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#71 |
Adept
Join Date: Apr 2007
Posts: 117
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Just noticed this, and not sure if it is intended or not.
Death Mold's have resist fire, as well as hurt by fire... |
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#72 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,932
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This has to do with the monster group flags. All molds have HURT_FIRE, it just so happens that the death mold resists it. It's sort of a bug but sort of not.
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#73 |
Veteran
Join Date: Apr 2008
Posts: 2,303
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I thought that was fixed ages ago... but maybe only in v4.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#74 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,083
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If there is a exception of the rule, then rule is not complete. Monster group that should not have that flag. Easy fix, add hurt fire to all molds except death mold and remove hurt fire from mold monster group. Done in about 5 minutes (+ whatever it takes to put it in release and compile).
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#75 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,083
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Quote:
Kinda like no bird has hair and no mammal has feathers, compound eyes -> insect, spine -> vertebrate. |
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#76 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,932
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Quote:
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#77 |
Prophet
Join Date: Dec 2009
Posts: 8,199
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Or add -HURT_FIRE to the Death Mold. I thought subtractive flags were already supported? For example, Gelatinous Cubes inherit the Jelly template but remove the HURT_COLD flag:
Code:
N:207:Gelatinous cube T:jelly C:G I:110:316:12:-15:0:1 W:16:4:0:80 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 B:TOUCH:ACID:1d10 F:COLD_BLOOD F:DROP_4 F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM F:IM_ACID | IM_COLD | IM_ELEC | IM_FIRE | IM_POIS F:NO_CONF | NO_SLEEP -F:HURT_COLD |
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#78 |
Veteran
Join Date: Apr 2008
Posts: 2,303
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They are... and using -HURT_FIRE sounds neat.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#79 |
Knight
Join Date: May 2007
Location: US
Age: 40
Posts: 720
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my impressions for 3.4 are....
for one thing I like that the game is challenging, it's not nearly as easy it reminds me of the old days in terms of difficulty, it's no longer dropping wonderful items by the bushel. however it can be too hard for non-stealthy characters, I have made 2 runs in comp123 and have not even seen a stealth item anywhere to help this problem out, farthest Dl41. The dungeon it feels is like a desert, there is not many intersting items being generated at all, in terms of weapons of armour, personally I think this would be okay but without enchant scrolls availiable in town, melee becomes very problamatic with a non-stealthy character, if you look at comp123 char dumps you will see everyone is having a hard time. My question is- why reduce character stats on start-up? this makes it even harder to get to a DL where you actualy have a chance to find something decent. It feels like everything is nerfed down and instead of being interesting it has become aggravating gameplay. I feel like it needs: 1. put stats back the way they where-some variants limit stats but they have several ways to nullifying this( skills in sang) enchantment for regular items). 2. make shops more interesting- if the black market is the only place selling good gear, then you might as well just remove the whole town. because of difficulty your running up to town for the black market in hopes finding something to fight with. Sorry but I don't support the idea of a lame town and only interesting black market. 3. up object generation a little bit i'm not hardly even finding a magical dagger by DL10. at least up object generation, specifically melee weapons, the rest is okay, as far as generation goes.
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let me try this workaround...oh crap computer just went black ![]() |
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#80 |
Angband Devteam member
Join Date: Apr 2007
Posts: 334
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I'm not sure what you mean here. Nick deliberately chose a character generated with the standard roller to make for a harder competition. Point-based generation hasn't gone anywhere in 3.4.
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