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#11 | |
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Angband Devteam member
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./configure --enable-win --enable-sdl ; make but I have no idea whether that will work. I don't think main-win supports the -m switch, which would make it impossible to select the SDL display module.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#12 | |
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Swordsman
Join Date: Apr 2008
Posts: 452
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Quote:
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PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant! |
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#13 | |
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Angband Devteam member
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I think the way forward is to get Windows to support the -m option: as well as allowing Windows users to use the SDL version, it will also allow people to run stats and tests in Windows.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#14 | |
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Angband maintainer
Join Date: Apr 2007
Posts: 1,366
Donated: $40
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I'm still not adding it as an option... |
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#15 |
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Swordsman
Join Date: Apr 2008
Posts: 452
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My SDL client doesn't define WinMain. I'm using main.c for the entry point and main-sdl.c (which doesn't have main or Winmain defined) for the SDL port. The only thing to do is have a makefile that links c0x32.obj (console application) instead of c0w32.obj (Windows application). But yeah this means having two separate binaries for Win and SDL...
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PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant! |
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