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Old May 17, 2015, 20:12   #151
wobbly
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For destroying cursed non-egos & keeping cursed egos/artifacts is this the correct syntax?:
!cursed average common weapons

Last edited by wobbly; May 17, 2015 at 20:19.
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Old May 19, 2015, 17:50   #152
chris
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Quote:
Originally Posted by wobbly View Post
For destroying cursed non-egos & keeping cursed egos/artifacts is this the correct syntax?:
!cursed average common weapons
How about "!cursed nameless common weapons"?

I didn't test this out though. The source is in autopick.c line 1051 (is_autopick_aux ... see around line 1341 for FLG_AVERAGE processing, which seems to not apply to cursed items).
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Old May 29, 2015, 15:26   #153
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Couple of dumb questions.

- What does the Necromancer "Black Cloak" spell do?
(Necromancers are fun, every level starts with cautious summon and teleport until I get something which can make a few corpses - trusty Mongbat - and then the cascading corpses begin...)

- Is it possible to raise the corpses of uniques? What about other "talking monsters" (like orc captains)? So far had no luck with this.

- Not sure if it's just me, but most times I recall to Camelot I get a small level. I know Camelot seems to have more of them than other dungeons, but I notice this a lot.

Edit: OK, I have managed some orc captains now (CL25), still no uniques. Its fun, feels like the summoner from tome2.

Last edited by budswell; June 1, 2015 at 13:59.
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Old June 5, 2015, 21:54   #154
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I've got a tame rock giant I was following & in the middle of him fighting a plasma vortex the ceiling started collapsing on me. Detect shows nothing else around. Is that just him digging up to much of the level?

Edit: Hit to shatter. Didn't notice that
Edit: Damn thing is more dangerous as an ally then my enemies

Last edited by wobbly; June 5, 2015 at 22:06.
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Old June 11, 2015, 16:11   #155
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"Black Cloak" raises stealth.

Not all dungeons have small levels, ex. orc caves seem to ignore this setting completely (if you don't like/like small levels you can always disable or force them on, for dungeons that support them).
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Old June 12, 2015, 00:39   #156
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Quote:
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"Black Cloak" raises stealth.

Not all dungeons have small levels, ex. orc caves seem to ignore this setting completely (if you don't like/like small levels you can always disable or force them on, for dungeons that support them).
Dragon's lair and Mt Olympus are like that, AFAIK.
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Old June 12, 2015, 10:01   #157
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I'm playing a magic-eater and suddenly my spell/device recharge times have dramatically increased. For example, frost bolts used to recharge 1 charge per 4 turns. Now it takes 19 turns per charge, which is the longest possible time for frost bolts I think. Same for all other device spells. Does anyone know what could cause this? The only thing I can possibly think of is a bug with !newlife, even this is far-fetched.

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Old June 12, 2015, 15:39   #158
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Quote:
Originally Posted by Wahaha View Post
I'm playing a magic-eater and suddenly my spell/device recharge times have dramatically increased. For example, frost bolts used to recharge 1 charge per 4 turns. Now it takes 19 turns per charge, which is the longest possible time for frost bolts I think. Same for all other device spells. Does anyone know what could cause this? The only thing I can possibly think of is a bug with !newlife, even this is far-fetched.
Recharge times are given in normal-speed turns, so if you've found sources of permanent speed, then subjectively your items will recharge more slowly.
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Old June 12, 2015, 21:52   #159
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The recharge times, in normal turns, went from 4 to 19 and similarly quintupled for other spells. It's not related to speed, but thanks for attempting an explanation at least. I ate some wands of frostbolts and now it's down to 1 charge per 14 turns. Looks like I can get it back to 4 by eating approximately the same amount of wands I had to eat to get it to 4 the first time. Even if I can fix frostbolts I can't easily fix the other spells because they're a lot rarer, pretty annoying situation.

Last edited by Wahaha; June 12, 2015 at 22:03.
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Old June 12, 2015, 22:15   #160
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Originally Posted by Wahaha View Post
...
Hey man! Oh, wait, that's "Waha", isn't it?
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