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#11 |
Scout
Join Date: Jul 2016
Posts: 46
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It's really just an opinion! Granted you'll get more mileage out of a weaponing shieldmaster with a human or a demigod and the "weapon mastery" mutation, but suit yourself. Stunning certainly has its appeal.
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#12 |
Scout
Join Date: May 2018
Posts: 38
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Does depth have any effect on how much gold you get from digging for treasure?
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#13 |
Swordsman
Join Date: Feb 2009
Posts: 389
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#14 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,667
Donated: $40
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#15 |
Swordsman
Join Date: Feb 2009
Posts: 389
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However, digging in the walls is always a good idea for anti-summoning and such
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#16 |
Scout
Join Date: Jul 2016
Posts: 46
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Just wondering if there's any broader support for changing dracolisk appearance. Maybe a flickering black/red D? I have lost a stupid number of characters mistaking these for ancient red dragons.
Also, losing a turn trying to [g]et something from an empty tile seems silly, but that's a minor annoyance. |
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#17 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,667
Donated: $40
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You can make it shimmer if you want. But it is already a different color from the Ancient Red--slightly orange compared to pure red.
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#18 |
Scout
Join Date: Jul 2016
Posts: 46
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#19 |
Scout
Join Date: May 2018
Posts: 38
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Yeah, I've been playing a Ring race with No Selling on (maybe I should just turn it off, though it makes getting supplies at the start a lot easier) and a lot of the early mid-game feels like hunting down jewelry for enough resistances and decent spells... mostly off of the black market. So, I need lots of cash.
On another note, are spell damage boosting jewelry supposed to not do anything for Rings? |
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#20 |
Swordsman
Join Date: Feb 2009
Posts: 389
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Just created a Ranger and found the Mogamnator settings to be odd.
It is keeping Corpses, not Skeletons like an Archer might need, but corpse like a Balrog might eat. |
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