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#1 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,762
Donated: $60
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Competition 123
Competition 123 is now available from the competition page; it is a Human Warrior from the Angband 3.4 release candidate.
Note that comp 122 is nearly over.
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"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#2 |
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Swordsman
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 291
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I looked through the comp 123 postings, and there seems to only be a pitiful handful of artifacts. I can't say that I object exactly (I often play without artifacts at all), but I wonder: just how much rarer are the artifacts in this version? Admittedly, no one has gotten down very deep yet, but the fact that *no one* has even found the Phial yet is a bit weird.
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#3 | |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,331
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Quote:
Here's a 3.4 playthrough with randarts. No artifacts before dlevel 42, but a lot of that has to do with my playstyle. http://angband.oook.cz/ladder-show.php?id=12935 One thing I would like to do is increase the artifact drop chances from uniques, so that they can be a source of early artifacts. It's hard to do that without making the player too powerful. |
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#4 |
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Prophet
Join Date: Dec 2009
Posts: 4,890
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Every once in awhile I remember that the Phial used to be a commonplace artifact -- players fully expected to find it by 500', and were justified in that expectation. These days it's bloody rare. Which isn't necessarily a bad thing, but I think it's important to realize that at least some artifacts are now far, far rarer than they used to be even before Takkaria took over.
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#5 | |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,331
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#6 |
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Adept
Join Date: Aug 2007
Posts: 108
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Didn't get to think about artifacts, because the new (to me, anyway) window system made me scream and run. Hitting 'i' and having three windows pop up and cycle through? Yeesh, no thanks. Oh, I *can't* close those windows? wtf?
Not exactly a bug report, but I'll never play this version as is .
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#7 | |
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Knight
Join Date: May 2007
Location: US
Age: 35
Posts: 554
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I'm not the only person that has noted what a wasteland DL30-40 is in 3.4, I just seem to be the only person really saying anything about it. Now I feel like you don't necessarily have to have (Artifact) drops dropping, but I feel you really should be finding more (HA) (*SU*) westerness, gondolin ego weapons at that dungeon depth maybe before you start finding the artifacts to help the difficulty procession. |
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#8 | |
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Angband Devteam member
Join Date: Apr 2007
Posts: 300
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* these characters dove fairly quickly, as they reached 2000' in ~160k and ~200k turns I'm a little confused as to how you're running out of money. What do you buy when you shop? By 1500', at least, I tended to make more money from the dungeon floor and drops than I could spend usefully in the shops. I couldn't kill everything, but groups of orcs and low-level humans would drop lots of gold. |
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#9 |
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Knight
Join Date: May 2007
Location: US
Age: 35
Posts: 554
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I bought a couple of scrolls of Aquirement that offered very weak ego's, that cost 30,000 was hoping for something better.
Now I went very steadily until DL 25 exploring 50 to 75% of each level, found very weak ego's only, killed most uniques up to that level and their drops where poor as well. Hoping for better equipment I went on down to DL30-35 very fast, for stat potions and artifacts. Normaly this is where you start finding artifacts, I found 1 only 1*sigh* gain 1 loose 1 stat potion, and maybe about 6 stat pots by DL41, and no good ego's again, tried to explore (Good) levels but way underpowered to hang around for long, ended up exploring WOR by CCW Phase Door, Teleport and that costs money, I constantly ran out of money because I was underpowered for the DL I was on, what I was hoping for to find a good drop on the floor somewhere to increase my survivability, Never happend, I could have survived longer but I grew aggravated with the weak drops, and over difficult enemies for a character who has had horrible luck in 500,000 game turns without even a good strong ego weapon to fight with. I'm a bit put off by 3.4 I feel it's stingy on item generation, and feels very bland, and desolate. and I don't like the default window configuration on start up it's annoying to change, I don't know how anybody can stand to play in a tiny window. Some things of note, what I call flavour is this, stuff that makes game interesting that have been removed: 1. Cursed Items: Why remove them? I loved Cloaks of enveloping, boots of stomping, vulnerability etc? These are interesting and dangerous finds, now everybody starts wielding stuff without worrying about it, because cursed items are gone. 2.Wands of Poloymorph- this did not work the first time for in 3.4, these are practically useless nowdays. Disappointing. 3. Shops sell weak items about all are average, their are some ego's but they are weak, I miss seeing cloaks of stealth and protection in the general store, slay brand weapons in weapons shop, resistance armour in the armory. Part of the struggle is to increase your characters stat's so any change to reduce character stat's on start up i'm not fond of. I think new players are going to be put off with 3.4 and quickly become aggravated with it, unless they get lucky,and find something in the dungeon to keep them playing. And consequently I'm a bit offended by people like Timo trying insinuate that I don't know how to play In some way, Dude I started playing this in 1988, and have beat this game about a dozen times before I new there was an angband forum. I just recently had a win with a human rogue, I have played all classes and even beat Sangband 3 times, I know how to play, I just might not enjoy playing your way. I did have fun playing 3.2 and somewhat less playing 3.3, and that's where I'm at now playing a no-artifact dwarven warrior, the drops where a little better in these versions, so for now that's where I'm staying. |
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#10 | |||||
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Angband Devteam member
Join Date: Apr 2007
Posts: 300
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