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Old March 16, 2016, 05:33   #221
Nick
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Quote:
Originally Posted by debo View Post
This isn't true in poschengband. It's a constantly ticking clock that will drain a ton of xp if you're not staying ahead of it. It's not like XP drain in vanilla. (restore life doesn't fix it, and hold life doesn't help.) I'm not sure but I think the mechanic and the severity changed again in 4.0.x?
Nothing changed in 4.0.x. I spent 18 months deliberately achieving nothing.
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Old March 16, 2016, 07:36   #222
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Quote:
Originally Posted by debo View Post
This isn't true in poschengband. It's a constantly ticking clock that will drain a ton of xp if you're not staying ahead of it. It's not like XP drain in vanilla. (restore life doesn't fix it, and hold life doesn't help.) I'm not sure but I think the mechanic and the severity changed again in 4.0.x?
Depends. If it's perma-cursed (like that one was) yes. If not, I use Nazgul rings quite regularly & just remove them for town & wilderness. You'd want to be above clvl 15 to start with though, otherwise you can't kill hard enough targets fast enough.
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Old March 16, 2016, 10:29   #223
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Thanks for the tips above. My own fault...

New question.
I have a Staff of Detect traps, and it appears to be auto casting when I reach the edge of the detect traps boundary. In 3.4.x this did not happen (although then I always had rods, not staves to detect traps).
Is this normal? Is there an option to turn it off? I like the warning because I usually do traps, doors, and monsters each time.
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Old March 16, 2016, 11:40   #224
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Quote:
Originally Posted by Nick View Post
Nothing changed in 4.0.x. I spent 18 months deliberately achieving nothing.
I meant poscheng 4.0.x. Unlike some slovenly maintainers, chris actually achieves things with his major releases.
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Old March 16, 2016, 11:41   #225
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Originally Posted by wobbly View Post
Depends. If it's perma-cursed (like that one was) yes. If not, I use Nazgul rings quite regularly & just remove them for town & wilderness. You'd want to be above clvl 15 to start with though, otherwise you can't kill hard enough targets fast enough.
Yeah, I meant if you can't take it off.
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Old March 16, 2016, 11:42   #226
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Originally Posted by budswell View Post
Thanks for the tips above. My own fault...

New question.
I have a Staff of Detect traps, and it appears to be auto casting when I reach the edge of the detect traps boundary. In 3.4.x this did not happen (although then I always had rods, not staves to detect traps).
Is this normal? Is there an option to turn it off? I like the warning because I usually do traps, doors, and monsters each time.
This is new. I don't remember when it kicked in, but I do like it. It only works if you're running when you hit the detection boundary, iirc. I don't know if there's an option to turn it off.
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Old March 16, 2016, 11:55   #227
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Originally Posted by debo View Post
I meant poscheng 4.0.x. Unlike some slovenly maintainers, chris actually achieves things with his major releases.
That makes more sense, thanks for explaining.
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Old May 2, 2016, 12:32   #228
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Hi,
Just wondering what "blessed" weapons do?
What about "blessed" amulets?
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Old May 2, 2016, 12:55   #229
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Originally Posted by budswell View Post
Hi,
Just wondering what "blessed" weapons do?
What about "blessed" amulets?
Blessed weapons are useable without penalty by a priest -- this class normally can't use edged weapons for silly D&D reasons (this is also in vanilla.)

I think blessed amulets are just an ego, no? I'm not actually sure what that does if it's a flag.
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Old May 2, 2016, 14:56   #230
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I think blessed amulets might be curse proof, at least I've never seen a curse land on one. Pretty sure that's about it.
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