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Old October 26, 2012, 04:01   #11
Derakon
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The 'n' key should be the "repeat last action" command in all ports.
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Old October 26, 2012, 04:47   #12
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Quote:
Originally Posted by Derakon View Post
The 'n' key should be the "repeat last action" command in all ports.
Roguelike keyset.
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Old October 26, 2012, 04:51   #13
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Ah, apologies -- I assume the "original" keyset unless otherwise mentioned.

You should be able to make a keymap that does the 'n' command when ' is hit. If you don't know how to make keymaps: Hit '=' to bring up the options screen; one of the options will bring up the keymaps screen. Create a new keymap, bind it to the ' key, and have its command be "n" (without the quotation marks, of course). Remember to save your keymaps once you're done so they'll still be around when you next load your character.
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Old October 26, 2012, 05:25   #14
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OK, I tried doing that, but n is not recognized as a valid command. (Binding ' to R works, binding it to n produces "Type '?' for help".)
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Old October 26, 2012, 08:46   #15
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In the 3.4.0 Cocoa port I got used to using the ' key to repeat the last action. In 3.4.1 it now targets the closest monster instead. Is there any way to get the old behaviour?
This is actually not a Cocoa-specific issue; I cleaned up some of the roguelike keyset keymappings and documentation, as there were a few cases where keys mapped to multiple commands, etc. I tried to pick replacement keys reasonably, but would be happy to hear arguments for alternate solutions. In this case, the default roguelike keypress for 'repeat last command' is control-V. (I do not remember why I picked that, other than that it was available.) You'll need to map ' to control-V, not to n.

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3.4.1 is now much much faster on Cocoa as well. Beam spells were slow to display in 3.4.0 for example, so was running.
I'm glad to hear it. You can thank mtadd for that find. Please let us know if you see any cases where windows don't get redrawn or refreshed properly.
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Old October 26, 2012, 09:00   #16
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Quote:
Originally Posted by silsor View Post
OK, I tried doing that, but n is not recognized as a valid command. (Binding ' to R works, binding it to n produces "Type '?' for help".)
As myshkin said, try binding it to ctrl-v.
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Old October 27, 2012, 02:41   #17
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Binding to ^v works great. I think I've found a couple bugs in the Cocoa port, should I start a new thread?

- The letter ü doesn't seem to display in any font, which messes up recall for Nümenorian uniques

- Opening the font selection dialog, then clicking the title bar of the font selection dialog to make it the active window, then clicking any font in the list crashes angband
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Old October 27, 2012, 09:38   #18
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Quote:
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Binding to ^v works great. I think I've found a couple bugs in the Cocoa port, should I start a new thread?
Here is fine. Thanks for the reports.

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- The letter ü doesn't seem to display in any font, which messes up recall for Nümenorian uniques

- Opening the font selection dialog, then clicking the title bar of the font selection dialog to make it the active window, then clicking any font in the list crashes angband
I can replicate both of these bugs. I'd normally file bugs in trac and post the links here, but the trac server is currently down. These should both be pretty straightforward fixes.
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Old October 31, 2012, 00:39   #19
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It's not just that letter, actually. Oddly, it seems that characters with special accents will appear in the monster's name, but not in the recall description. Example:

Eöl, the Dark Elf ('h') [(r)ecall, ESC]
A lord of the Teleri, E l is a mighty metalsmith...
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Old November 1, 2012, 15:24   #20
Mikko Lehtinen
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The download page here on oook still has 3.3.0 as the latest version.
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