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Old December 31, 2008, 09:17   #1
NeoWizard
Adept
 
Join Date: Dec 2008
Location: Sherbrooke, Quebec
Posts: 102
NeoWizard is on a distinguished road
C62-What should I look for?

I'm afraid of going any deeper. I see uniques I've never seen before. Should I have more speed, I probably should dive since its a competition. But am scared I wont last much longer at this pace.

Here's my current kit.

Code:
 
 [Angband 3.0.9b Character Dump]

 Name   Lucky II                                 Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR! 18/100  +2  +5 +11 18/280
 Race   Dwarf             Height     48   INT:  18/94  -3  -2  +0  18/44
 Class  Warrior           Weight    159   WIS:  18/99  +2  -2  +0  18/99
 Title  Hero              Status     43   DEX! 18/100  -2  +2  +6 18/160
 HP     937/937           Maximize    Y   CON! 18/100  +2  +2 +13 18/270
 SP     0/0                               CHR! 18/100  -3  -1  +0  18/60

 Level           43       Armor   [58,+132]     Saving Throw      Superb
 Cur Exp    2203610       Fight   (+37,+32)     Stealth              Bad
 Max Exp    2203610       Melee   (+44,+40)     Fighting       Legendary
 Adv Exp    2520000       Shoot   (+46,+14)     Shooting       Legendary
 MaxDepth   3050 ft       Blows      8/turn     Disarming         Superb
 Turns      1017635       Shots      2/turn     Magic Device      Superb
 Gold        244036       Infra       50 ft     Perception          Poor
 Burden   189.0 lbs       Speed           4     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.++... Blind:......+.....+
 Elec:......+.++... Confu:......+......
 Fire:..+.+.+.++... Sound:......+......
 Cold:......+.++... Shard:......++.....
 Pois:......+...... Nexus:......+......
 Fear:+........+.++ Nethr:......+......
 Lite:+.....+...... Chaos:......+......
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:+........+... Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:+..........+.
Invis:+....+...+... Blows:+............
FrAct:+.........+.. Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It usually provides light of radius 4.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Light Crossbow of Extra Shots (x3) (+9,+14) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Flames [+12]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
d) a Ring of Slaying (+6,+4)
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
f) The Star of Elendil {@A1!!}
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+15] {@A3!!}
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak of Protection [1,+19]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 12 Potions of Cure Critical Wounds
b) a Potion of Healing {=g}
c) a Potion of *Healing* {=g}
d) 9 Potions of Restore Life Levels
e) 3 Potions of Enlightenment
f) 11 Scrolls of Teleport Level
g) 3 Scrolls of Identify {@r5}
h) 8 Scrolls of Object Detection
i) 4 Rods of Trap Location {@z1!k!d!v!!}
j) 4 Rods of Door/Stair Location {@z2!!}
k) 3 Rods of Recall {@z5!*!!}
   It cannot be harmed by electricity.  
l) 5 Rods of Illumination {@z4!k!d!v!!}
m) 4 Rods of Teleport Other {@z0!k!d!v!!}
n) 2 Rods of Disarming {@z6!k!d!v!!}
o) 5 Rods of Light {@z3}
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
q) a Cloak of the Magi [1,+11] (+1)
   It increases your intelligence by 1.  It increases your stealth by
   1.  It sustains your intelligence.  It cannot be harmed by acid.  It
   might have hidden powers.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {@w1!k!d!v 1850}
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
s) a Gnomish Shovel of Digging (1d2) (+7,+6) (+4)
   It increases your tunneling by 4.  It is branded with acid.  
t) 17 Bolts of Flame (1d5) (+7,+9) {@f0=g}
   It is branded with fire.  It cannot be harmed by fire.  
u) 21 Seeker Bolts of Venom (4d5) (+12,+9) {@f0=g}
   It is branded with poison.  


  [Home Inventory]

a) 14 Potions of Speed {=g}
b) 28 Potions of Cure Critical Wounds
c) a Potion of *Healing* {=g}
d) 12 Potions of Restore Life Levels
e) 41 Scrolls of Teleport Level
f) 79 Scrolls of Identify {@r5}
g) 82 Scrolls of Identify {@r5}
h) a Scroll of *Remove Curse*
i) a Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
j) a Ring of Ice [+13]
   It provides resistance to cold.  It activates for cold resistance
   (20+d20 turns) and cold ball (75) every 50+d50 turns.  It cannot be
   harmed by cold.  
k) a Ring of Resist Poison
   It provides resistance to poison.  
l) a Ring of Free Action
   It grants you immunity to paralysis.  
m) a Ring of See Invisible
   It grants you the ability to see invisible things.  
n) an Amulet of ESP (+6)
   It increases your searching by 6.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
o) an Amulet of Resistance
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
p) The Phial of Galadriel
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
q) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
r) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides
   resistance to fire.  It is blessed by the gods.  It cannot be harmed
   by the elements.  
s) The Dagger of Rilia (2d4) (+5,+5)
   It slays orcs.  It is branded with poison.  It provides resistance
   to poison and disenchantment.  It activates for stinking cloud (12)
   every 4+d4 turns.  It cannot be harmed by the elements.  
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed
   by the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old December 31, 2008, 20:21   #2
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,382
Donated: $40
Pete Mack is on a distinguished road
Yes, you need more speed, but the way to get it is to go to dl 70, where elemental wyrms can drop them, or to dl 75 where they are extremely common. Until then, rely on evasion (detection, ESP, stealth) to avoid the really scary monsters
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