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Old June 17, 2012, 04:18   #81
Derakon
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Quote:
Originally Posted by myshkin View Post
I'm not sure what you mean here. Nick deliberately chose a character generated with the standard roller to make for a harder competition. Point-based generation hasn't gone anywhere in 3.4.
I believe the number of points available at start was slightly reduced (like, by 3 or something similar), but that'd be irrelevant if the comp character used the standard roller.
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Old June 17, 2012, 04:46   #82
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Quote:
Originally Posted by Derakon View Post
I believe the number of points available at start was slightly reduced (like, by 3 or something similar), but that'd be irrelevant if the comp character used the standard roller.
Ah, this is true. Still, it is quite possible to get multiple blows with a level-one warrior. Just not with the comp character.
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Old June 17, 2012, 10:47   #83
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Bwahahahaha
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Old June 17, 2012, 11:34   #84
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My most recent comp character has foiled you temporarily by finding a Rapier of Extra Attacks <+2> at 700'.
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Old June 17, 2012, 16:10   #85
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Mine has found a couple artifact weapons, which might end up being useful someday, but are both less powerful than almost any *ego* would be. Still running around with a rapier of venom.
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Old June 17, 2012, 20:24   #86
Elsairon
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Quote:
Originally Posted by Derakon View Post
Or add -HURT_FIRE to the Death Mold. I thought subtractive flags were already supported?
This I verified in monster.txt after noticing the red mold had no hurt fire listed in it's description. Seems like the -HURT_FIRE for the death mold is simply an oversight.
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Old June 18, 2012, 18:53   #87
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Originally Posted by Elsairon View Post
This I verified in monster.txt after noticing the red mold had no hurt fire listed in it's description. Seems like the -HURT_FIRE for the death mold is simply an oversight.
Ok, I'll fix this tonight.
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Old June 19, 2012, 14:15   #88
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I didn't report this yet, but since 3.3 or so, half of the messages don't start with a capitalized letter:
"You punch the village idiot. the village idiot drools on you."
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Old June 19, 2012, 22:32   #89
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I hit a weird bug: when I go to Fuel my lantern, one of the choices listed is my "Rod of Treasure Location (charging)" ?? If I select that choice, it adds about 50 turns of fuel to the lantern, and also immediately re-charges the rod. I've only seen this with Rods of Treasure Location, and only while they are charging.

With luck, a save file should be attached demonstrating the problem (although I have a history of screwing up file attachments).
Attached Files
File Type: zip 123.Fuel.bug.zip (8.6 KB, 67 views)
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Old June 19, 2012, 23:06   #90
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Originally Posted by bron View Post
I hit a weird bug: when I go to Fuel my lantern, one of the choices listed is my "Rod of Treasure Location (charging)" ?? If I select that choice, it adds about 50 turns of fuel to the lantern, and also immediately re-charges the rod. I've only seen this with Rods of Treasure Location, and only while they are charging.

With luck, a save file should be attached demonstrating the problem (although I have a history of screwing up file attachments).
Ooh, good catch. It turns out that this happens with Black Dragon Scale Mails as well, thanks to a bug in obj_can_refill(). I've created ticket #1661 and committed a fix; the next nightlies should behave properly.
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