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#191 |
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Scout
Join Date: Apr 2012
Posts: 34
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Hi, I also posted this on a ladder comment but I'll also post here in case you missed it.
I think there's a bug in line 1326 of melee1.c, which says: Code:
if (p_ptr->paralyzed && (net_dam < 1)) net_dam = 1; |
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#192 |
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Scout
Join Date: Mar 2012
Posts: 38
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May have found a bug. When I try to make the inventory sub-window visible while on the title screen, the game crashes. Doing it in game-play works though. You've probably found this already, but I don't know.
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#193 | |
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Swordsman
Join Date: Jan 2009
Posts: 459
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Quote:
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#194 |
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Scout
Join Date: Mar 2012
Posts: 38
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How exactly does picking locks work? Does it draw on a certain skill, or is it just random?
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#195 |
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Swordsman
Join Date: Jan 2009
Posts: 459
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It is a perception check, opposed against the door's difficulty. There are 7 different strengths of lock, just like in Angband. Come to think of it, I'm not sure why I didn't remove most of those -- surely 3 is enough? Or 1?
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#196 |
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Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 37
Posts: 724
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Got a weird one here. Was playing quite happily when the contents of my inventory and equipment windows swapped over. I thought this was a bit weird so I toggled their visibility but nothing changed. I then closed and reopened the game and on reloading my equipment window was correct, but my inventory window flickered from inventory to equipment and stayed as that. Now every move I take is slow and has the inventory window flickering as just mentioned. This means I cannot see when weapons are glowing etc or the weights of stuff on the floor. Very irritating. Is there a button I can press or something to sort this out?
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#197 |
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Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 37
Posts: 724
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Lost that character and reusing the save still has the same problem. I'll start a new one. Let me know if you want the save.
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#198 |
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Swordsman
Join Date: Jan 2009
Posts: 459
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#199 |
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Rookie
Join Date: Jun 2012
Posts: 1
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I just had a crash while going up some stairs on the Sil-run (on this char: http://angband.oook.cz/ladder-show.php?id=13146) and now when I reload the game I am trapped in the NW corner of the level inside an iron wall...
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#200 |
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Scout
Join Date: Apr 2012
Posts: 34
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Found a couple of bugs regarding unseen creatures:
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