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Old January 10, 2009, 00:49   #1
Nick
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Competition 63

Competition 63 is now available from the competition page. It is an Angband 3.1.0 Kobold Rogue. The competition will run for a calendar month. The winning condition is fastest winner, or failing that exp/turns; attempts to get a different winning condition sorted out were derailed by my apparent inability to work out what day it is.
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Old January 10, 2009, 00:57   #2
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I fired up an Elen real quick just to see what was what. I found Mordy's escapes on the floor at 400'. Don't worry, I don't plan on letting her live long enough to use it. But it's gonna hurt - not like Lucky with his infinitely regenerating pdsm...
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Old January 10, 2009, 01:00   #3
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Quote:
Originally Posted by Nick View Post
Competition 63 is now available from the competition page. It is an Angband 3.1.0 Kobold Rogue. The competition will run for a calendar month. The winning condition is fastest winner, or failing that exp/turns; attempts to get a different winning condition sorted out were derailed by my apparent inability to work out what day it is.
Damn you, Nick, I was just about to go to bed. I might have a go at playing this one.
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Old January 10, 2009, 01:05   #4
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Originally Posted by takkaria View Post
Damn you, Nick, I was just about to go to bed. I might have a go at playing this one.
So you sleep?
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Old January 10, 2009, 11:25   #5
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So you sleep?
It has been known. Some days Angband gets the better of me, though.
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Old January 10, 2009, 20:01   #6
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I installed 3.1.0 to try out the competition, but I'm having no luck getting Elen to load. I've copied the 63 savefile over my 1000.username file, tried to open the file using the -uElen option... no luck. I run Ubuntu and configured --with-libpath=/usr/games/lib/angband and --bindir=/usr/games

Can anyone help? Nick, since I know you're a Linux user?

Thanks

**EDIT** All saved games fail to load on my system... I'll tinker with this for a while to try to find the issue.

Last edited by Yoric; January 10, 2009 at 20:18.
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Old January 10, 2009, 20:45   #7
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Quote:
Originally Posted by Nick View Post
Competition 63 is now available from the competition page. It is an Angband 3.1.0 Kobold Rogue. The competition will run for a calendar month. The winning condition is fastest winner,
Is "fastest winner" the first person to post a winner? Or is it fewest turns? The comp page says fewest turns, but an old suggested by Donald that you seemed receptive to: "This probably won't be popular, but you could do a real-time race to the finish: first person to win from the time the contest starts gets the gold" was otherwise.

Last edited by chem; January 11, 2009 at 02:03.
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Old January 10, 2009, 21:02   #8
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Feature request???

Quote:
Originally Posted by chem View Post
"This probably won't be popular, but you could do a real-time race to the finish: first person to win from the time the contest starts gets the gold" was otherwise.
It seems like it would be easy enough to add a real-time timer to Angband. It would simply keep track of the real time (from the moment you arrive in town, till the moment you die) spent playing any given character.

Until this is implemented, I don't see any real value in a 'real-time' competition.

Afterwords, I see all types of new possibilities for victory.
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Old January 10, 2009, 21:36   #9
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It seems like it would be easy enough to add a real-time timer to Angband. It would simply keep track of the real time (from the moment you arrive in town, till the moment you die) spent playing any given character.
I hadn't thought of that - that really would be cool. The angband comps could draw a lot of inspiration from the annual nethack devnull competitions, but you'd naturally need to adapt it so that it wouldn't be necessary to play on an online server (which I wouldn't be very keen on doing). Unfortunately I suppose this would put more work on maintainers.


Other ideas:
Minimum time/level.
Maximum depth/turn or realtime

Maximum uniques/turn or realtime
Maximum artifacts/turn or realtime
Most $/turn or realtime

Most monsters killed/turn or realtime
Fewest monsters killed/depth
Fewest monsters or uniques killed/artifacts


These would obviously require some innovations in the character dump department.
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Old January 10, 2009, 21:41   #10
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Something seems to have gone wrong with character dumps in this comp - there was no box for me to enter the name of the charater. Pav, can you take a look at this?

You can still get to the dump manually, but not by clicking on the name because there is no name link to click on: http://angband.oook.cz/ladder-show.php?id=8459.

Character names don't seem to be on 3.1.0 char dumps any more. Bug?
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