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Old December 31, 2015, 23:47   #211
krazyhades
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Quote:
Originally Posted by Exo View Post
Quick question: since staves/rods/wands can get cursed now, is there a way to uncurse them? I tried scrolls of remove curse and *curse* but neither work.
I think they cannot become cursed, they're generated either cursed or not, and don't change from that. A cursed rod has a chance of exploding when used.
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Old January 3, 2016, 13:57   #212
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Well thats a shame. Being able to uncurse usable items should probably be put into the game.
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Old January 3, 2016, 23:52   #213
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^ Cursed magical devices is one of...ahem....the balancing surprises, imo
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Old March 15, 2016, 15:52   #214
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So I have a ring of the dwarves which says
Quote:
It is Permanently Cursed.
Does that mean I'm stuck with it for the rest of the game? Any super special uncurse? (*Remove Curse*) scroll did not work. Playing 4.0.1.

I was doing the wield then uncurse with {awful} items for cash as I wasn't at the stage where cash was no longer an issue. Don't think I'll be doing that again...
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Old March 15, 2016, 15:55   #215
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Originally Posted by budswell View Post
So I have a ring of the dwarves which says

Does that mean I'm stuck with it for the rest of the game? Any super special uncurse? (*Remove Curse*) scroll did not work. Playing 4.0.1.

I was doing the wield then uncurse with {awful} items for cash as I wasn't at the stage where cash was no longer an issue. Don't think I'll be doing that again...
Scrolls of Mundanity will blast an item back to its base type, removing the curse in the process. (This basically destroys the item.)

You can find a stack of these early as a prize in the Telmora arena fights. They're pretty rare otherwise, it seems.
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Old March 16, 2016, 00:22   #216
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Wow, this ring is terrible. It PERMANENTLY drains experience. As in the Max Exp is also drained, so Restore Live levels has no effect. Basically a garaunteed slow death. Booo.

I'll go try this arena thing you mentioned. Although be the time I walk there I don't know what level I'll be, already down from 21 to 17.

Edit: Well did the arena up to a stone Giant and lost. So it seems daying in the arena doesn't count. But he won't let me back in. Is there a timeout, or have I done my dash there. No scrolls so far, only drops were potions of speed and a rod of detect traps.

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Old March 16, 2016, 00:43   #217
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Drain exp usually is slow enough that killing monsters will easily stay ahead. I'm surprised it is bad enough that you notice it anywhere but wilderness travel.
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Old March 16, 2016, 03:22   #218
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Nope, after the arena I was down to lev 15.
Recalled to Dungeon (orc caves). By the time I died I was Lev 8. Dump here:
http://angband.oook.cz/ladder-show.php?id=18881
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Old March 16, 2016, 03:57   #219
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Quote:
Originally Posted by Pete Mack View Post
Drain exp usually is slow enough that killing monsters will easily stay ahead. I'm surprised it is bad enough that you notice it anywhere but wilderness travel.
This isn't true in poschengband. It's a constantly ticking clock that will drain a ton of xp if you're not staying ahead of it. It's not like XP drain in vanilla. (restore life doesn't fix it, and hold life doesn't help.) I'm not sure but I think the mechanic and the severity changed again in 4.0.x?
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Old March 16, 2016, 03:59   #220
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Originally Posted by budswell View Post
Nope, after the arena I was down to lev 15.
Recalled to Dungeon (orc caves). By the time I died I was Lev 8. Dump here:
http://angband.oook.cz/ladder-show.php?id=18881
You were pretty much screwed. When you lose in the arena you can't go back. I think you learned the hard way not to wield {awful} things before IDing them.

*identify* makes this pretty terrible in the early game, which is why I play a version where it doesn't exist. However, the vast majority of {awful} things are never going to be worth wielding.
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