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#31 | |
Scout
Join Date: Dec 2008
Posts: 29
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Glad the key mapping is working for you. |
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#32 |
Adept
Join Date: Jun 2008
Location: Chicago
Posts: 105
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Feature request for Angdroid.
In Vanilla Angband for Windows you get to choose which save file to load. Can you implement that functionality? Its useful for swapping to an alt character if you want a magic using break from you main warrior without having to use a pc to manually copy and rename save files. Thomas Price Aka the Bookworm |
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#33 | |
Scout
Join Date: Dec 2008
Posts: 29
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That feature is already implemented. In preferences tap "Game Profile", tap menu, tap "New Profile". Type a descriptive name, tap OK. Tap the descriptive name you just created to make the profile active. Now tap "Selected variant" to choose the game to run with the profile. Note that the Game section in Preferences sticks to the selected profile. To quickly switch profiles in the future, just tap "Game Profile". Last edited by retrobits; February 28, 2011 at 20:04. |
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#34 |
Adept
Join Date: Mar 2009
Posts: 140
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Congrats on what you have put together so far. I tried the 3.08 version on my phone but had no joy with it due to a lack of keyboard, but the latest release works fine.
I am playing the 3.1.2v2.5 version on a Desire HD and find the lack of Esc key on the main keyboard mildly annoying. Is it possible to somehow massage the keyboard to include the Esc key? Makes dealing with shops and lists a lot easier. Cheers, GT |
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#35 |
Scout
Join Date: Dec 2008
Posts: 29
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Thanks GT.
First off, esc by default is mapped to your hardware back key, but maybe you know that already. That being said, I could change * to esc, possibly switch back to * on shift. Maybe an extra top row of keys could be added... but that would shrink the viewable area. |
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#36 |
Adept
Join Date: Mar 2009
Posts: 140
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Thanks for the info, and no I hadn't worked out the hardware back key did the job.
Makes changes to the keyboard irrelevant now ![]() Thanks. Back to diving. |
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#37 |
Scout
Join Date: Dec 2008
Posts: 29
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Android Nightly
Angband development is very active at the moment. We thought it would be good to produce a nightly Android build based on the current Angband source in the git repo. Be aware that this is untested code and might be broken or crash or eat your save file, etc. It is a completely new Android app and will not affect files in our other releases.
If you find bugs, I would encourage you to open discussions in the forums here and even more importantly please open tickets at http://trac.rephial.org/. For Android specific issues, please report bugs at angdroid.org in the bug forum. I've patched the version number in the game with the timestamp when we retrieved the Angband source from git, so that is a way to track bugs back to the source. Its probably a good idea to reproduce the bug in one of the official nightly builds from http://rephial.org/nightlies/ before opening a ticket at rephial. I figure the more bugs we find and the more feedback the Angband community provide to the devs, the better the outcome will be. The nightly is available here: http://angdroid.org/public_ftp/Angba...ly-release.apk |
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#38 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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#39 | |
Scout
Join Date: Dec 2008
Posts: 29
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Quote:
diff -Nru --strip-trailing-cr angband-3.2.0/src/death.c angband-3.2.0-android/src/death.c --- angband-3.2.0/src/death.c 2010-12-24 05:13:59.000000000 -0800 +++ angband-3.2.0-android/src/death.c 2010-12-24 11:05:09.343486000 -0800 @@ -437,5 +437,11 @@ do { menu_select(death_menu, 0); - } while (!get_check("Do you want to quit? ")); + + // hack to allow KTRL('X') to exit the game here + char opts[4] = {'y', 'n', KTRL('X'), '\0'}; + char gckey = get_char("Do you want to quit?", &opts[0], 2, 'n'); + if (gckey == KTRL('X') || gckey == 'y' || gckey == 'Y') break; + + } while (TRUE); } |
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#40 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,759
Donated: $60
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__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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