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Join Date: Nov 2014
Posts: 11
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Tileset interaction with unknown objects
So, I use a tileset. I know this isn't popular with many people, but I got too used to the old ADoM ASCII to be able to use Angband-type ASCII.
Anyway, I like the Adam Bolt tileset, but that hasn't been updated for a long time, which causes some problems with unknown objects / monsters. Sometimes when an object or monster is unknown (e.g.: spellbooks for realms added after ZAngband, potions most 'p' or 'h' enemies), there is no problem - the ASCII character shows through instead. But sometimes, it just shows as a black square (e.g.: bolts, certain monsters I can never remember examples of), which can have ...unfortunate consequences. Does anyone know how I could adjust display behaviour so that, when using a tileset, things unknown to that tileset would consistently show up as their ASCII instead of as blank black squares? Last edited by Atopian; November 28, 2020 at 11:04. |
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