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Old January 15, 2016, 06:44   #111
mewmew
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haven't played for a while, reading the forum it seems the balance was seriously broken with this resistances nerf (what, as if that 'gather a gazillion of resistances not to be one-shot' game wasn't hard already) and with the seeming abundance of accidental permanent race changes (as if stat swapping wasn't bad already)...

well, i have an unfinished character in ~3.4 and can always stick to that version too
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Old January 15, 2016, 13:26   #112
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I've played a few characters reasonably far and I haven't noticed that the resistance thing was that big a change. I haven't been hit by a cyberdemon rocket yet, either
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Old January 15, 2016, 13:29   #113
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Take a stroll to the Glass castle and tell me how much those Ethereal dragons hurt
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Old January 15, 2016, 13:43   #114
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I quite like the resistance changes. Some things are more dangerous, yesh but long term you have to deal with things like black reavers that will mana storm you anyway & uniques with psycho-spear.
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Old January 15, 2016, 20:31   #115
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I'm miffed that magic resistance no longer applies to breaths. So golems are now as vulnerable to breathers as any other character.
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Old January 15, 2016, 21:44   #116
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Quote:
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I'm miffed that magic resistance no longer applies to breaths. So golems are now as vulnerable to breathers as any other character.
I am surprised about this too. So this effectively makes the Spellwarp Automaton form not as magic-resistant anymore?
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Old January 16, 2016, 14:05   #117
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I am surprised about this too. So this effectively makes the Spellwarp Automaton form not as magic-resistant anymore?
I think so. I can't think of any pieces of equipment that can cover that gap. It's time to start stacking health.
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Old January 17, 2016, 01:25   #118
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Shield master activates don't seem all that useful. Desperation is plain inferior to healing potions. Sanctuary seems far too situation, and only seems useful for delving into a mass of enemies (that don't have dispel magic or psycho spear) to retrieve an artifact.

Some more shield-based abilities like parrying and riposting would be nice.
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Old January 18, 2016, 06:07   #119
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The default settings in the mogiminator for a red-mage mark every realm's 1st book as @ma which doesn't really work so well.
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Old January 19, 2016, 01:52   #120
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A lot of stuff...

Man I don't understand survivability in this game at all.

Just a bit of background my best char was a level 33 monk who died post-boss in lonely mountain on floor 40 while farming... because I'm dumb. I'm still working on my strategies and improving but it seems so hard to survive.

Base hp feels so low in comparison to damage taken. It's fine if there are 1-2 mobs but as soon as a pack of anything attacks you then you need to teleport away. And well, I do mean that for the mid-tier monsters that start showing up in areas level 40+ and do 50 dmg, or more, a hit/breath/spell/etc. Potions of critical healing become useless way too fast so there is 0 chance of outhealing any damage and potions of healing are gated by RNG so good luck with that. You pretty much need to have a heal from your class or be able to kill everything super fast (Berserker) to have any chance.

I've tried to make mage work so many times and I can get a mage to level 20+ in the wilderness. But as soon I as I take that mage into stronghold (like seriously) I die before I can complete it. Teleporting away works well for a while until you teleport into a pack of mobs and die before you can even make a move. Also, any fast mob that you can't kill fast is a nightmare. I just can't fathom how to make mage work, even after trying so many builds. And fighting against a monster that summons other monsters? Yeah that's impossible. :|

I saw the change to resistances on breaths so I tried to take up demigod evasion to be able to better handle hounds and dragons in the mid-game. But the breaths are still having their effects! From a logical standpoint I don't get how I'm dodging these breaths and then my flasks are getting broken from earth hound shards, or teleported from nexus breath, etc. Is that a bug?

Are monk skills bugged to show up at the wrong levels? Like, my monk didn't get any of his 'low level' skills until he already had genbu stance at level 25+.

Just some thoughts I've had for a while now while playing the game pretty hardcore this past week. Hopefully I can beat this game at least once if I ever get a tier three book other than Harps of Rivendale to drop. I'm going to keep playing monk and try out ninja some more since those seem to be the only viable classes right now, at least from my perspective.
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