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Old November 27, 2018, 14:23   #81
Narry
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Oh dear... what have I unleashed?

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Old November 27, 2018, 19:30   #82
EpicMan
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Nick needs to put his foot down on this.

:-)
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Old November 27, 2018, 20:19   #83
Nick
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OK, that's enough.

Anyone who doesn't toe the line will get the boot.
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Old November 27, 2018, 21:01   #84
Pete Mack
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While we're at joke characters:

name:Head of Vecna
base: skeleton
color: y
level: 5
speed: 120
hit-points: 55
flags: UNIQUE
spell-freq: 1
spell: TRAPS | SLOW | CONFUSE | DARKNESS | SHRIEK |TERRIFY | BLINK
spell-power: 8
experience: 50
desc: A floating skull flickering with eldritch shadows.
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Old November 27, 2018, 21:20   #85
Voovus
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Quote:
Originally Posted by EpicMan View Post
Nick needs to put his foot down on this.
You mean create Nick's foot the druj (Unique)? I guess that's one way for our maintainer to achieve immortality...
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Old November 27, 2018, 22:13   #86
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Quote:
Originally Posted by Pete Mack View Post
While we're at joke characters:

name:Head of Vecna
base: skeleton
Needs the NO_MOVE tag, and also clearly should only be generated once Vecna himself has been destroyed.

Actually, given the lore of how liches work, having to destroy the individual parts of a lich once you've "killed" it the first time isn't that far-fetched.
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Old November 27, 2018, 22:40   #87
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Something with spell freq 1 & lacking No_move could be amusing though. It moves but only when you're not watching it
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Old November 27, 2018, 23:37   #88
Pete Mack
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Head of Vecna does not in fact come from Vecna (and is fairly low level):
http://www.blindpanic.com/humor/vecna.htm
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Old June 9, 2019, 06:51   #89
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Quote:
Originally Posted by Vivit View Post
If I repeatedly alternate between pressing 'p' for "previous roll" and 'r' for "new roll" (to keep an old roll and compare my new rolls to it) during standard roller character generation, the game eventually crashes, sometime after only a couple rolls. No error message is shown by default, but when I traced the process with gdb, gdb tells me that the program exited with SIGABRT because of corrupted memory or a double free.

Can anybody else reproduce this? This is in 4.1.3.
So I could never reliably reproduce this, but I did find some very poor behaviour in the character history editor which has now been fixed in development. If anyone notices this bug reoccurring, please let me know.
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Old June 11, 2019, 02:09   #90
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Quote:
Originally Posted by Nick View Post
So I could never reliably reproduce this, but I did find some very poor behaviour in the character history editor which has now been fixed in development. If anyone notices this bug reoccurring, please let me know.
Reading the description (SIGABRT because of corrupted memory or a double free), it seems the same bug fixed in the following change.
https://github.com/angband/angband/c...bdc0201a710a2a
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