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#21 | ||||
Knight
Join Date: Nov 2008
Posts: 757
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So on a generic rogue who is not dual-wielding, daggers and other light weapons tend to not be ideal; but the situation is very different on ninjas, Sneaky rogues and dual-wielding rogues, though actual daggers as opposed to rapiers, short swords or ninjatos are rarely the best even for them. Finally, there is the rare artifact dagger 'Assassinator' which deals extreme damage when used against sleeping monsters. Quote:
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#22 |
Scout
Join Date: Jan 2020
Posts: 45
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One more question: what does the message "you are disenchanted" mean? I'm used to Vanilla where your equipment is disenchanted, but what does it mean when you are disenchanted?
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#23 |
Knight
Join Date: Nov 2008
Posts: 757
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It means "you are hit with disenchantment-flavored damage". Disenchantment can either debuff you, or damage your equipment like in Vanilla; if there's no additional message saying what the disenchantment actually did, then it did nothing (besides likely raw damage), which frequently happens if you make the save based on your rDisen or have no temporary buffs to remove.
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#24 | |
Scout
Join Date: Jan 2020
Posts: 45
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#25 |
Knight
Join Date: Nov 2008
Posts: 757
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Anti-magic is nice; but the disenchantment saves are elemental saves based on your rDisenchantment, saving throw doesn't help there. If you don't have rDisen, most likely you got lucky with it repeatedly trying to debuff (rather than damage equipment) when you didn't have any buffs to remove.
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#26 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,433
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The spell fail rates don't show on a possessor
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#27 |
Apprentice
Join Date: Jan 2009
Posts: 67
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In the current contest, I reluctantly decided to rest at the Inn twice in a row (from day to day) waiting for a store to restock (and for staves and wands to charge). I was reluctant because I didn't know how it would affect turn count. I'm still not sure.
Q1: Is the turn count the same as manually resting? Q2: How does one see the current turn count of your character in Frog? In vanilla it's at the top of the character sheet. |
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#28 | |
Knight
Join Date: Nov 2008
Posts: 757
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Quote:
Your staves and wands will fully recharge during the nap either way; so usually resting at the inn will consume more turns than resting manually, but it can save turns if you go there shortly before 6 o'clock. 2) Your character sheet displays the day and time of day within the game, which basically is the game turn. You cannot deduce the number of player turns from the game turn, but the "official" turncount is based on game turns anyway. The only complication is that most characters start the game on day 1, 6:00; but a few undead races (including the competition Spectre) start on day 1, 0:00, to get more darkness. The turncounts shown on the ladder account for this, but if you want to compare raw game dates without otherwise knowing the turncount you need to keep that in mind.
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#29 | |
Apprentice
Join Date: Jan 2009
Posts: 67
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Three quick followup questions: 1) If you are at normal +0 speed, does one turn = 1 minute of game time (or some other standard amount)? 2) Is this adjusted by speed in the expected way, e.g if some item has a timeout: 100, that means 100 turns/100 minutes at speed +0, approximately 200 turns/100 minutes at +10 speed, and approximately 50 turns/100 minutes at -10 speed? 3) Do stores always restock/refresh at certain time(s) of day, e.g. 6 AM and 6 PM? |
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#30 |
Knight
Join Date: Nov 2008
Posts: 757
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1) 100,000 gameturns = 1 day, so 1 minute equals (100,000/(24*60)) ~ 69 gameturns. At +0 speed, 1 player turn ~ 10 game turns ~ one-seventh of a minute. At +10 speed, you have 1 player turn ~ 5 game turns ~ 1/14 of a minute, etc.
2) Yes, most timeouts are decremented every 10 game turns, so they work roughly as you described. There are a handful of timeouts that work differently and are decremented once per player turn, like the No Spells timer. 3) Shops restock once for every 24 hours since their last restock. That means they don't necessarily all restock at the same time, since their previous restockings didn't necessarily all happen at the same time. The game actually only processes the restock when you walk back into the shop, if it's been many days since your last visit it will process multiple consecutive restockings (which does mean greater inventory change than one restock, since restocks not induced by shuffling or buyouts tend to keep some of the old items). The Black Market is harder to sleepscum than the "basic" shops, it only restocks if you do some adventuring.
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