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Old December 18, 2019, 19:02   #21
Ingwe Ingweron
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Quote:
Originally Posted by Sky View Post
... what you would actually see is just

2 mysterious potions
1 mysterious potion
6 mysterious scrolls
2 mysterious scrolls

etc..
there is no need to use flavours to differentiate items if they have not been identified - your only marker is how many you have (so if you are at Dl5 and you got

16 mysterious potions
8 mysterious scrolls
.....
I disagree slightly. Every unid type potion or scroll shouldn't stack with every other unid potion or scroll. There should still be differentiation of the items in the pack, not just every potion being one homogeneous group of "mysterious".
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Old December 18, 2019, 20:11   #22
fph
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Quote:
Originally Posted by Sky View Post
2 mysterious potions
1 mysterious potion
6 mysterious scrolls
2 mysterious scrolls

etc..
there is no need to use flavours to differentiate items if they have not been identified - your only marker is how many you have (so if you are at Dl5 and you got

16 mysterious potions
8 mysterious scrolls

you know they are !CLW and ?Light, just because of how common they are. But you do not need to know the difference between
a mysterious scroll, and
a mysterious scroll

because there is no way the flavour could have relevance in your decision to pick either for ID-by-use.
I'm not sure I get your point. You seem to support this "mysterious potion" idea, but in your post you point out what is (in my view) actually an argument for the opposite. More in detail: suppose I see an un-identified potion inside a monster pit. If I can see flavours, I can tell immediately that it is the same potion as the 16 mysterious potions in my inventory, and hence that it is not going to be worth my time clearing the pit. If I can just read "mysterious potions", I am in the clear.

(Note that runes work like "mysterious properties" in their current implementation: there is no way to know if a rune is the same one as my unidentified amulet which I am pretty sure it's Resist Acid).
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Last edited by fph; December 18, 2019 at 21:13.
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Old December 18, 2019, 23:12   #23
Sky
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they would not stack.

the "problem" is that "a gloopy green potion" has the icon of a green potion. a "speckled gold potion" has a speckled gold icon. this doesnt happen with scrolls.

so we would need a system where if you have extended flavours showing, the potions would have a {flavour} which does not match the current icon.

So you'd have

X potions of {abda sedabda}
Y potions of {nabeda madeda}
etc..
and once identified they would become
X {gloopy green} potions of Heal
Y {coagulated crimson} potions of Berserk Rage

if you simplify this, you would have
X unidentified potions <- DOES NOT STACK
Y unidentified potions <- DOES NOT STACK

they would have the extended flavours hidden so you wouldnt see them. They would also all have a identical gray icon. Once identified, they would be matched to the correct icon, which can then be persistent over different games.
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Old December 19, 2019, 15:28   #24
Ingwe Ingweron
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Quote:
Originally Posted by Sky View Post
they would not stack.

the "problem" is that "a gloopy green potion" has the icon of a green potion. a "speckled gold potion" has a speckled gold icon. this doesnt happen with scrolls.

so we would need a system where if you have extended flavours showing, the potions would have a {flavour} which does not match the current icon.
I think I see where you're going with this now. It makes some sense to me. Although, I wouldn't remove some flavor entirely. Having everything be "mysterious" is just too generic to me. Certainly have the icon be grey until identified, then have it be an appropriate color. As an earlier post suggested, the unidentified flavor could instead of being gloopy green or speckled gold, just gloopy or speckled, or some other words without color could be used.
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― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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Old December 25, 2019, 18:21   #25
mrfy
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I like the current method of having potions of various colors appear as their colored character. Going to a generic "unidentified" potion for the ones not discovered yet is removing flavor from the game.
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