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#121 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,433
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No idea. I haven't yet found where the routine is called from or what it actually does with the knowledge yet. I'm struggling to understand how most of the spell code actually works. My experience playing was that it isn't doing anything. Also breathe weapons have switched to "innate" & I'm not sure what difference that actually makes. Heck maybe it sets the monster to know your resist & then just ignores the knowledge.
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#122 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,657
Donated: $60
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Quote:
Checking this stuff out has made me aware of a huge hole in the system, though - monsters don't learn from breath attacks. Something will have to be done.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#123 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,985
Donated: $40
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Not very smart then. It should keep trying occasionally just to keep you honest, at around 10%-20% odds.
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#124 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,657
Donated: $60
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New builds up on the nightlies page and angband.live (source is here) with the following changes:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#125 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,657
Donated: $60
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Looks like blackguards are digesting way too fast, will have to track that down.
EDIT: Bug found and fixed, new builds will be up shortly.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. Last edited by Nick; February 23, 2020 at 12:58. Reason: Resolved |
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#126 |
Adept
Join Date: May 2007
Posts: 170
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Probably a stupid thing, but...
z_info->move_energy * 3 / 4 Should be 3 * z_info->move_energy / 4 Years ago the 3/4 part could be optimized to 0. I remember angband coders being careful about that. |
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#127 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,657
Donated: $60
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Cool, thanks.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#128 |
Rookie
Join Date: Jul 2017
Location: Florida
Posts: 4
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I started playing around 1993? - 2.5.1 - 2.7.9 - 2.8.1 - 2.8.3 was pretty stable. The 3s never worked well on Macs and I stoped playing games in 2000. I like 4.0.5 but I don't think artifacts on the ground should be destructible as that does not make sense traditionally after all and if it were posable monsters would have destroyed them by acid or intention a long time ago. Destruction can destroy an Artifact - you must be kidding; I was shocked. Not possible in 1990's so why now. Maces of Disruption always *slay* undead; not now; that's what made them so great. I am not completely sure about all I have said!
Last edited by qaz; February 24, 2020 at 16:53. |
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#129 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,657
Donated: $60
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New builds are now up with refinements to the changes to blackguards and rangers.
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#130 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
I don't think Maces of Destruction had *Slay* undead, just the regular slay. But I admit it's been a long time so I could be wrong. |
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