|August 11, 2012, 08:27||#11|
Angband Devteam member
Join Date: Apr 2007
nic.funet.fi still has some of the various MacAngband releases available, including 1.0.
The other approach is to port 2.4.frog-knows gameplay to the modern UI. I know at least a couple people would very much appreciate having that work done.
|August 11, 2012, 18:19||#12|
Join Date: May 2007
So I made it down to about DL40, defeated Kavalax, many Ancient Dragons, and several uniques, was feeling pretty tough and then stormed in an ancient multi-hued dragon, who quickly breathed me into the nether world.....
Overall very fun will try to get deeper on next trip, Amnesia became very annoying as I had to constantly re-identify my equipment, If I had a magic class with identify it wouldn't be a problem, but for a warrior it was.
The game is harder in aspect of having to have inherent knowledge of game artifacts and ego's and having to sometimes look up spoiler files to figure out exactly what you have resistances for, but the game is easier in the aspect of no monster fear makes enemies easier to destroy without running away from you to heal. Monster Ai(Pathfinding) is easy to exploit. I think object generation feels very much like V 3.4 without curses. Modern Smart monsters in V 3.4 makes modern V in my opinion harder.
let me try this workaround...oh crap computer just went black
|Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)|
|Thread||Thread Starter||Forum||Replies||Last Post|
|Reviving Iso-Angband, an isometric view addon for Angband||Hajo||Development||110||May 4, 2013 22:05|
|So why Angband for you?||runequester||Vanilla||26||August 20, 2012 23:39|
|PC Angband 1.4||Malak Darkhunter||Vanilla||66||September 28, 2011 00:39|
|New to angband||Storm-Sky||Vanilla||7||September 26, 2011 23:31|
|Variant comparison (by my personal taste ;-)||PaulBlay||Variants||9||February 18, 2009 14:23|