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Old March 16, 2010, 01:35   #1
awldune
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Any way to persist squelch settings for new chars?

Is there any way in 3.12 to keep your squelch settings after dying? I would like certain objects such as spikes, scrolls of darkness, etc to always be squelched without having to reset the squelch options.

This is separate from "automatically squelch worthless" option which seems to apply to shards of pottery and that sort of truly worthless object.

In NPP, you can opt to keep your squelch settings, or load squelch settings from a file. However, in NPP squelch settings are in a .squ file rather than in the savefile.
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Old March 16, 2010, 02:21   #2
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You could always edit the objects.txt and make these items worthless by changing their price to 0.
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Old March 16, 2010, 15:29   #3
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They seem to already have a price of 0, though. At least, the "bad scrolls" do.
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Old March 16, 2010, 15:40   #4
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Maybe my squelch_worthless isn't working. I thought earlier that it wasn't, but then I decided it must be because I haven't been seeing any bones/shards/etc.

I'll try to make a new .prf as suggested in another thread and see if that helps.
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Old March 16, 2010, 17:04   #5
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Quote:
Originally Posted by awldune View Post
Maybe my squelch_worthless isn't working. I thought earlier that it wasn't, but then I decided it must be because I haven't been seeing any bones/shards/etc.

I'll try to make a new .prf as suggested in another thread and see if that helps.
That way lies madness. If you save the squelch to a prf, you can never change them again, because the prf gets read every time you start up, overwriting any changes you have made since you created the prf file.

I suppose if you are extra careful to rename or delete the prf immediately after you use it the first time you might be OK. But that isn't worth it IMO.
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Old March 16, 2010, 17:29   #6
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Originally Posted by PowerDiver View Post
That way lies madness. If you save the squelch to a prf, you can never change them again, because the prf gets read every time you start up, overwriting any changes you have made since you created the prf file.
I was talking about my squelch_worthless option. I dumped options to pref file in the past.
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Old March 16, 2010, 17:43   #7
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Do you have hide squelchable turned on? If you don't, you'll still see stuff that's squelched.
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Old March 16, 2010, 18:17   #8
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Squelch seems to work fine for objects that I set squelch for. E.g., if I find a potion of blindness and say to squelch that type, then they are squelched properly in the future.

But I think if my squelch_worthless were working I shouldn't see scrolls of darkness, scrolls of aggravate monster, etc.

There was an earlier thread about squelch_worthless not working.

I think when I fix that buzzkill's suggestion should work for me.
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Old March 16, 2010, 19:03   #9
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I believe that in V, "Squelch Worthless" works for new character files, but subsequent characters generated from that file have the option not working (even though it says it's switched on). Unless they have fixed it in the last couple weeks.


edit: Here is the link to the other thread
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Old March 16, 2010, 19:35   #10
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Quote:
Originally Posted by Zikke View Post
I believe that in V, "Squelch Worthless" works for new character files, but subsequent characters generated from that file have the option not working (even though it says it's switched on). Unless they have fixed it in the last couple weeks.


edit: Here is the link to the other thread
But actually, the inability to customise your "always squelch" settings (i.e. stuff you want squelched for every character) is part of the brokenness of pref files. As soon as I get 3.1.2v2 into Debian, I promise to fix it. Any year now.
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