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#1 |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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[Announce] Poschengband 3.4.0 Released
I've begun to burn out a bit on the edit file stuff, so here is 3.4.0. What's changed?
* I've begun adding new wilderness encounters and incorporated a couple new ones generously contributed by Nivim. I've added copious (for me) documentation to the top of v_info.txt, and this should serve as the goto place to look for how to do stuff. I have quite a few more encounter ideas that are commented out and many of the new ones I added could use improvement. Feel free to offer changes and new encounters if you are feeling creative! * Possessors have been rebalanced a bit. A few body types are more flavorful (e.g. archer forms get extra shots; mage forms get extra mana, faster mana regen and the eat magic power; sorcerer forms get the huge sorcerer mana boost with concomitant extreme encumbrance penalties). * Monster AI has been tweaked. All unique monsters now employ variable AI strategies. Also, anti-summoning corridors are less effective. As usual, source and a full diff are available, though github declines to actually diff v_info.txt, which is where the bulk of this release's changes occurred. |
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#2 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,206
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Game on! Time for me to get my Hugo-Possesor-mojo up again!
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#3 |
Adept
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Great to see things picking up with some momentum on this fine project again!
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#4 |
Swordsman
Join Date: May 2012
Posts: 296
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Thanks Chris! I was actually just thinking that I wanted to start giving Possessor's a try. Now I'll try it in the new version!
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#5 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,206
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Possessors are still *A LOT* of fun, even with the recent melee nerfs.
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#6 |
Rookie
Join Date: Nov 2014
Posts: 20
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How do I get a rune sword up and running?
On another thread chris wrote: "You cannot enchant the rune sword with magics. Instead, it occassionally grows more powerful when you kill stuff with it. But you need to overcome the -50 damage before equipping it or it won't do any damage at all, leaving you with no melee attacks." But if I can't enchant it, how do I overcome the initial -50 damage that will allow me to kill things? |
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#7 | |
Adept
Join Date: Dec 2010
Location: The Netherlands
Age: 37
Posts: 240
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Quote:
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#8 |
Rookie
Join Date: Nov 2014
Posts: 20
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If a berserker is wielding a rune sword and a monster puts a nasty curse on this rune sword, does this mean that there is nothing the berserker can do to remove this additional curse?
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#9 | |
Adept
Join Date: Dec 2010
Location: The Netherlands
Age: 37
Posts: 240
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Quote:
*edit* ofcourse you can remove it with a char who can read, you have scrolls of Mudanity. So yeah, only a berserker is unable to unequip it. |
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#10 |
Rookie
Join Date: Nov 2014
Posts: 20
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Thanks for answering my questions
Are empty bottles useful or are they just junk? |
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