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Old October 12, 2012, 19:47   #261
Mikko Lehtinen
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Old October 13, 2012, 03:16   #262
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Old October 14, 2012, 11:16   #263
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The Detect Monsters spell operates on the current "map panel" - isn't that a rather archaic concept, especially with Mist's smaller maps? Why not just do a square of detection about the player?
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Old October 14, 2012, 12:50   #264
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Quote:
Originally Posted by ekolis View Post
The Detect Monsters spell operates on the current "map panel" - isn't that a rather archaic concept, especially with Mist's smaller maps? Why not just do a square of detection about the player?
Actually it works the way you suggest, except that it's smarter! The detection area is about the size of the traditional (small) map panel. When you cast detection somewhere in the middle of the dungeon map, it is centered on you. When you cast it near dungeon walls, the area moves so that it's borders touch the dungeon walls.
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Old October 14, 2012, 19:32   #265
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Did you ever consider giving monsters a save vs. detection. I'm talking about something small, maybe (monster depth - character level) % chance (min 1%). Maybe once a monster successfully saves, it always successfully saves, making spamming of detect monsters on any given level progressively less effective. Detect monsters is a ridiculously cheap and effective spell (at least for casters).
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Old October 14, 2012, 20:30   #266
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Quote:
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Did you ever consider giving monsters a save vs. detection. I'm talking about something small, maybe (monster depth - character level) % chance (min 1%). Maybe once a monster successfully saves, it always successfully saves, making spamming of detect monsters on any given level progressively less effective. Detect monsters is a ridiculously cheap and effective spell (at least for casters).
In 1.3.0 it would be easy enough to balance Detect Monsters by increasing mana cost, if necessary. Every casting is away from your offensive potential.
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Old November 19, 2018, 02:40   #267
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if somebody got the windows binary for this game could they upload it somewhere because the original link on the variants page has died...
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