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#11 |
Apprentice
Join Date: Jul 2014
Posts: 83
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no rule to make target makefile.win
probably the source should be modified to be compiled on win or something? i googled it seems those who compile vanilla on win use a specific win version |
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#12 |
Veteran
Join Date: Apr 2007
Posts: 1,947
Donated: $40
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Did you type 'make Makefile.win' or 'make -f Makefile.win'? Missing out the -f flag will cause that error message. You don't have to modify the source to compile on mingw, it's fine as is.
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takkaria whispers something about options. -more- |
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#13 |
Adept
Join Date: Aug 2013
Posts: 101
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You have to run
make -f Makefile.win MINGW=yes from the neoband-neoband/src directory where the Makefile.win resides. I just tried it on Mingw and it worked |
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#14 |
Adept
Join Date: Aug 2013
Posts: 101
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I've never played Neoband, and looks like there's no variant specific help text.
Therem, is there any doc I can read to know what's different vs. vanilla? |
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#15 |
Knight
Join Date: Jan 2008
Posts: 926
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There is no variant-specific help, sorry. It's mostly a matter of documentation being boring and time-consuming to write. I may include some in-game race and class descriptions at some point though.
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#16 |
Apprentice
Join Date: Jul 2014
Posts: 83
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#17 |
Knight
Join Date: Jan 2008
Posts: 926
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Yeah, in case you can't tell I don't use Windows much.
![]() Anyway glad you have it working now. Do be warned that it's not particularly balanced, some classes are way more powerful than others. |
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#18 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
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Is there an info on what Neoband is and how it's generally different from Vanilla? Even just adding it to the Variants page would be a big help; it gives you space for a paragraph or two to describe your basic features without having to make a complete "official" list.
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