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#21 |
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Prophet
Join Date: Dec 2009
Posts: 4,741
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Blows are given by 1 + ((finesse * balance) / 100). Since the hammer has only a .1 multiplier for its balance, you're never going to get very many blows with it. A warrior might get 1.8 or so but they certainly wouldn't reach 3.
However, the hammer does a lot more damage per blow than the weapons with better balances. |
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#22 | |
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Angband Devteam member
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Quote:
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"3.2 is way too easy. 3.3 is not much better, but it is a step to right direction." - Timo Pietila |
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#23 |
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Swordsman
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 403
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Sorry for reviving dead threads, but the issues here appear not to have been solved, if they need solving. I like the idea of throwing weapons(my latest Sil character was a throwing specialist) and agree that anyone should be able to use them, and that warriors should be better at it. I agreed with both sides a little in the mage getting relatively more benefit out of epic weapons than warriors. I have thought of a possible compromise that could be applied to throwing and melee weapons.
I haven't played v4, because of Sil, but maybe warriors should be able to get more out of their weapons than mages, that mages could only get 75% out of the modifiers, half-classes 100% and warriors 125%(in the case of throwing I would consider giving rogues 125% as well, along with or without warriors)? Maybe it would allow for mages still being able to use awesome weapons, but not quite as efficiently. |
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#24 |
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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Heh. You threw the book at him.
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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