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#111 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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#112 |
Swordsman
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 334
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Levitation isn't vital, but it's relevant. For example, you can levitate over the line of pits between the treerows; these are among the few easily accessible bottlenecks on the level (until something blows up the trees, at least).
Edit - Just to round things out here: a distance attack is useful for a number of reasons. One reason is that it helps to minimize the time between when things wake up and when they die. That in turns helps to keep things from going out of control. Stealth is definitely extremely useful, agreed, although it's not essential (you can just be ridiculously buff instead). rChaos is also extremely nice to have there.
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. Last edited by Bostock; October 10, 2018 at 17:46. |
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#113 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,576
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Just to add to Bostock, if you aren't finding distance attacks useful it's probably because you're playing something that's brutal in close. I certainly wouldn't try and do that with a mage. So in a way the hints a bit silly, if you're playing melee your best of melee-ing , if you're a ranged attacker you're going to ranged attack. If you're a bit of both, I mean this is still the same right? You use both like you always do. That said I do often use a fair bit of ranged attack in there and find the advice reasonable. Agree that stealth is better. That's every quest, though & generally you always pack as much stealth as a build allows.
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#114 |
Knight
Join Date: Nov 2008
Posts: 867
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Distance attacks are really nice to have for the Jurts in particular, because you can't rely on the Jurts staying within melee range, and you usually want them dead as soon as possible. And while levitation isn't necessary, it's definitely convenient - pretty much the only quest where levitation makes a difference. Stealth is good, yes, but like wobbly said, stealth is good in all quests so it goes without saying.
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#115 |
Rookie
Join Date: Oct 2018
Posts: 15
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Changing the default settings
Hello. I was wondering if it would be possible to change the settings so they are the same with each character and not reset to the defaults every time?
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#116 |
Knight
Join Date: Jan 2017
Posts: 919
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Use the same savefile instead of starting a new one for each character.
This is the case for all versions of angband but it's not at all intuitive or clear from the windows interface. |
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#117 |
Swordsman
Join Date: Feb 2009
Posts: 389
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You used to be able to save/load a separate character pref settings file back in NPP/Zang and even Vanilla. That ability got lost somewhere along the way
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#118 |
Knight
Join Date: Nov 2008
Posts: 867
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It's stil possible to manually edit pref-opt.prf.
Using the same savefile repeatedly is simpler (usually), but it means later characters inherit their ancestors' monster lore and ego/artifact flag memory; though I'm adding an option to forget flag lore between characters.
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#119 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,667
Donated: $40
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Ugh. Why would anyone want to forget monster lore? That is an option that will never be used. Note that V now has cross-save file monster lore, and not one complaint has been made.
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#120 |
Knight
Join Date: Nov 2008
Posts: 867
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The option only wipes item lore, not monster lore, sorry if I was unclear.
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