|
|
#11 |
|
Knight
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 578
![]() |
Also, with situations like what you describe in your last bullet point (if I equip this, one monster becomes easier but another becomes harder) -- it's fine to carry swap-equipment in your inventory, if you can handle the burden. That way, if you see a Dread coming, you can quickly throw on some equipment that sustains strength. (I often keep a weaponmastery amulet in my inventory for precisely this reason.)
But there are some resist/buff combinations that are just generally useful, and you'll want to have those on your "main" kit. ESP makes swap equipment even more effective, because you can see threats coming and adjust to them in advance. |
|
|
|
|
|
#12 |
|
Adept
Join Date: Jul 2011
Location: Vancouver Canada
Posts: 243
![]() |
Congratz on youre warrior. :+) loking good. As far as the hounds go i would preferably banish them, destruct them or just leave the level. They can end youre game really, really quickly. I try not to fight Master Mystics either, just not worth the risk. Undead pits arent too bad as long as you banish the eye druj first, and cover your resists. Just set it up so youre in a defensive position (anti summoning tunnel, vault, corner, or dead end) and let them come to you. Nether resist, is nice to have when youre fighting the Angel of Death, and a few others, i usually keep a swap for that one. Good luck, and have fun.
Last edited by UglySquirrell; May 28, 2012 at 01:48. |
|
|
|
|
|
#13 | |
|
Rookie
Join Date: May 2011
Posts: 17
![]() |
Quote:
I always, always, always carry ?TL no matter which class I'm playing. If I so much as see a Time Hound then I read one and leave the level immediately. Even if I'm a spellcaster that has the spell itself in a book, I may find myself out of mana at precisely the wrong time. No matter how good the level feeling is, if I see Time Hounds it's just not worth hanging around. Sure, you could banish the Time Hounds. But scrolls of TL are a helluva lot more common (you can often find them at the Black Market in town) than sources of banishment, which I tend to save for the endgame. Remember that ?TL always gives you the first move when you arrive at the new level, whereas teleporting away might simply land you in another sticky situation elsewhere on the same level, resulting in a painful instadeath. ------------- Also, as far as cash goes, I highly recommend playing with the "birth_no_selling" option with your future characters. It sounds counter-intuitive I know, but every gold drop and buried treasure is increased (quite massively) in value to compensate for the fact that you can't sell things. Personally, I got really sick of recalling back to town every five minutes to sell some crappy dagger or some other item whose sale value barely covers the cost of the Recall scrolls needed to sell it. That gets really tedious, especially when you only have the inventory slots to pick up 2-3 items at a time. Nowadays (playing with "birth_no_selling"), whenever I start a new character I buy a shovel, one scroll of Word of Recall, and a few scrolls of Treasure Detection and then dive to around 500'. Dig a few "*"s out of the walls at that depth, and I find that when I read my one scroll of Recall I have enough gold to buy something useful like a staff of Teleportation. The best part is that you're diving beyond the early levels where Smeagol and Wormtongue keep showing up and stealing your hard-won gold when you're not nearly powerful enough to defeat them. |
|
|
|
|
|
|
#14 |
|
Rookie
Join Date: May 2012
Location: Singapore
Posts: 12
![]() |
Hi all!
Thanks for the help (especially with ESP); my character has come a long way. I recently defeated Gothmog (in a vault) and Vecna (also in a vault); Tarrasque, however, is still alive. With them gone, I believe that most of the nasty summoning/escorted uniques are gone. However, I'm not quite sure about my ability to beat Sauron and Morgoth, and I am having trouble with those summoning monsters (it was by good luck that I found both of Gothmog and Vecna in enclosed areas, allowing me to pick them off without them being able to summon around me). Firstly, I've heard of this tactic called a 'summoning corridor', which is used to prevent monsters from being summoned around you IIRC. How would I go about digging such a corridor out when fighting a powerful summoner? Do I dig the corridor out while fighting the monster or do I dig it out beforehand? Also, I have both Amras and Cubragol now. I know that Cubragol has that awesome +10 speed and Fire Branding of bolts, but do I need that extra speed? Also, I haven't been accumulating many Slay Evil/Holy Might bolts, so should I still go with Amras or should I forgo the superior damage of Amras for the +10 speed of Cubragol? Note that Amras is not my optimal bow; I'm looking for Belthronding, but I haven't been having much luck with that.I've got both Narya and Nenya. I need Narya for its fire immune (which makes Balrogs/Hell Wyrms trivial), but I also wear Nenya for its combat bonuses (though they are small) and for the extra stats. I assume that I should keep wearing both Rings of Power and forgo that sweet ring of Speed <+17> that I found right? Code:
[Angband v3.3.0-2-g26455fe Character Dump]
Name Ari Self RB CB EB Best
Sex Male Age 64 STR! 18/100 +1 +5 +9 18/***
Race Dunadan Height 81 INT! 18/100 +2 -2 +10 18/200
Class Warrior Weight 190 WIS! 18/100 +2 -2 +7 18/170
Title Lord Social Well-liked DEX! 18/100 +2 +2 +16 18/***
HP 1183/1183 Maximize Y CON! 18/100 +3 +2 +7 18/***
SP 0/0 CHR! 18/100 +2 -1 +8 18/190
Level 50 Armor [72,+121] Saving Throw 87%
Cur Exp 18580174 Fight (+41,+38) Stealth Superb
Max Exp 18580174 Melee (+56,+56) Fighting Legendary
Adv Exp ******** Shoot (+53,+15) Shooting Legendary
MaxDepth 4600' (L92) Blows 5.8/turn Disarming 100%
Game Turns 2940660 Shots 2/turn Magic Device 69
Standard Turns 680001 Infra 60 ft Perception 1 in 1
Resting Turns 47444 Speed 28 Searching 62%
Gold 7594465 Burden 218.4 lbs
You are one of several children of a Yeoman. You are the black sheep
of the family. You have dark brown eyes, straight brown hair, and a
very dark complexion.
rAcid:......+...... Nexus:....+......+.
rElec:.+....+...... Nethr:.............
rFire:.+.*..+...... Chaos:.............
rCold:*+*...+..+... Disen:.......+.....
rPois:....+...+.... Feath:..+..........
rLite:.....+...+... pFear:+..+..+.+...+
rDark:.....+...+... pBlnd:..+.....++...
Sound:......+...... pConf:......+......
Shard:.........+... pStun:.........+...
Light:.........+... Tunn.:.............
Regen:..++......... Speed:.++++..+...+.
ESP:..++......... Blows:.............
Invis:+.++.+...+... Shots:.+...........
FrAct:+.++.....+... Might:.+...........
HLife:..+..+....... S.Dig:.+.+.........
Stea.:....+..+..... ImpHP:.............
Sear.:....+....+... Fear:.............
Infra:....+........ Aggrv:.............
[Character Equipment]
a) the Great Axe of Eonwe (5d4) (+15,+18) [+8] <+2> (charging)
Found lying on the floor at 2200 feet (level 44).
+2 strength, intelligence, wisdom, dexterity, constitution,
charisma.
Slays evil creatures, undead, orcs.
*Slays* demons.
Branded with frost.
Provides immunity to cold.
Provides resistance to cold.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Prevents paralysis. Grants the ability to
see invisible things.
When activated, it removes all non-unique monsters within 20
squares, dealing you damage in the process.
Takes 3700 turns to recharge at your current speed.
Your chance of success is 92.2%
Combat info:
5.8 blows/round.
Average damage/round: 518.6 vs. evil creatures, 603.8 vs. undead,
603.8 vs. orcs, 603.8 vs. creatures not resistant to cold, 774.3
vs. demons, and 433.3 vs. others.
b) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
Found lying on the floor at 1500 feet (level 30).
+2 intelligence, wisdom, dexterity.
+1 speed, shooting speed, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metabolism.
c) the Ring of Power 'Nenya' (+3,+3) <+2, +5>
Found lying on the floor in a vault at 4000 feet (level 80).
+2 strength, intelligence, wisdom, dexterity, constitution,
charisma.
+5 speed.
Provides immunity to cold.
Provides resistance to cold.
Provides protection from blindness.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence, wisdom, constitution.
Feather Falling. Speeds regeneration. Prevents paralysis.
Sustains your life force. Grants telepathy. Grants the ability
to see invisible things.
When activated, it restores your experience to full.
Takes 747 to 1110 turns to recharge at your current speed.
Your chance of success is 80.9%
d) the Ring of Power 'Narya' (+2,+2) <+1, +5>
Dropped by a Great Ice Wyrm at 4300 feet (level 86).
+1 strength, intelligence, wisdom, dexterity, constitution,
charisma.
+5 speed.
Provides immunity to fire.
Provides resistance to fire.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, constitution.
Slows your metabolism. Speeds regeneration. Prevents paralysis.
Grants telepathy. Grants the ability to see invisible things.
When activated, it grants you protection from evil for 1d25 plus 3
times your character level turns.
Takes 754 to 1480 turns to recharge at your current speed.
Your chance of success is 84.2%
e) an Amulet of Trickery <+5, +3, +6>
Dropped by Pazuzu, Lord of Air at 3700 feet (level 74).
+5 dexterity, stealth.
+3 speed.
+6 infravision.
+30% to searching.
Provides resistance to poison, nexus.
Sustains dexterity.
f) the Arkenstone of Thrain
Dropped by The Balrog of Moria at 2450 feet (level 49).
Provides resistance to light, dark.
Cannot be harmed by acid, electricity, fire, cold.
Sustains your life force. Grants the ability to see invisible
things.
When activated, it maps the entire level and detects nearby
objects, traps, doors, and stairs.
Takes 188 to 370 turns to recharge at your current speed.
Your chance of success is 88.9%
Radius 3 light.
g) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
Found lying on the floor in a vault at 3000 feet (level 60).
+2 strength, dexterity.
Provides resistance to acid, lightning, fire, cold, sound.
Provides protection from fear, confusion.
Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak of Aman [6,+21] <+4, +1>
Dropped by a Dread at 3350 feet (level 67).
+4 stealth.
+1 speed.
Provides resistance to disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
Dropped by a Demilich at 2450 feet (level 49).
+2 strength, constitution.
Provides resistance to poison.
Provides protection from fear, blindness.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, constitution.
When activated, it puts you in a berserker rage for d50+50 turns.
Takes 185 turns to recharge at your current speed.
Your chance of success is 91.5%
j) the Jewel Encrusted Crown of Numenor [0,+18] <+3, +2>
Found lying on the floor in a vault at 3000 feet (level 60).
+3 intelligence, charisma.
+2 dexterity.
+15% to searching.
Provides resistance to cold, light, dark, shards.
Provides protection from blindness, stunning.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.
Radius 1 light.
k) a Set of Caestus of Slaying (+1,+8) [5,+9]
Dropped by an Acolyte at 4600 feet (level 92).
l) the Pair of Leather Boots of Feanor [2,+20] <+15>
Dropped by a Dread at 3150 feet (level 63).
+15 speed.
Provides resistance to nexus.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it hastens you for d20+20 turns.
Takes 740 turns to recharge at your current speed.
Your chance of success is 90.7%
[Character Quiver]
n) 8 Seeker Arrows of Slay Undead (4d4) (+13,+13)
Dropped by a Great Storm Wyrm at 3850 feet (level 77).
Slays undead.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 483.4 vs. undead, and 241.6 vs. others.
35% chance of breaking upon contact.
o) 20 Mithril Arrows of Slay Evil (3d4) (+11,+8)
Found lying on the floor in a vault at 3800 feet (level 76).
Slays evil creatures.
Cannot be harmed by acid, fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 323.2 vs. evil creatures, and 194 vs.
others.
35% chance of breaking upon contact.
p) 25 Seeker Arrows of Holy Might (4d4) (+22,+20)
Found lying on the floor in a vault at 3800 feet (level 76).
Slays evil creatures, undead, demons.
Cannot be harmed by acid, fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 481.4 vs. evil creatures, 577.8 vs. undead,
577.8 vs. demons, and 288.8 vs. others.
35% chance of breaking upon contact.
q) 17 Mithril Arrows of Slay Evil (3d4) (+11,+15)
Dropped by a Great Wyrm of Many Colours at 3950 feet (level 79).
Slays evil creatures.
Cannot be harmed by acid, fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 397.4 vs. evil creatures, and 238.4 vs.
others.
35% chance of breaking upon contact.
r) 29 Mithril Arrows of Wounding (3d4) (+15,+15)
Dropped by a Dracolich at 4050 feet (level 81).
Cannot be harmed by acid, fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 238.4.
35% chance of breaking upon contact.
s) 21 Seeker Arrows of Frost (4d4) (+15,+12)
Dropped by an Archlich at 4100 feet (level 82).
Branded with frost.
Cannot be harmed by cold.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 470.6 vs. creatures not resistant to cold,
and 235.2 vs. others.
35% chance of breaking upon contact.
t) 17 Seeker Arrows of Wounding (4d4) (+20,+16)
Found lying on the floor in a vault at 4300 feet (level 86).
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 260.8.
35% chance of breaking upon contact.
u) 21 Seeker Arrows of Lightning (4d4) (+7,+14)
Dropped by Lungorthin, the Balrog of White Fire at 4550 feet
(level 91).
Branded with lightning.
Cannot be harmed by electricity.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 491.4 vs. creatures not resistant to
electricity, and 245.6 vs. others.
35% chance of breaking upon contact.
v) 11 Seeker Arrows of Slay Evil (4d4) (+11,+12)
Found lying on the floor in a vault at 4600 feet (level 92).
Slays evil creatures.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 392.2 vs. evil creatures, and 235.2 vs.
others.
35% chance of breaking upon contact.
w) (nothing)
[Character Inventory]
a) 41 Potions of Cure Critical Wounds
b) 15 Potions of Healing
c) 8 Potions of *Healing*
It can be thrown at creatures with damaging effect.
d) 6 Scrolls of Banishment
e) 9 Scrolls of Satisfy Hunger
f) 6 Rods of Detection
Cannot be harmed by electricity.
g) 2 Rods of Healing (1 charging)
Cannot be harmed by electricity.
h) 4 Rods of Teleport Other
i) 2 Rods of Recall
Cannot be harmed by electricity.
j) 9 Rods of Identify
Cannot be harmed by electricity.
k) 4 Staves of *Destruction* (4 charges)
l) 2 Staves of Banishment (12 charges)
Found lying on the floor in a vault at 4350 feet (level 87).
m) 4 Staves of Teleportation (6 charges)
n) the Elfstone 'Elessar' [+10] <+2> (charging)
Found lying on the floor in a pit at 3100 feet (level 62).
+2 strength, wisdom, charisma, speed.
Provides resistance to fire, poison.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it heals 500 hit points.
Takes 740 turns to recharge at your current speed.
Your chance of success is 86.8%
[Home Inventory]
a) 99 Potions of Cure Critical Wounds
b) 25 Potions of *Healing*
It can be thrown at creatures with damaging effect.
c) 10 Potions of Life
It can be thrown at creatures with damaging effect.
d) 5 Scrolls of Mass Banishment
e) 5 Staves of *Destruction* (11 charges)
f) a Ring of Speed <+17>
Found lying on the floor in a vault at 4550 feet (level 91).
+17 speed.
g) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
Dropped by Maeglin, the Traitor of Gondolin at 3800 feet (level
76).
+2 intelligence, wisdom.
+3 constitution.
Provides resistance to acid, poison.
Provides protection from confusion.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it destroys all traps and doors surrounding you.
Takes 37 turns to recharge at your current speed.
Your chance of success is 92.9%
h) the Full Plate Armour of Isildur [75,+25] <+1>
Found lying on the floor in a vault at 3800 feet (level 76).
+1 constitution.
Provides resistance to acid, lightning, fire, cold, sound, nexus.
Provides protection from confusion.
Cannot be harmed by acid, electricity, fire, cold.
i) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
Found lying on the floor of a special room at 2850 feet (level
57).
+4 dexterity.
+2 stealth.
Provides resistance to acid, lightning, fire, cold, poison.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it teleports you randomly up to 10 squares away.
Takes 7 turns to recharge at your current speed.
Your chance of success is 90.7%
j) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3, +4>
Dropped by a Dracolisk at 3650 feet (level 73).
+3 strength.
+4 charisma.
Provides resistance to acid, lightning, fire, cold, dark,
disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it removes all non-unique monsters represented by
a chosen symbol from the level, dealing you damage in the process.
Takes 1850 turns to recharge at your current speed.
Your chance of success is 90.7%
k) the Cloak of Thingol [1,+18] <+3> (charging)
Dropped by a Chaos drake at 2250 feet (level 45).
+3 dexterity, charisma.
Provides resistance to acid, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
When activated, it tries to recharge a wand or staff, destroying
the wand or staff on failure.
Takes 259 turns to recharge at your current speed.
Your chance of success is 95.1%
l) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
Dropped by a Banshee at 2000 feet (level 40).
+4 constitution.
+3 strength.
-1 stealth.
Provides immunity to acid.
Provides resistance to sound, chaos.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
m) the Large Metal Shield of Anarion [12,+20]
Found lying on the floor at 2150 feet (level 43).
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, intelligence, wisdom, dexterity, constitution,
charisma.
n) the Mithril Shield of Gil-galad [20,+20] <+5>
Dropped by a Nightwalker at 4000 feet (level 80).
+5 wisdom, charisma.
Provides resistance to acid, lightning, dark, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom, dexterity, charisma.
When activated, it fires a line of light in all directions, each
one causing 10d8 damage.
Takes 370 turns to recharge at your current speed.
Your chance of success is 84.2%
Radius 1 light.
o) the Iron Helm of Dor-Lomin [7,+20] <+4, +2, -1>
Found lying on the floor at 4000 feet (level 80).
+4 strength, constitution.
+2 dexterity.
-1 stealth.
Provides resistance to acid, lightning, fire, cold.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy. Grants the ability to see invisible things.
Radius 1 light.
p) the Pair of Mithril Shod Boots 'Stormwalker' [8,+24] <+6>
Dropped by a Mature red dragon at 4400 feet (level 88).
+6 speed.
Provides immunity to lightning.
Provides resistance to sound.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it puts you in a berserker rage for d50+50 turns.
Takes 370 turns to recharge at your current speed.
Your chance of success is 92.2%
q) the Bastard Sword of Eowyn (4d4) (+12,+16) <+4, +2>
Dropped by an Ancient gold dragon at 4300 feet (level 86).
+4 strength, charisma.
+2 stealth.
Slays animals, evil creatures, giants.
*Slays* undead.
Provides resistance to cold, dark, nether.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
6.0 blows/round.
Average damage/round: 471 vs. animals, 471 vs. evil creatures,
538.2 vs. giants, 672.6 vs. undead, and 403.8 vs. others.
r) the Great Axe of Durin (4d4) (+10,+20) [+15] <+5, +3, -1>
Found lying on the floor in a vault at 3950 feet (level 79).
+5 tunneling.
+3 strength, constitution.
-1 stealth.
Slays demons, orcs, trolls.
*Slays* dragons.
Branded with acid, flames.
Provides resistance to acid, fire, light, dark, chaos.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
Combat info:
5.8 blows/round.
Average damage/round: 566.2 vs. demons, 566.2 vs. orcs, 566.2 vs.
trolls, 566.2 vs. creatures not resistant to acid, 566.2 vs.
creatures not resistant to fire, 702.6 vs. dragons, and 429.8 vs.
others.
s) the Whip of Gothmog (6d3) (+13,+15) <+3, -3> {cursed}
Conjured forth by magic at 4350 feet (level 87).
Heavily cursed.
+3 strength.
-3 intelligence, wisdom, dexterity.
Slays animals, trolls, giants.
*Slays* dragons.
Branded with flames.
Provides immunity to fire.
Provides resistance to lightning, dark.
Cannot be harmed by acid, electricity, fire, cold.
Aggravates creatures nearby.
When aimed, it creates a fire ball with damage 144.
Takes 55 turns to recharge at your current speed.
Your chance of success is 86.8%
Combat info:
6.0 blows/round.
Average damage/round: 486.6 vs. animals, 565.8 vs. trolls, 565.8
vs. giants, 565.8 vs. creatures not resistant to fire, 724.2 vs.
dragons, and 407.4 vs. others.
Radius 1 light.
t) the Two-Handed Great Flail 'Thunderfist' (4d6) (+6,+18) <+4, +3>
Dropped by a Demilich at 4450 feet (level 89).
+4 strength.
+3 constitution.
Slays animals, orcs, trolls.
Branded with lightning, flames.
Provides resistance to lightning, fire, dark.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
5.5 blows/round.
Average damage/round: 513.9 vs. animals, 606 vs. orcs, 606 vs.
trolls, 606 vs. creatures not resistant to electricity, 606 vs.
creatures not resistant to fire, and 422.3 vs. others.
u) the Light Crossbow 'Cubragol' (x3) (+10,+14) <+10>
Found lying on the floor at 4350 feet (level 87).
+10 speed.
Branded with flames.
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
v) the Heavy Crossbow of Umbar (x6) (+18,+18) <+2, +1>
Dropped by a Dread at 3350 feet (level 67).
+2 shooting power.
+1 strength, constitution.
Provides resistance to lightning, light, dark.
Provides protection from blindness.
Cannot be harmed by acid, electricity, fire, cold.
Aggravates creatures nearby.
When aimed, it fires a magical arrow with damage 150.
Takes 77 to 148 turns to recharge at your current speed.
Your chance of success is 86.8%
w) 22 Seeker Bolts of Acid (4d5) (+11,+17)
Found lying on the floor in a vault at 3700 feet (level 74).
Branded with acid.
Cannot be harmed by acid.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
7116 50' 2 Reached level 2
17778 50' 3 Reached level 3
34462 150' 4 Reached level 4
37731 150' 5 Reached level 5
39687 150' 5 Killed Fang, Farmer Maggot's dog
46004 150' 6 Reached level 6
57264 200' 7 Reached level 7
64953 200' 8 Reached level 8
74247 250' 9 Reached level 9
89080 100' 9 Killed Grip, Farmer Maggot's dog
146289 0' 9 Killed Farmer Maggot
155152 50' 10 Reached level 10
208542 250' 11 Reached level 11
221136 250' 11 Killed Wormtongue, Agent of Saruman
221136 250' 12 Reached level 12
225399 300' 12 Killed Bullroarer the Hobbit
236998 300' 13 Reached level 13
251373 400' 13 Killed Lagduf, the Snaga
251373 400' 14 Reached level 14
288006 200' 14 Killed Smeagol
300341 300' 14 Found the Rapier 'Forasgil' (LOST)
300713 300' 15 Reached level 15
320280 350' 16 Reached level 16
330196 450' 16 Killed Brodda, the Easterling
353668 400' 17 Reached level 17
412604 450' 18 Reached level 18
477535 400' 18 Killed Mughash the Kobold Lord
483307 500' 19 Reached level 19
487282 550' 19 Killed Orfax, Son of Boldor
519428 500' 20 Reached level 20
538297 500' 20 Killed Grishnakh, the Hill Orc
555021 650' 21 Reached level 21
601730 650' 22 Reached level 22
681045 600' 23 Reached level 23
714366 650' 23 -- Note: lol
714366 650' 23 -- Note: hi
736446 650' 24 Reached level 24
815465 650' 24 Killed Golfimbul, the Hill Orc Chief
819085 650' 25 Reached level 25
900631 650' 25 Killed Boldor, King of the Yeeks
924003 800' 26 Reached level 26
956239 850' 26 Killed Ufthak of Cirith Ungol
992202 900' 26 Found the Dagger 'Nimthanc' (LOST)
993395 900' 26 Killed Nar, the Dwarf
1007323 850' 27 Reached level 27
1016934 900' 27 Killed Ulfast, Son of Ulfang
1016941 900' 27 Found the Phial of Galadriel (LOST)
1027572 950' 27 Killed Gorbag, the Orc Captain
1078608 1000' 27 Killed Bolg, Son of Azog
1103243 1050' 28 Reached level 28
1111226 1000' 28 Killed Shagrat, the Orc Captain
1127220 1050' 28 Killed Lugdush, the Uruk
1129213 1100' 28 Killed Ugluk, the Uruk
1172656 1000' 29 Reached level 29
1179219 1000' 29 Found the Set of Gauntlets 'Paurnen' (LOST)
1250202 1150' 29 Found the Broad Sword 'Glamdring' (LOST)
1257352 1200' 29 Killed Azog, King of the Uruk-Hai
1263828 1200' 29 Killed Sangahyando of Umbar
1263847 1200' 29 Found the Set of Gauntlets 'Paurhach' (LOST)
1271845 1200' 29 Killed Khim, Son of Mim
1277006 1200' 29 Killed Ibun, Son of Mim
1297572 1200' 29 Killed Angamaite of Umbar
1334316 1300' 30 Reached level 30
1335985 1350' 30 Found the Lucerne Hammer 'Turmil' (LOST)
1352094 1350' 30 Killed Lokkak, the Ogre Chieftain
1359553 1400' 30 Found the Long Sword 'Elvagil' (LOST)
1457161 0' 31 Reached level 31
1466248 1450' 31 Reached level 31
1471228 1450' 31 Killed Beorn, the Shape-Changer
1540480 1500' 31 Found the Metal Cap of Thengel (LOST)
1547294 1500' 31 Killed Draebor, the Imp
1547307 1500' 31 Found the Scimitar 'Haradekket' (LOST)
1557851 1500' 31 Found the Chain Mail of Arvedui (LOST)
1577712 1500' 31 Killed Lorgan, Chief of the Easterlings
1587836 1500' 32 Reached level 32
1598432 1500' 32 Killed Uldor the Accursed
1623703 1500' 32 Found the Short Bow of Amras
1643747 1500' 32 Killed Mim, Betrayer of Turin
1647495 1500' 32 Found the Zweihander 'Gurthang' (LOST)
1664525 1600' 32 Killed Castamir the Usurper
1669623 1600' 32 Found the Soft Leather Armour 'Hithlomir' (LOST)
1691467 1650' 32 Killed Rogrog the Black Troll
1696815 1650' 33 Reached level 33
1711659 1750' 33 Reached level 33
1711888 1750' 33 Found the Lochaber Axe 'Mundwine' (LOST)
1724011 1750' 33 Killed Bert the Stone Troll
1766621 1950' 33 Killed Kavlax the Many-Headed
1774011 1950' 33 Killed Bill the Stone Troll
1777335 1950' 34 Reached level 34
1779298 1950' 34 Found the Hard Leather Armour of Himring (LOST)
1779492 1950' 34 Reached level 34
1806983 2000' 34 Killed The Queen Ant
1812443 2000' 34 Found the Short Sword 'Dagmor' (LOST)
1826677 2050' 35 Reached level 35
1852526 2100' 35 Found the Leather Scale Mail 'Thalkettoth' (LOST)
1868465 2150' 35 Found the Quarterstaff 'Nar-i-vagil' (LOST)
1873152 2200' 35 Found the Dagger 'Dethanc' (LOST)
1879038 2150' 35 Killed Ariel, Queen of Air
1881090 2100' 36 Reached level 36
1890401 2000' 36 Found the Small Metal Shield of Thorin
1900332 2000' 36 Killed Uvatha the Horseman
1910237 1950' 36 Killed Ulfang the Black
1933460 2050' 37 Reached level 37
1960911 2000' 37 Found the Dagger 'Narthanc' (LOST)
1977502 2050' 38 Reached level 38
1995128 2100' 37 Killed Adunaphel the Quiet
1995145 2100' 38 Reached level 38
1995165 2100' 38 Found the Lance of the Eorlingas (LOST)
1997568 2050' 38 Reached level 38
2002321 2050' 38 Found the Set of Gauntlets 'Pauraegen' (LOST)
2006269 2100' 38 Killed Eol, the Dark Elf
2006564 2100' 38 Found the Zweihander 'Mormegil' (LOST)
2015175 2150' 38 Killed Ulwarth, Son of Ulfang
2017782 2150' 38 Found the Battle Axe 'Lotharang' (LOST)
2017883 2150' 38 Found the Long Sword 'Anguirel' (LOST)
2041864 2150' 39 Reached level 39
2045930 2150' 39 Found the Large Metal Shield of Anarion
2061688 2200' 39 Found the Great Axe of Eonwe
2066995 2250' 39 Reached level 39
2071357 2250' 39 Reached level 39
2075523 2250' 39 Killed Gorlim, Betrayer of Barahir
2075538 2250' 39 Found the Broad Axe 'Barukkheled' (LOST)
2077052 2250' 39 Found the Leather Shield of Celegorm (LOST)
2087186 2250' 39 Killed Quaker, Master of Earth
2087420 2200' 39 Found the Morning Star 'Firestar' (LOST)
2103912 2250' 39 Found the Pair of Steel Shod Boots of Thror (LOST)
2115150 2200' 39 Killed Vargo, Tyrant of Fire
2115150 2200' 40 Reached level 40
2119234 2200' 40 Killed Waldern, King of Water
2129653 2250' 40 Reached level 40
2129944 2250' 40 Found the Cloak of Thingol
2132659 2250' 40 Killed Tom the Stone Troll
2140222 2250' 40 Killed Scatha the Worm
2147431 2250' 40 Reached level 40
2191216 2350' 40 Found the Pike 'Til-i-arc' (LOST)
2196351 2400' 40 Killed Medusa, the Gorgon
2201747 2400' 40 Killed Smaug the Golden
2204270 2450' 40 Killed Itangast the Fire Drake
2205081 2450' 41 Reached level 41
2208866 2450' 40 Killed The Balrog of Moria
2209761 2450' 40 Found the Arkenstone of Thrain
2209900 2450' 40 Found the Iron Crown of Beruthiel (LOST)
2209982 2450' 40 Found the Star of Elendil (LOST)
2210295 2450' 41 Reached level 41
2216333 2400' 41 Found the Iron Helm of Gorlim (LOST)
2237246 2450' 41 Killed Saruman of Many Colours
2237334 2450' 41 Found the Beaked Axe of Theoden (LOST)
2255443 2350' 41 Found the Spear 'Nimloth' (LOST)
2259625 2350' 42 Reached level 42
2266771 2450' 42 Killed Akhorahil the Blind
2270985 2450' 42 Found the Battle Axe of Balli Stonehand (LOST)
2271227 2450' 42 Killed Ren the Unclean
2277336 2500' 42 Found the Set of Gauntlets 'Camlost' (LOST)
2279587 2450' 42 Found the Leather Shield of the Haradrim
2286994 2500' 42 Found the Rapier 'Careth Asdriag' (LOST)
2293323 2600' 42 Found the Quarterstaff 'Eriril' (LOST)
2303378 2600' 42 Killed Ar-Pharazon the Golden
2310694 2600' 43 Reached level 43
2311026 2600' 43 Found the Set of Leather Gloves 'Cammithrim' (LOST)
2327140 2550' 43 Found the Iron Helm 'Holhenneth' (LOST)
2333968 2600' 43 Killed Ji Indur Dawndeath
2334023 2600' 43 Found the Amulet of Carlammas (LOST)
2337140 2600' 43 Found the Scythe 'Avavir' (LOST)
2348133 2750' 43 Killed Shelob, Spider of Darkness
2363006 2800' 44 Reached level 44
2372975 2800' 44 Found the Cutlass 'Gondricam' (LOST)
2399646 2850' 44 Found the Mithril Chain Mail 'Belegennon'
2402578 2900' 44 Killed Dwar, Dog Lord of Waw
2403673 2850' 44 Killed Fundin Bluecloak
2403673 2850' 45 Reached level 45
2404082 2850' 45 Found the Jewel 'Evenstar' (LOST)
2404091 2850' 45 Found the Bastard Sword 'Calris' (LOST)
2407217 2950' 45 Found the Short Bow of Amrod (LOST)
2407839 2950' 45 Killed The Phoenix
2413938 2900' 45 Found the Wicker Shield of Elros (LOST)
2425637 3050' 45 Found the Pick of Erebor (LOST)
2432139 3000' 46 Reached level 46
2433181 3000' 46 Found the Jewel Encrusted Crown of Numenor
2433589 3000' 46 Found the Halberd 'Osondir' (LOST)
2433980 3000' 46 Found the Metal Brigandine Armour of the Rohirrim
2439538 3050' 46 Killed The Lernaean Hydra
2456150 3150' 47 Reached level 47
2461887 3100' 47 Found the Flail 'Totila' (LOST)
2466844 3100' 47 Found the Elfstone 'Elessar'
2481857 3150' 47 Found the Pair of Leather Boots of Feanor
2487773 3150' 47 Found the Hard Leather Cap of Thranduil (LOST)
2492110 3200' 47 Killed Hoarmurath of Dir
2503218 3300' 48 Reached level 48
2505830 3300' 48 Found the Long Bow of Bard (LOST)
2505835 3300' 48 Killed Harowen the Black Hand
2509502 3300' 48 Killed Baphomet the Minotaur Lord
2509794 3300' 48 Found the Pair of Leather Boots of Radagast (LOST)
2510813 3300' 48 Found the Cloak 'Holcolleth' (LOST)
2517459 3350' 48 Killed The Mouth of Sauron
2526325 3300' 48 Killed Polyphemus, the Blind Cyclops
2540936 3350' 48 Found the Heavy Crossbow of Umbar
2543694 3400' 48 Killed Tselakus, the Dreadlord
2552649 3400' 49 Reached level 49
2557296 3400' 49 Found the Amulet of Ingwe (LOST)
2559075 3400' 49 Found the Necklace of the Dwarves (LOST)
2561124 3400' 49 Killed Uriel, Angel of Fire
2562355 3400' 49 Killed Ungoliant, the Unlight
2574009 3600' 50 Reached level 50
2589200 3600' 50 Killed The Cat Lord
2591728 3650' 50 Killed Glaurung, Father of the Dragons
2591911 3650' 50 Found the Main Gauche of Azaghal (LOST)
2603905 3700' 50 Killed Pazuzu, Lord of Air
2607438 3650' 50 Killed Khamul, the Black Easterling
2609361 3650' 50 Found the Mithril Plate Mail of Celeborn
2623326 3650' 50 Found the Mattock of Nain (LOST)
2636285 3700' 50 Killed Azriel, Angel of Death
2639139 3800' 50 Found the Full Plate Armour of Isildur
2646399 3900' 50 Found the Broad Sword 'Orcrist' (LOST)
2653654 3900' 50 Killed Gabriel, the Messenger
2664295 3900' 50 Killed Atlas, the Titan
2674566 3800' 50 Killed Maeglin, the Traitor of Gondolin
2674673 3800' 50 Found the Augmented Chain Mail of Caspanion
2678575 3800' 50 Killed Feagwath, the Undead Sorcerer
2687478 3850' 50 Killed Thuringwethil, the Vampire Messenger
2690804 3850' 50 Found the Beaked Axe of Hurin (LOST)
2698884 3950' 50 Found the Great Axe of Durin
2702550 4000' 50 Found the Iron Helm of Dor-Lomin
2704337 4000' 50 Found the Mithril Shield of Gil-galad
2711811 4050' 50 Found the Katana 'Aglarang' (LOST)
2718425 3900' 50 Killed Omarax, the Eye Tyrant
2719268 3900' 50 Killed Draugluin, Sire of All Werewolves
2727370 4000' 50 Found the Ring of Power 'Nenya'
2729203 4050' 50 Found the Executioner's Sword 'Crisdurian' (LOST)
2761571 4300' 50 Found the Bastard Sword of Eowyn
2770992 4300' 50 Found the Ring of Power 'Narya'
2786941 4400' 50 Killed Qlzqqlzuup, the Emperor Quylthulg
2792900 4450' 50 Found the Two-Handed Great Flail 'Thunderfist'
2797866 4450' 50 Killed Ancalagon the Black
2798967 4500' 50 Killed Huan, Wolfhound of the Valar
2802212 4500' 50 Killed Carcharoth, the Jaws of Thirst
2808532 4550' 50 Killed Lungorthin, the Balrog of White Fire
2817791 4550' 50 Killed Cantoras, the Skeletal Lord
2820718 4600' 50 Found the Cloak 'Colluin' (LOST)
2827904 4600' 50 Found the Mace 'Taratol' (LOST)
2832470 4600' 50 Killed The Witch-King of Angmar
2876317 4400' 50 Found the Pair of Mithril Shod Boots 'Stormwalker'
2883856 4350' 50 Found the Ring of Barahir (LOST)
2885696 4350' 50 Found the Light Crossbow 'Cubragol'
2888185 4350' 50 Found the Ring of Tulkas (LOST)
2888660 4350' 50 Found the Whip of Gothmog
2902309 4350' 50 Killed Gothmog, the High Captain of Balrogs
2912121 4450' 50 Killed Kronos, Lord of the Titans
2919808 4500' 50 Found the Broad Sword 'Aeglin'
2920675 4500' 50 Found the Ball-and-Chain of Fundin Bluecloak
2935888 4500' 50 Killed Vecna, the Emperor Lich
2938277 4550' 50 Found the Short Sword 'Sting'
[Options]
Maximise effect of race/class bonuses : yes (birth_maximize)
Randomise the artifacts (except a very few) : no (birth_randarts)
Restrict the use of stairs/recall : no (birth_ironman)
Restrict the use of stores/home : no (birth_no_stores)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : no (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Items always sell for 0 gold : no (birth_no_selling)
Use previous set of randarts : yes (birth_keep_randarts)
Monsters chase recent locations : yes (birth_ai_smell)
Monsters act smarter in groups : yes (birth_ai_packs)
Monsters learn from their mistakes : no (birth_ai_learn)
Monsters exploit player's weaknesses : no (birth_ai_cheat)
Monsters behave more intelligently (broken) : no (birth_ai_smart)
|
|
|
|
|
|
#15 |
|
Knight
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 578
![]() |
Your melee is awesome, so I would just use Cubragol and keep both rings of power equipped for the immunities. Your speed will be a bit over the top (38?) but it will mean that you won't have to worry about carrying around sources of temp speed. More experienced folks here will probably have different opinions on this
![]() Even as a rogue, I barely used projectiles in the endgame, mostly because I hated messing with the keystrokes/macros You could always fill half your quiver with bolts and the other half with arrows, and use Amras as a swap.The anti-summoning corridor is generally dug out before you fight a unique, and then you draw the unique towards you. (I even do this when I open up the door to a monster pit -- I haaaaate being surrounded.) Just alternate digging diagonals, and then crawl all the way to the back. Slash away The only things that cause problems are monsters that pass through walls, or burrow through walls, but even then the corridor helps a bit.Kinda like this: Code:
@ X X X X X Morgoth is a different story -- I probably would not want him to summon the Tarrasque in mid-fight! |
|
|
|
|
|
#16 | |
|
Rookie
Join Date: May 2012
Location: Singapore
Posts: 12
![]() |
Quote:
Sauron also went down without much of a fight. I just had to quaff several !Healing and *Healing* to recover from his mana storms. The summoning corridor worked fine, and Sauron didn't summon any monsters of note (maybe because nearly all the uniques are dead?). But the cheap bastard didn't drop anything useful. Is the summoning corridor tactic still useful against Morgoth? He can dig through walls... I found Deathwreaker in a greater vault recently. Considering that Morgoth is never asleep, should I use Deathwreaker against him instead of Eonwe? It does much more damage to him, though Eonwe slays demons better and has a useful activation power. |
|
|
|
|
|
|
#17 |
|
Adept
Join Date: Jun 2009
Posts: 127
![]() |
If you are ready for morgoth, aggravation is no longer a problem. You definitely want to use deathwreaker - it is a strong enough weapon that there is really no question there if you can survive the aggravate. If you don't want to fight at first on a level, swap it in right before battle.
|
|
|
|
|
|
#18 |
|
Apprentice
Join Date: Feb 2011
Posts: 65
![]() |
It's best to avoid open terrain even if Morgoth's earthquakes will demolish any particular defensive position. The quakes actually make things a little easier in a way since they interfere with his summons. You won't have perfect defensive terrain but neither will he. The big thing there is to avoid letting too many bad guys get LOS on you at once, so don't start the fight in terrain that lets that happen. Yes Morgoth will demolish your antisummoning corridor, but starting the fight with straight corridors on your flanks certainly won't help.
|
|
|
|
|
|
#19 |
|
Prophet
Join Date: Dec 2009
Posts: 4,777
![]() |
On the flipside, standing in an antisummoning corridor increases the likelihood that you'll be crushed by debris from his earthquakes, which does significant extra damage.
I generally favor standing in a destroyed zone instead. Plenty of obstructions to line of sight, but also plenty of room to run (via phase door) if I need time to heal or want to switch to ranged combat. |
|
|
|
|
|
#20 |
|
Knight
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 578
![]() |
I've played several warriors with the hopes of finding Deathwreaker... I've still never found it
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Advice for a cl43 Warrior? | Casio | Vanilla | 15 | December 21, 2011 23:25 |
| Another High-Elf Ranger seeking advice | Ycombinator | Vanilla | 18 | May 5, 2010 22:46 |
| Morgoth advice for a warrior | Zikke | Vanilla | 2 | January 28, 2009 23:16 |
| Advice for playing a warrior. | Malak Darkhunter | Vanilla | 3 | April 14, 2008 18:25 |
| Advice for a High-Elf Warrior | CunningGabe | Vanilla | 2 | February 28, 2008 14:30 |