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Old January 23, 2015, 12:48   #31
Timo Pietilš
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Quote:
Originally Posted by Magnate View Post
Good evening,

After two dormant years on the devteam I'm pleased to announce the release of Angband 3.5.1. This is a bugfix release for 3.5.0 and contains only the following changes:

Bug or feature?:

I had my boots of stability acid-ruined to [1,-1] and then I found Thror and switched to them. After some playing I noticed that those, now on inventory, boots were [1,-2]. I have no idea when that happened.

That should not be possible, unless there is some code that instead of destroying stuff from inventory just damages them.
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Old January 23, 2015, 14:47   #32
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Originally Posted by Timo Pietilš View Post
That should not be possible, unless there is some code that instead of destroying stuff from inventory just damages them.
I believe that was a change in 3.5 to encourage the feasibility of swap weapons.
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Old January 23, 2015, 15:09   #33
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Originally Posted by fizzix View Post
I believe that was a change in 3.5 to encourage the feasibility of swap weapons.
Wow cool!!!
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Old January 23, 2015, 15:28   #34
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Even so, that should be a bug -- items previously could not be damaged to the point that they had a negative net AC modifier.
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Old January 23, 2015, 17:30   #35
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Even so, that should be a bug -- items previously could not be damaged to the point that they had a negative net AC modifier.
Yeah, that part seemed a little odd.
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Old January 26, 2015, 12:15   #36
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I'm back to playing Angband after a few years off. Did quite well with my first half-troll warrior before trying to teleport away a one-shot monster who I hadn't noticed was sitting on top of a wall. Oh dear.

Anyway it all looks rather good, but I've noticed the sounds are completely wrong for me now (I always played with the same sound pack before it got added to the Vanilla release so something must have changed at some point).

Edit: Quick question about my current game, is there a way of walking into a trap without disarming it? And what does a strange rune do, does it teleport you or summon monsters? I'm stuck in a room surrounded by breeders with just this rune for company.

Last edited by TJS; January 26, 2015 at 12:47.
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Old January 26, 2015, 14:44   #37
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Edit: Quick question about my current game, is there a way of walking into a trap without disarming it? And what does a strange rune do, does it teleport you or summon monsters? I'm stuck in a room surrounded by breeders with just this rune for company.
I think that the '-' command will allow you to walk onto a trap. Can't remember which color of Strange Rune trap is summoning vs. teleport, though.
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Old January 26, 2015, 19:16   #38
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'W' allows you to Walk onto a trap.
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Old January 27, 2015, 09:09   #39
Timo Pietilš
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I think that the '-' command will allow you to walk onto a trap. Can't remember which color of Strange Rune trap is summoning vs. teleport, though.
IIRC teleport is orange and summon is (bright)blue.
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Old January 27, 2015, 21:09   #40
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[QUOTE=Magnate;97804]Good evening,

After two dormant years on the devteam I'm pleased to announce the release of Angband 3.5.1.

*doesn't even finish reading post*

*gasp*

*is knocked out by future gameplay experiences to be had with 3.5.1*
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