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Old September 29, 2021, 22:07   #121
EugeneLesnov
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Quote:
Originally Posted by Cuboideb View Post
Im playing a druadan rogue. This character can sense all 'p' in the level. It's a feature ?
For now I cannot reproduce reported bug.
I tried to create druadan rogue and telepathy works as it expected.
Moreover, my current character is druadan priest and in this case telepathy works fine too.

Please, provide more information about your problematic run (save file would be nice too).
Which version are yout playing? What type of dungeon (Standard WIlderness, Extended, Hybrid Dungeon or Angband Dungeon), etc
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Old September 29, 2021, 23:25   #122
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Originally Posted by Cuboideb View Post
I mean the whole level for p monsters. Other monsters are sensed only if they are close to the player
That's interesting.
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Old September 29, 2021, 23:27   #123
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Standard wilderness. In this level you can 'd'etect a dragon and an imp. The persons are always visible. Try the M command
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Old September 29, 2021, 23:41   #124
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Originally Posted by Cuboideb View Post
Standard wilderness. In this level you can 'd'etect a dragon and an imp. The persons are always visible. Try the M command
Thanks, confirmed, bug filed.
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Old September 30, 2021, 00:34   #125
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Fixed version now on the release page. I'll try and actually get 2.0.1 out in the next few days.
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Old September 30, 2021, 01:21   #126
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Originally Posted by Cuboideb View Post
I mean the whole level for p monsters. Other monsters are sensed only if they are close to the player
Sorry, didn't catch that you meant across the entire level.
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Old September 30, 2021, 07:29   #127
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Originally Posted by Ingwe Ingweron View Post
average damage/round on weapons information does not update when @ wears jewelry (combat rings, physical prowess rings, etc.). How does one choose what to wield without accurate damage/round information?
Is this still happening? It seems to be working OK in my brief testing.
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