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#1 |
Adept
Join Date: Jun 2008
Posts: 143
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Questions about default auto destroy settings [Frog]
So there've been a few things that puzzle me in the default autodestroy file (pickpref).
Have two questions about this: Code:
~mushroom of hallucination ?:[EQU $RACE Snotling Doppelganger] ~mushroom ?:1
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#2 |
Knight
Join Date: Nov 2008
Posts: 757
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Snotlings get special bonuses from eating a mushroom (any mushroom): in addition to the mushroom's normal effects, it will temporarily make the Snotling hasted, stone-skinned, heroic and gigantic. Doppelgangers can assume the form of a Snotling, and receive the same bonuses Snotlings do if they eat a mushroom in Snotling form. Doppelgangers and Snotlings are banned from all shroomeries so they don't have access to a cheap and reliable mushroom supply.
Mushrooms of hallucination have some niche uses. In particular, if they hallucinate you they also set your mana to zero, which can be an advantage if you plan to fight somebody who heals from your mana. But mostly they're there so people can eat them ![]()
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#3 |
Swordsman
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 325
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I found that particular autodestroyer line useful for being so annoying that it forced me to learn how to edit the autodestroyer.
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#4 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,430
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#5 |
Adept
Join Date: Jun 2008
Posts: 143
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Another question about this:
Code:
?:[EQU $CLASS Ninja Ninja-Lawyer] (~ego lights:of darkness feanorian Iron Spike#@vz ?:1 |
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#6 |
Knight
Join Date: Nov 2008
Posts: 757
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For reforging. Ego lamps of darkness are rare, and even if found they give nothing to the player besides the darkness, so ninjas would much like to have an artifact dark lamp; reforging doesn't guarantee one, of course, but with enough attempts you will likely get lucky eventually.
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#7 |
Adept
Join Date: Jun 2008
Posts: 143
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Ah. 2nd reforging answer in a row for me. One day I'll get far enough along to find out what its all about.
Thanks again for your quick answer. All this infor is very much appreciated |
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#8 |
Adept
Join Date: Jun 2008
Posts: 143
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Couple more. Why are the following no auto destroyed (or why will the shops buy them for 1gp):
- Mushrooms of Disease - Mushrooms of Unhealth - Potions of salt water - Potions of slowness - Potions of poison - Potions of booze Are they not completely useless? Can you throw(v) the potions as crappy weapons? |
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#9 | |
Knight
Join Date: Nov 2008
Posts: 757
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Quote:
Potions of Poison are worth 0gp and treated as worthless junk by both the Mogaminator and the Easy Destroyer, although they can still be thrown for (almost negligible) poison damage.
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#10 |
Adept
Join Date: Jun 2008
Posts: 143
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Thanks. My low level chars just tend to throw ammo when I can't/won't melee. Will keep in mind these options too.
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