Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old May 2, 2019, 00:26   #101
CyclopsSlayer
Swordsman
 
Join Date: Feb 2009
Posts: 317
CyclopsSlayer is on a distinguished road
Quote:
Originally Posted by Sideways View Post
Does your frogcomposband.ini look normal, especially with regard to Term-0?
Here is the Term 0 settings. That X,Y location, is the window WAY offscreen?

[Term-0]
Font=Lucida Console
FontWid=0
FontHgt=-27
FontWgt=400
Bizarre=1
TileWid=16
TileHgt=27
NumCols=80
NumRows=36
Maximized=0
PositionX=-32000
PositionY=-32000


Edit: Reset Position to 0, 0 and the main is back. No clue how it got moved there.

Last edited by CyclopsSlayer; May 2, 2019 at 00:33.
CyclopsSlayer is offline   Reply With Quote
Old May 7, 2019, 12:07   #102
Blinkhog
Rookie
 
Join Date: Apr 2018
Posts: 9
Blinkhog is on a distinguished road
So I finally managed to get a win in coffeebreak mode after my failed warrior with this paladin
http://angband.oook.cz/ladder-show.php?id=22522
(the dump from after retiring wouldn't upload, said invalid variant or something)

Was very fun.

I want to try with a magical character, but I'm not sure if any are viable.
In between melee builds I tried mindcrafters, which I got to CL50 but found with only 300/turn damage from powers that won't work on later dungeon levels let alone the final boss.

I was thinking maybe armageddon/life or armageddon/nature mage, or armageddon high mage? I haven't found the fourth spellbook for armageddon yet but I'm assuming it contains some high damage spells? Like if I can't dish out at least 700 damage/turn then I think the serpent is unkillable.

Or maybe device master? If there are multipliers for device damage then the damage output there could be okay too.
Blinkhog is offline   Reply With Quote
Old May 7, 2019, 12:15   #103
HugoTheGreat2011
Veteran
 
HugoTheGreat2011's Avatar
 
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 36
Posts: 1,046
HugoTheGreat2011 is on a distinguished road
Append the winning character dump on here and maybe rodent/Sideways can determine why uploading it doesn't work
__________________
I play Hugostyle on angband.live!

My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
HugoTheGreat2011 is offline   Reply With Quote
Old May 7, 2019, 12:52   #104
Blinkhog
Rookie
 
Join Date: Apr 2018
Posts: 9
Blinkhog is on a distinguished road
Quote:
Originally Posted by HugoTheGreat2011 View Post
Append the winning character dump on here and maybe rodent/Sideways can determine why uploading it doesn't work
Here it be
https://drive.google.com/file/d/1iUq...ew?usp=sharing
Blinkhog is offline   Reply With Quote
Old May 7, 2019, 13:43   #105
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,093
wobbly is on a distinguished road
All those mages sound good. However for armagedon/not-sorcery consider chaos/other realm as that will give you teleport other, destruct & recharge.
wobbly is offline   Reply With Quote
Old May 7, 2019, 15:27   #106
Bostock
Swordsman
 
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 313
Bostock is on a distinguished road
I don't know about mindcrafters specifically, as I haven't played them yet, but mage builds overall tend to have very good endgames. You don't have as much max damage as a typical warrior, but you're very much on par once you consider that your damage output is multiplied (i.e. downgraded) by a 95% or even 100% success rate rather than warriors' typical 60-70% hit-rate for AC 200 (the AC for the final boss). (60-70% figure taken from the THAC200s for my last four winners to have meleed the J.)
__________________
So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.
Bostock is offline   Reply With Quote
Old May 7, 2019, 20:09   #107
Sideways
Swordsman
 
Join Date: Nov 2008
Posts: 426
Sideways is on a distinguished road
Congratulations!

Not sure why your dump wouldn't upload (it looks normal; I'd try uploading it myself, but I don't dare in case it turned out to work after all, in which case the character would be successfully uploaded under my name).

The most common upload error is if you try to upload a .txt dump, or some other non-HTML dump; but since your dump clearly is a HTML one that can't be the problem, unless you dumped it as both .txt and .html and accidentally tried to upload the text version.
__________________
The Complainer worries about the lack of activity here these days.
Sideways is offline   Reply With Quote
Old May 9, 2019, 21:31   #108
Bostock
Swordsman
 
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 313
Bostock is on a distinguished road
Longwalk-attack working even when confused

I've set up a longwalk-attack keymap (in light of my targetting settings it's "[,"), and out of curiosity I tried it when confused today. I was able to flawlessly navigate to my victim and attack them. Tried the same thing manually, worked too. All on the angband.live version.
__________________
So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

Last edited by Bostock; May 9, 2019 at 22:17.
Bostock is offline   Reply With Quote
Old May 10, 2019, 01:39   #109
Gwarl
Knight
 
Join Date: Jan 2017
Posts: 750
Gwarl is on a distinguished road
Quote:
Originally Posted by Bostock View Post
I've set up a longwalk-attack keymap
I weep for ;*t

Gwarl is offline   Reply With Quote
Old May 10, 2019, 02:30   #110
Gwarl
Knight
 
Join Date: Jan 2017
Posts: 750
Gwarl is on a distinguished road
discussion with bostock has revealed that this fundementally breaks confusion as a bug. you can map your arrow keys to `n instead of ;n and walk around and bump things perfectly well while confused.

probably best to just add longwalking to the list of actions you can't take while confused.

as a historical note you have always been able to walk in whatever direction you wished while confused even in poschengband, since whenever whoever imported the function from xband. not sure how many variants it goes back. but the problem was aggravated when I made some changes in early composband which allowed players to attack monsters during longwalking.
Gwarl is offline   Reply With Quote
Reply

Tags
frogcomposband


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Announce] FrogComposband 7.0.cloudberry released Sideways Variants 146 March 24, 2019 00:12
[Announce] FrogComposband 7.0.nougat released Sideways Variants 152 November 6, 2018 13:16
[Announce] FrogComposband 7.0.mango released Sideways Variants 133 August 3, 2018 11:53
[Announce] Poschengband 3.3.0 Released chris Variants 322 November 21, 2014 23:17
Announce DaJAngband 1.2.3 released will_asher Variants 7 January 19, 2011 23:42


All times are GMT +1. The time now is 19:55.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.