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Old January 3, 2013, 18:35   #11
Scatha
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Originally Posted by debo View Post
The only thing I'm a bit sad about is the strength bonus rule to throwing weapons, as they were already sort of hard to justify keeping around and this is a teeny bit of a nerf.
This is an incidental nerf, but you can recover the old behaviour if you take Momentum.

(If necessary we can buff throwing weapons somehow in the future, but we'll leave that for now.)
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Old January 3, 2013, 18:52   #12
HugoTheGreat2011
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Quote:
Originally Posted by Scatha View Post
This is an incidental nerf, but you can recover the old behaviour if you take Momentum.

(If necessary we can buff throwing weapons somehow in the future, but we'll leave that for now.)
IMO, throwing weapons (throwing axes and Spears) and Throwing Mastery are *very* underrated and could use a major buff in future Sil releases for sure.

Just adding my two cents.
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Old January 3, 2013, 19:47   #13
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Are they underrated in the sense of being too weak, or in the sense that the groupthink tends to avoid using them? I seem to recall a post saying that they were very useful if you bothered to invest in them. The two have very different fixes: one requires changes to the game, the other to the players.
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Old January 3, 2013, 21:06   #14
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Originally Posted by HugoTheGreat2011 View Post
Did anyone realize that it has been 1 year (more or less) since Sil 1.0 had been released ?
Look up Born on this Day
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Old January 3, 2013, 21:40   #15
HugoTheGreat2011
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Look up Born on this Day
http://angband.oook.cz/forum/showthread.php?t=5216

^ This!

(Indeed Sil was born on this day [Jan 3rd] exactly 1 year ago!)
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Old January 3, 2013, 23:12   #16
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Yay for the new release!
The change list is quite cool.
It's kinda sad, though, that heavy weapons lost their utility -- it was an interesting choice to make with Stun and Knockback dependent on weight. It looks like in the new version a greatsword, in most cases, will be strictly inferior to a bastard sword -- even if you employ Charge.
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Old January 4, 2013, 00:16   #17
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Originally Posted by nryut View Post
Yay for the new release!
The change list is quite cool.
It's kinda sad, though, that heavy weapons lost their utility -- it was an interesting choice to make with Stun and Knockback dependent on weight. It looks like in the new version a greatsword, in most cases, will be strictly inferior to a bastard sword -- even if you employ Charge.
Actually, Mithril Greatswords are probably the best weapons for 'Momentum' characters.

Speaking of 'Stun' and how it's the least impressive Melee ability, I was a big fan of it. For some reason, I always thought it made monster attacks and defenses weaker.

Last edited by HugoTheGreat2011; January 4, 2013 at 01:28.
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Old January 4, 2013, 02:03   #18
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Personally, I liked Stun. When going for the Str pt from Melee, I always preferred it to Knock Back. Such a pain having to run after stuff.
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Old January 4, 2013, 03:42   #19
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Beautiful!

And I thought Christmas was over!
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Old January 4, 2013, 13:06   #20
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Note we're not claiming that Stun was bad. It was just not very interesting for the complexity. Actually most of us probably knew what it did, so had absorbed the complexity cost -- the benefit will be larger for new players.
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