'   39   Reached level 39
   2045930   2150'   39   Found the Large Metal Shield of Anarion
   2061688   2200'   39   Found the Great Axe of Eonwe
   2066995   2250'   39   Reached level 39
   2071357   2250'   39   Reached level 39
   2075523   2250'   39   Killed Gorlim, Betrayer of Barahir
   2075538   2250'   39   Found the Broad Axe 'Barukkheled' (LOST)
   2077052   2250'   39   Found the Leather Shield of Celegorm (LOST)
   2087186   2250'   39   Killed Quaker, Master of Earth
   2087420   2200'   39   Found the Morning Star 'Firestar' (LOST)
   2103912   2250'   39   Found the Pair of Steel Shod Boots of Thror (LOST)
   2115150   2200'   39   Killed Vargo, Tyrant of Fire
   2115150   2200'   40   Reached level 40
   2119234   2200'   40   Killed Waldern, King of Water
   2129653   2250'   40   Reached level 40
   2129944   2250'   40   Found the Cloak of Thingol
   2132659   2250'   40   Killed Tom the Stone Troll
   2140222   2250'   40   Killed Scatha the Worm
   2147431   2250'   40   Reached level 40
   2191216   2350'   40   Found the Pike 'Til-i-arc' (LOST)
   2196351   2400'   40   Killed Medusa, the Gorgon
   2201747   2400'   40   Killed Smaug the Golden
   2204270   2450'   40   Killed Itangast the Fire Drake
   2205081   2450'   41   Reached level 41
   2208866   2450'   40   Killed The Balrog of Moria
   2209761   2450'   40   Found the Arkenstone of Thrain
   2209900   2450'   40   Found the Iron Crown of Beruthiel (LOST)
   2209982   2450'   40   Found the Star of Elendil (LOST)
   2210295   2450'   41   Reached level 41
   2216333   2400'   41   Found the Iron Helm of Gorlim (LOST)
   2237246   2450'   41   Killed Saruman of Many Colours
   2237334   2450'   41   Found the Beaked Axe of Theoden (LOST)
   2255443   2350'   41   Found the Spear 'Nimloth' (LOST)
   2259625   2350'   42   Reached level 42
   2266771   2450'   42   Killed Akhorahil the Blind
   2270985   2450'   42   Found the Battle Axe of Balli Stonehand (LOST)
   2271227   2450'   42   Killed Ren the Unclean
   2277336   2500'   42   Found the Set of Gauntlets 'Camlost' (LOST)
   2279587   2450'   42   Found the Leather Shield of the Haradrim
   2286994   2500'   42   Found the Rapier 'Careth Asdriag' (LOST)
   2293323   2600'   42   Found the Quarterstaff 'Eriril' (LOST)
   2303378   2600'   42   Killed Ar-Pharazon the Golden
   2310694   2600'   43   Reached level 43
   2311026   2600'   43   Found the Set of Leather Gloves 'Cammithrim' (LOST)
   2327140   2550'   43   Found the Iron Helm 'Holhenneth' (LOST)
   2333968   2600'   43   Killed Ji Indur Dawndeath
   2334023   2600'   43   Found the Amulet of Carlammas (LOST)
   2337140   2600'   43   Found the Scythe 'Avavir' (LOST)
   2348133   2750'   43   Killed Shelob, Spider of Darkness
   2363006   2800'   44   Reached level 44
   2372975   2800'   44   Found the Cutlass 'Gondricam' (LOST)
   2399646   2850'   44   Found the Mithril Chain Mail 'Belegennon'
   2402578   2900'   44   Killed Dwar, Dog Lord of Waw
   2403673   2850'   44   Killed Fundin Bluecloak
   2403673   2850'   45   Reached level 45
   2404082   2850'   45   Found the Jewel 'Evenstar' (LOST)
   2404091   2850'   45   Found the Bastard Sword 'Calris' (LOST)
   2407217   2950'   45   Found the Short Bow of Amrod (LOST)
   2407839   2950'   45   Killed The Phoenix
   2413938   2900'   45   Found the Wicker Shield of Elros (LOST)
   2425637   3050'   45   Found the Pick of Erebor (LOST)
   2432139   3000'   46   Reached level 46
   2433181   3000'   46   Found the Jewel Encrusted Crown of Numenor
   2433589   3000'   46   Found the Halberd 'Osondir' (LOST)
   2433980   3000'   46   Found the Metal Brigandine Armour of the Rohirrim
   2439538   3050'   46   Killed The Lernaean Hydra
   2456150   3150'   47   Reached level 47
   2461887   3100'   47   Found the Flail 'Totila' (LOST)
   2466844   3100'   47   Found the Elfstone 'Elessar'
   2481857   3150'   47   Found the Pair of Leather Boots of Feanor
   2487773   3150'   47   Found the Hard Leather Cap of Thranduil (LOST)
   2492110   3200'   47   Killed Hoarmurath of Dir
   2503218   3300'   48   Reached level 48
   2505830   3300'   48   Found the Long Bow of Bard (LOST)
   2505835   3300'   48   Killed Harowen the Black Hand
   2509502   3300'   48   Killed Baphomet the Minotaur Lord
   2509794   3300'   48   Found the Pair of Leather Boots of Radagast (LOST)
   2510813   3300'   48   Found the Cloak 'Holcolleth' (LOST)
   2517459   3350'   48   Killed The Mouth of Sauron
   2526325   3300'   48   Killed Polyphemus, the Blind Cyclops
   2540936   3350'   48   Found the Heavy Crossbow of Umbar
   2543694   3400'   48   Killed Tselakus, the Dreadlord
   2552649   3400'   49   Reached level 49
   2557296   3400'   49   Found the Amulet of Ingwe (LOST)
   2559075   3400'   49   Found the Necklace of the Dwarves (LOST)
   2561124   3400'   49   Killed Uriel, Angel of Fire
   2562355   3400'   49   Killed Ungoliant, the Unlight
   2574009   3600'   50   Reached level 50
   2589200   3600'   50   Killed The Cat Lord
   2591728   3650'   50   Killed Glaurung, Father of the Dragons
   2591911   3650'   50   Found the Main Gauche of Azaghal (LOST)
   2603905   3700'   50   Killed Pazuzu, Lord of Air
   2607438   3650'   50   Killed Khamul, the Black Easterling
   2609361   3650'   50   Found the Mithril Plate Mail of Celeborn
   2623326   3650'   50   Found the Mattock of Nain (LOST)
   2636285   3700'   50   Killed Azriel, Angel of Death
   2639139   3800'   50   Found the Full Plate Armour of Isildur
   2646399   3900'   50   Found the Broad Sword 'Orcrist' (LOST)
   2653654   3900'   50   Killed Gabriel, the Messenger
   2664295   3900'   50   Killed Atlas, the Titan
   2674566   3800'   50   Killed Maeglin, the Traitor of Gondolin
   2674673   3800'   50   Found the Augmented Chain Mail of Caspanion
   2678575   3800'   50   Killed Feagwath, the Undead Sorcerer
   2687478   3850'   50   Killed Thuringwethil, the Vampire Messenger
   2690804   3850'   50   Found the Beaked Axe of Hurin (LOST)
   2698884   3950'   50   Found the Great Axe of Durin
   2702550   4000'   50   Found the Iron Helm of Dor-Lomin
   2704337   4000'   50   Found the Mithril Shield of Gil-galad
   2711811   4050'   50   Found the Katana 'Aglarang' (LOST)
   2718425   3900'   50   Killed Omarax, the Eye Tyrant
   2719268   3900'   50   Killed Draugluin, Sire of All Werewolves
   2727370   4000'   50   Found the Ring of Power 'Nenya'
   2729203   4050'   50   Found the Executioner's Sword 'Crisdurian' (LOST)
   2761571   4300'   50   Found the Bastard Sword of Eowyn
   2770992   4300'   50   Found the Ring of Power 'Narya'
   2786941   4400'   50   Killed Qlzqqlzuup, the Emperor Quylthulg
   2792900   4450'   50   Found the Two-Handed Great Flail 'Thunderfist'
   2797866   4450'   50   Killed Ancalagon the Black
   2798967   4500'   50   Killed Huan, Wolfhound of the Valar
   2802212   4500'   50   Killed Carcharoth, the Jaws of Thirst
   2808532   4550'   50   Killed Lungorthin, the Balrog of White Fire
   2817791   4550'   50   Killed Cantoras, the Skeletal Lord
   2820718   4600'   50   Found the Cloak 'Colluin' (LOST)
   2827904   4600'   50   Found the Mace 'Taratol' (LOST)
   2832470   4600'   50   Killed The Witch-King of Angmar
   2876317   4400'   50   Found the Pair of Mithril Shod Boots 'Stormwalker'
   2883856   4350'   50   Found the Ring of Barahir (LOST)
   2885696   4350'   50   Found the Light Crossbow 'Cubragol'
   2888185   4350'   50   Found the Ring of Tulkas (LOST)
   2888660   4350'   50   Found the Whip of Gothmog
   2902309   4350'   50   Killed Gothmog, the High Captain of Balrogs
   2912121   4450'   50   Killed Kronos, Lord of the Titans
   2919808   4500'   50   Found the Broad Sword 'Aeglin'
   2920675   4500'   50   Found the Ball-and-Chain of Fundin Bluecloak
   2935888   4500'   50   Killed Vecna, the Emperor Lich
   2938277   4550'   50   Found the Short Sword 'Sting'


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)
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Old June 6, 2012, 17:14   #15
debo
Veteran
 
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 1,607
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Your melee is awesome, so I would just use Cubragol and keep both rings of power equipped for the immunities. Your speed will be a bit over the top (38?) but it will mean that you won't have to worry about carrying around sources of temp speed. More experienced folks here will probably have different opinions on this

Even as a rogue, I barely used projectiles in the endgame, mostly because I hated messing with the keystrokes/macros You could always fill half your quiver with bolts and the other half with arrows, and use Amras as a swap.

The anti-summoning corridor is generally dug out before you fight a unique, and then you draw the unique towards you. (I even do this when I open up the door to a monster pit -- I haaaaate being surrounded.)

Just alternate digging diagonals, and then crawl all the way to the back. Slash away The only things that cause problems are monsters that pass through walls, or burrow through walls, but even then the corridor helps a bit.

Kinda like this:
Code:
@ X X
 X X X
If you dig one of these vs Sauron and you have enough healing, I imagine that you'll roflstomp him. He's not that much harder than Vecna.

Morgoth is a different story -- I probably would not want him to summon the Tarrasque in mid-fight!
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Old June 8, 2012, 06:30   #16
guanlongwucaii
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Location: Singapore
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Quote:
Originally Posted by debo View Post
Your melee is awesome, so I would just use Cubragol and keep both rings of power equipped for the immunities. Your speed will be a bit over the top (38?) but it will mean that you won't have to worry about carrying around sources of temp speed. More experienced folks here will probably have different opinions on this

Even as a rogue, I barely used projectiles in the endgame, mostly because I hated messing with the keystrokes/macros You could always fill half your quiver with bolts and the other half with arrows, and use Amras as a swap.

The anti-summoning corridor is generally dug out before you fight a unique, and then you draw the unique towards you. (I even do this when I open up the door to a monster pit -- I haaaaate being surrounded.)

Just alternate digging diagonals, and then crawl all the way to the back. Slash away The only things that cause problems are monsters that pass through walls, or burrow through walls, but even then the corridor helps a bit.

Kinda like this:
Code:
@ X X
 X X X
If you dig one of these vs Sauron and you have enough healing, I imagine that you'll roflstomp him. He's not that much harder than Vecna.

Morgoth is a different story -- I probably would not want him to summon the Tarrasque in mid-fight!
Thanks for the help. I'm still considering whether to switch to Cubragol, because I am paranoid about its damage vs that of Amras. Also, I haven't been stockpiling bolts much; I only have 1 stack of Holy Might bolts in my home, so I don't really like using crossbows. Why I'm so paranoid about this I don't know, considering I *never* use projectile weapons against powerful enemies (considering that if I'm a distance away from these normally spell-casting enemies, they can also hit me with their spells)...

Sauron also went down without much of a fight. I just had to quaff several !Healing and *Healing* to recover from his mana storms. The summoning corridor worked fine, and Sauron didn't summon any monsters of note (maybe because nearly all the uniques are dead?). But the cheap bastard didn't drop anything useful. Is the summoning corridor tactic still useful against Morgoth? He can dig through walls...

I found Deathwreaker in a greater vault recently. Considering that Morgoth is never asleep, should I use Deathwreaker against him instead of Eonwe? It does much more damage to him, though Eonwe slays demons better and has a useful activation power.
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Old June 8, 2012, 16:43   #17
Taha
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If you are ready for morgoth, aggravation is no longer a problem. You definitely want to use deathwreaker - it is a strong enough weapon that there is really no question there if you can survive the aggravate. If you don't want to fight at first on a level, swap it in right before battle.
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Old June 8, 2012, 19:17   #18
Raxmei
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It's best to avoid open terrain even if Morgoth's earthquakes will demolish any particular defensive position. The quakes actually make things a little easier in a way since they interfere with his summons. You won't have perfect defensive terrain but neither will he. The big thing there is to avoid letting too many bad guys get LOS on you at once, so don't start the fight in terrain that lets that happen. Yes Morgoth will demolish your antisummoning corridor, but starting the fight with straight corridors on your flanks certainly won't help.
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Old June 8, 2012, 19:59   #19
Derakon
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On the flipside, standing in an antisummoning corridor increases the likelihood that you'll be crushed by debris from his earthquakes, which does significant extra damage.

I generally favor standing in a destroyed zone instead. Plenty of obstructions to line of sight, but also plenty of room to run (via phase door) if I need time to heal or want to switch to ranged combat.
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Old June 8, 2012, 20:29   #20
debo
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I've played several warriors with the hopes of finding Deathwreaker... I've still never found it
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