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#211 | |
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Quote:
EDIT: Ah, you mean 2/3 of the full amount of gold pieces. Meaning you would get double the gold when you didn't pick any. OK! But I think another kind of special bonus would be cooler. Ideas, anyone? Last edited by Mikko Lehtinen; October 5, 2012 at 11:21. |
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#212 |
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Join Date: Sep 2010
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Halls of Mist 1.2.3
I'm pleased to announce yet another polishing & bugfixing version 1.2.3. This time we also have a cool new feature: charge attacks with large weapons!
The links in the first post have been updated. The executables for Windows, Max OS X (Intel Macs) and Linux are all now up-to-date. This release came earlier than I anticipated because some work-related commitments got canceled. Have a nice weekend in the Halls of Mist! Most important changes
Other changes
Bugfixes
Last edited by Mikko Lehtinen; October 5, 2012 at 14:46. |
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#213 |
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Fast as lightning, Darin provides us an OS X executable for Intel Macs. See the first post for the download link.
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#214 |
Swordsman
Join Date: Jan 2012
Posts: 414
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Oh, I remember I had a question:
Some days ago I lost a warrior to some Chaos Cockroaches. Even in retrospect, I can't quite see what I could have done to have a chance of surviving, so I'm wondering whether: (i) There was something clever I could have done, either then or earlier (ii) I was just particularly unlucky (iii) They're systematically unfair (at least to warriors) I'm kind of guessing it was some mix of (i) and (ii), but I'd like to find out. What happened was, emerging into a dark room, something from off-screen breathed chaos and I lost some experience. I retreated, to let it come to me, as I had not idea it could be a breeder (this might be an element of (i)). Some of them came, and I could kill some, but by this time there were too many to eliminate. I would gladly have left the level, but the half I had explored had no staircases. I used my only scroll of teleport (I had been buying these whenever available) hoping to bypass them, but it kept me in known territory. At this point I seemed to be totally doomed, and indeed died a little later with no experience. I suppose that part of the issue is the frequent treelike structure of the levels, which means that a small region can cut them in half. That means that if you want to avoid a region and its monsters altogether you can be in trouble if the component you're in is devoid of stairs. |
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#215 |
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Yup, Chaos Cocroaches sound unfair. One of those monsters that is much worse in Halls of Mist than what they were in EyAngband. They should be toned down a notch.
Should I avoid having speed 115 for monsters? At the moment the monsters are either 100 or 120. 115 would be a middle step between "equal to the player" and "double speed". Would it be hard for the player to understand and react to? I changed Teleportation so that it puts the player to a completely random place on the level. Distance doesn't matter at all. Reading your post I realized that uncursed Rings of Teleportation might be surprisingly useful items in Halls of Mist... I like the levels as they are now aesthetically. Dungeon features like faery portals and bushes make escaping monsters and moving around them somewhat easier than in Angband. That said, the treelike structure of levels is a matter that I'm going to pay attention to. If things looks bad, I'll could introduce something like "aether gates" or "secret tunnels" (situated underneath the rest of the dungeon level) to help the player move to distant areas. More generally, I should just playtest deeper levels much more. While playtesting, I've concentrated most of my energy to levels 1-23 or so. I'm planning to hack the game to allow starting at level 24 with level-appropriate equipment. That sould make playtesting deeper levels much more fun and efficient. |
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#216 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
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That's not going to work. Teleportation has always been about distance. To teleport and then still be in the same room, even if it rarely occurs, is a deal breaker. I'd say anywhere within the level except within LoS of previous location (or approximate hack). Warrior types aren't going to be carrying around a stack of teleport like in Angband, probably just one or two. They gotta work.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#217 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
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What's "presence"? just found an amulet +1.
Also, some balance observations (v122b). My boring mage just cleared level 20 at cl19 with 44 max mana. Haven't seen many uniques clearing or mostly clearing levels. AAMOF, 0 uniques killed. The few I have seen seemed too troublesome to kill. I've only seen one ego weapon the whole game and 0 artifacts (and one bunch of ego arrows just recently). No fountains at all this game and not much vegetation lately. Only one or two alters up to this point and none lately (and never one I could use, no egos). No vaults yet.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#218 | |
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Quote:
The other problem was that Portal and Teleport seemed to have an almost identical effect. Now Portal is clearly for medium distances and Teleport for long distances. Last edited by Mikko Lehtinen; October 6, 2012 at 12:55. |
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#219 | ||
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That's the sixth stat.
![]() Quote:
(BTW, in Mist an ego weapon can often be worse than an out-of-depth nonmagical weapon. These should be now more common, too.) Quote:
I could keep count of the generated rooms, and boost the probabilities for styles that are the least frequently used in the current game. Should I? |
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#220 |
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Join Date: Sep 2010
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Fixing this is my number one priority at the moment. Subconciously I've been preferring to play non-spellcasters and semi-spellcasters, so I think I agree with your statement. Thanks for bringing the issue to my conscious mind.
![]() Last edited by Mikko Lehtinen; October 6, 2012 at 12:58. |
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