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#61 |
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Angband Devteam member
Join Date: Apr 2007
Posts: 300
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I can reproduce this, and should be able to fix it soon. Workaround in the meantime: create the directory ~/Documents/Angband/apex. (The game should ensure it's created if it doesn't exist.)
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#62 |
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Angband Devteam member
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Any idea why this isn't happening? I wrote create_needed_dirs() precisely to take care of this situation. Maybe I didn't understand which globals are set under OSX and it's not called? Or it is called and it's not working properly?
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#63 | |
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Angband Devteam member
Join Date: Apr 2007
Posts: 300
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Quote:
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#64 |
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Apprentice
Join Date: Jan 2012
Posts: 55
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Here's another one, this time with fuzzy detection. Mimics that spawn after quaffing !Enlightenment show up as red unknown objects.
Haven't run a rogue yet, so I'm not sure if this is just !Enlight, or universal with the current detection system.
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A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head. --The Seven Habits of Highly Effective Pirates |
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#65 |
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Swordsman
Join Date: Apr 2008
Posts: 492
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Mimics are supposed to be objects until you discover them no? Or do you mean they appear as red asterisks when you are in LOS?
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PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant! |
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#66 |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,791
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Potions of enlightement show actual items and not red asterisk. Spells that detect objects show asterisks. If I understood this right bug is that you get spell effect with potion for mimics.
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#67 | |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,331
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Quote:
Mimics should show up when you detect object (either real or fuzzy). Money mimics should show up as orange asterisks. Object mimics should show up as red asterisks. New red or orange asterisks should only show up after a new detection is cast. So if a mimic has spawned and you cast it again, you see an object, you know it's a mimic. This is a bit unfortunate, but there's no way around it besides either randomly spawning actual objects, or not allowing mimics to spawn. You should not have any asterisks appear except after a detection cast. And you should not have them disappear except when you've gotten them within LoS. If this is not what's occurring, then please let us know. Unfortunately, Gabe hasn't been around lately, so I'm not sure how much time and effort we'll be able to put into complicated and slightly obscure mimic bugs, if there are any. |
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#68 |
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Prophet
Join Date: Dec 2009
Posts: 4,893
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Sounds like the right solution would be to just not let new mimics spawn. Even if you haven't used Enlightenment, if they spawn somewhere you've been before a player with good memory will know that something's amiss.
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#69 |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,331
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So? That seems ok to me. Regardless, I can look at what that change would require this weekend anyway. If it's trivial, I might try to implement it. I think it's already true that mimics can't be summoned, so if it is, I can yank it from that area of the code.
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#70 |
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Knight
Join Date: May 2007
Location: US
Age: 35
Posts: 554
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Has gain 1 one loose 1 stat potions been nerfed? Im on dl25 of comp123 and havent found the first one. Also scrolls of aquirement seem more prevalent found 2 in the dungeon by dl20 and bought 1 for 15000 at the store.
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