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Old July 29, 2010, 21:00   #1
ZenDragon
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Trolls and regen

I don't know if this has been covered before, I couldn't find it anywhere.

Does Regen stack if playing a half-troll and wearing an "regen
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Old July 29, 2010, 21:01   #2
Derakon
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No. Regeneration is either on or off; there are no degrees of strength for it.
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Old July 29, 2010, 21:22   #3
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Originally Posted by Derakon View Post
No. Regeneration is either on or off; there are no degrees of strength for it.
Yet.











(filler spoils effect)
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Old July 29, 2010, 21:24   #4
Derakon
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Oooh, can we split it into mana and HP regen too?
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Old July 29, 2010, 21:32   #5
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Oooh, can we split it into mana and HP regen too?
http://trac.rephial.org/ticket/1182
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Old July 29, 2010, 22:26   #6
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Well, here's a rough patch to split regen into HP and mana regen. There's three main problems I see with it:

* I had to push "impair mana regen" off of the character screen to make room for the new flag. No idea what the proper action is here, since there's quite literally no room for more flags. Add a second page with just one flag?
* It breaks savefile compatibility since the flags have been shuffled around (I used up TR2_XXX5 and TR2_XXX6 and created TR2_XXX1)
* object.txt, ego_item.txt, artifact.txt, and p_race.txt are all broken now because the REGEN flag is invalid, replaced by REGEN_HP and REGEN_MANA.

I've only done very rudimentary testing -- I switched all REGEN to REGEN_HP to fix the object file incompatibility, created a new amulet of "mental regeneration", rolled up a high-elven ranger, punted him to level 50, and generated both regen amulets. With bodily regeneration he gets ~4HP/round and 1SP/round, with mental regeneration he gets ~2HP/round and 2SP/round. A half-troll warrior gets ~5HP/round; a half-troll priest gets ~5HP/round and ~.66SP/round. I think half-troll priests just got a lot less viable.

The patch is based off of the downloadable 3.1.2v2 source from oook, not the nightly. Sorry. I should've thought about that before starting work...
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Old July 30, 2010, 06:53   #7
Pete Mack
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I have to say, but I hate the idea of two different regenerations.

What you are really doing is making warriors and Half-Trolls relatively weaker, apparently just to be mean. (Just what we need, another flag that half-trolls need to be other than useless for spell-casting, and is utterly useless for warriors, even though it increases the valuation of randarts.)

Edit:
To paraphrase somebody or other. I'll keep my single regen flag. You can keep the change.

Last edited by Pete Mack; July 30, 2010 at 06:58.
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Old July 30, 2010, 14:29   #8
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I have to say, but I hate the idea of two different regenerations.

What you are really doing is making warriors and Half-Trolls relatively weaker, apparently just to be mean. (Just what we need, another flag that half-trolls need to be other than useless for spell-casting, and is utterly useless for warriors, even though it increases the valuation of randarts.)

Edit:
To paraphrase somebody or other. I'll keep my single regen flag. You can keep the change.
Who is to say that half-trolls won't be given regen for both types?

I like the change and think it will make equipment/class/race choices even more interesting which has to be a good thing.
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Old July 30, 2010, 19:02   #9
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Who is to say that half-trolls won't be given regen for both types?
Care to place a wager? It sounds to me as if the reason this was introduced is that someone didn't think trolls should regen mana.

After all, 2 half-trolls listed in the top 50 mages on the angband ladder is far too many. Such a travesty needs to be addressed.

We should also give high-elf mages an extra boost to make sure the proportion never gets this close again.
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Old July 30, 2010, 20:15   #10
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If regen becomes cumulative then warriors could be given health regen and half-trolls extra regen on top of that. That would make up for the fact that warriors are missing out on SP regen.

Mind you I think that warriors should get some SP for prayers at high clvl and wisdom so they could benefit from that as well.
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