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Old January 13, 2020, 01:07   #281
Pete Mack
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Feature requesrt: get rid of level limit on branded weapons. I recently started a game in an older version that has no level limits on ego items, and found a lightning brand MoD. It's no good as an endgame weapon, but it still cuts a wide swath through everything except the bosses: 660 damage against almost everything. But in more recent versions, branded weapons top out before the MoD appears natively, so the combination is almost impossible. It'd also be a step towards solving the problem where deep GCVs only have endgame-quality ego items, which turns great items into the commonplace.
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Old January 14, 2020, 15:29   #282
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Question about Ainur rework: why removing Arien and Radagast?
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Old January 14, 2020, 20:57   #283
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Question about Ainur rework: why removing Arien and Radagast?
Because they were basically good Tolkienien characters - it would feel like fighting Beren or Gandalf. I originally removed Ossė for the same reason, but was persuaded that he was sufficiently ambiguous to go back.
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Old January 14, 2020, 22:25   #284
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Mandos (as a replacement for Azriel) remains my preferred one. Azriel was seriously scary.
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Old January 14, 2020, 22:46   #285
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White Wraiths seem to be very undervalued for XP. I detected one next to an Emperor Wight, which gives 4x the XP despite being very similar.
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Old January 14, 2020, 23:35   #286
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I absolutely LOVE playing as a mage in 4.2.0. The mana management is so much more interesting! I love how I can hold mana in magical devices. The ability to recharge magical devices has made them such a huge part of the game for me. The offense spells are so much more logical, one element is missile-shaped, one is cone-shaped, one is bolt-shaped, one is ball-shaped.
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Old January 15, 2020, 00:57   #287
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Can you miss with a ranged weapon and not wake up an enemy, but if you miss with a melee weapon they wake?
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Old January 15, 2020, 01:10   #288
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Can you miss with a ranged weapon and not wake up an enemy, but if you miss with a melee weapon they wake?
Correct. An attempt at melee explicitly wakes the monster, but a monster hit by a missile is only woken if the missile hits.
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Old January 15, 2020, 04:40   #289
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Just started back up again after a bit of a break and digging this version a lot. Thanks
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Old Today, 01:40   #290
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There is a new stat I am not familiar with. Damage Reduction +5 was on a pc of armor i found. Not sure how this translates?!
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