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Old May 24, 2012, 17:58   #161
T-Mick
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Quote:
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Isn't that what the "lesser" races are for?
Yes, but things like amnesia and purple molds are fun. I don't think messing with things like that is a good idea.
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Old May 24, 2012, 19:39   #162
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Quote:
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Yes, but things like amnesia and purple molds are fun. I don't think messing with things like that is a good idea.
That, I will agree with I think I bashed purple molds a few pages back, but I can deal with them the way they are. Amnesia I definitely like!

I still have some qualms about certain things, but it's more out of source material-ness than difficulty. Wargs are a big beef of mine -- IMO they are way deadlier than any orc in Sil, which I'm pretty sure wasn't implied in the books
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Old May 24, 2012, 23:15   #163
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Small bug: It looks like staves of self knowledge do not work on weapons in your off-hand.

Also, and I am not sure if this is a bug or not, with two weapon fighting and assassination you get the bonus to both attacks even though the messages seem to indicate the monster wakes up and notices you after the first one.
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Old May 25, 2012, 08:11   #164
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Quote:
Originally Posted by debo View Post
That, I will agree with I think I bashed purple molds a few pages back, but I can deal with them the way they are. Amnesia I definitely like!

I still have some qualms about certain things, but it's more out of source material-ness than difficulty. Wargs are a big beef of mine -- IMO they are way deadlier than any orc in Sil, which I'm pretty sure wasn't implied in the books
They are a bit too dangerous I agree. We're going to tone them back a little.
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Old May 25, 2012, 20:21   #165
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They are a bit too dangerous I agree. We're going to tone them back a little.
I dunno -- I'm not sure if White Wolves were canon or an invention of yours, but if you just swapped the two w/out any gameplay changes, I'd probably be happy haha. I have no idea what a white wolf is, but it's conceivable that it might be that dangerous!
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Old May 25, 2012, 22:04   #166
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Both are canon. White wolves have somewhat less source material, and are simply a particular type of wolf living in the north.

Wargs are fully sentient, potentially demonic (depending on which sources you go with) wolves, which should definitely be non-trivial enemies. If they need toning down (I'm not sure they do), they should be no less dangerous than orc champions. Personally, I'd prefer to see them kept as is, and potentially add another variety or two of dangerous midgame orcs, if you could come up with a way to differentiate them from both earlier orcs, and easterlings
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Old May 26, 2012, 02:05   #167
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Wargs aren't that bad, but an Orc type that is more dangerous than them would be nice.
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Old May 26, 2012, 03:09   #168
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I like the idea of having some Orc types that are stronger than Wargs. IMO, future Sil versions could use new Orc uniques that are stronger than Othrond or Orcobal.
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Old May 26, 2012, 04:05   #169
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Is Lug in the game? Perhaps he would do.
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Old May 26, 2012, 11:22   #170
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We have some plans for how to keep orcs dangerous a little deeper into the dungeon, but they're unlikely to happen immediately because there are still lower-hanging fruit for improving the game.

I suppose that Lug might be used, but (like Balcmeg) there's no indication that he was particularly special apart from the fact that he was given a name (unlike "Othrod a lord of the Orcs" or "Orcobal their chiefest champion").
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