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Old August 1, 2010, 00:21   #31
buzzkill
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4x food consumption rates. Eliminate (or nerf) the spell. Don't guarantee food will be sold in town. Don't allow it to be stored in the home (except for mushrooms).
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Old August 1, 2010, 02:10   #32
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Buzzkill: that'd be fine if we wanted starvation to be a serious threat. I'm not convinced we are. What does it add to the game?
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Old August 1, 2010, 03:05   #33
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Quote:
Originally Posted by Derakon View Post
Buzzkill: that'd be fine if we wanted starvation to be a serious threat. I'm not convinced we are. What does it add to the game?
It adds to ironman warrior games. That's about it. With a town, starvation is just an annoyance.
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Old August 1, 2010, 10:00   #34
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No, it does not. The problem is not lack of food. The problem is that a warrior devotes a slot to it, and no one else does.

If you want to keep hunger in the game, at an absolute minimum make satisfy hunger a priest-only spell. Let the mage casters enjoy the fun of devoting a slot to food just like warriors.
Well thats not exactly true either. The magicky classes devote 1/(however many spells there are in a spell book) slots. So maybe if the spell was moved to a book which users normally left out they might have to carry that book just for the food spell effectively making them use up a slot.
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Old August 1, 2010, 11:27   #35
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Well thats not exactly true either. The magicky classes devote 1/(however many spells there are in a spell book) slots. So maybe if the spell was moved to a book which users normally left out they might have to carry that book just for the food spell effectively making them use up a slot.
Warriors tend to eat in town until they're full and then recall when they're hungry again so they don't really need a slot for it either.

In this case though food isn't doing what it was (presumably) designed for ie making the player move through the levels faster. Instead it means the player needs to recall to town to stock up for food and while they are there they may as well stock up on other stuff like arrows and phase door.

Food probably needs a bit of a rethink, but I think it would probably be difficult to make it interesting without introducing daft eating mini-games like in Nethack.
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Old August 1, 2010, 18:03   #36
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Warriors tend to eat in town until they're full and then recall when they're hungry again so they don't really need a slot for it either.
That may be how you play, but it's not how I do. My dungeon dives are too long and my characters tend to get hungry too fast for this to be practical.

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Food probably needs a bit of a rethink, but I think it would probably be difficult to make it interesting without introducing daft eating mini-games like in Nethack.
That's why I like the suggestion of just removing it outright.
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Old August 1, 2010, 18:52   #37
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Removing it would streamline the game ... Dunno though, I sometimes (heck often) forget to eat in the endgame, plowing through things so fast I think most of my chars at some point faint. Sometimes while fighting. =P Never lost a char to it so far but heh, might happen. Yes, even caster classes sometimes, until I re-learn the muscle memory to cast satisfy hunger at some key spellcasting routines like buffing/detecting/resting or something.

Of course, sometimes streamlining can take away elements of gameplay. But is hunger one of good gameplay elements? Maybe? Maybe not? Worthy a discussion of its own I think.
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Old August 2, 2010, 04:12   #38
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Buzzkill: that'd be fine if we wanted starvation to be a serious threat. I'm not convinced we are. What does it add to the game?
A better question is why keep hunger at all?

OK, without it being a serious, of even a novel threat, why have it. I was trying to come up with a way to make hunger interesting. If it's going to be neither interesting or threatening, then just eliminate it from the game. Change the green glutton ghost into something else and be done with it. I wasn't even considering ironman when formulating this idea, and I stand by it (actual multiplier subject to tweaking).
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Old August 3, 2010, 00:22   #39
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How about this:

@ must consume food in order to (R)est. Replace satisfy hunger with a Peaceful Rest spell and move it up to a more expensive book.

Resting without food causes Con damage, maybe.

I feel like this might penalize spellcasters more significantly than warriors, as warriors only need to keep HP up, and won't be resting to restore SP. But maybe that's a good thing...
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Old August 3, 2010, 00:40   #40
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The problem there is that resting is simply waiting in place for several turns in a row. You can get the same effect by hitting '5' a bunch of times, or by patrolling a wall, etc. In order to make resting a separate meaningful action, you'd have to do something like disable or greatly reduce natural regeneration when not resting, which would have many players up in arms...
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