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Old September 14, 2012, 06:08   #11
Darin
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Well, I have a mac os x port of sorts. All I did really was run "make -f Makefile.std" from the terminal and moved the resulting binary up a level. It runs using XQuartz on 10.6.8. It certainly won't run on PPC macs and may or may not run using other versions of os x intel or using X11 instead of XQuartz. But if there is interest and a place to put it I can zip up the binary and the lib folder (do I need anything else?) and upload it wherever.

On an unrelated note, is there any description of the classes anywhere? The in-game docs don't even acknowledge the existence of a Templar (Paladin replacement?) let alone describe it. Other then that the game is a blast! Great job.
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Old September 14, 2012, 07:25   #12
Mikko Lehtinen
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Quote:
Originally Posted by Darin View Post
Well, I have a mac os x port of sorts. All I did really was run "make -f Makefile.std" from the terminal and moved the resulting binary up a level. It runs using XQuartz on 10.6.8. It certainly won't run on PPC macs and may or may not run using other versions of os x intel or using X11 instead of XQuartz. But if there is interest and a place to put it I can zip up the binary and the lib folder (do I need anything else?) and upload it wherever.

On an unrelated note, is there any description of the classes anywhere? The in-game docs don't even acknowledge the existence of a Templar (Paladin replacement?) let alone describe it. Other then that the game is a blast! Great job.
Shaman was the original paladin replacement. Templar is another, completely different take.

See "primary and specialist skills" link in the first post for Templar description. (I'm writing this on a phone, so no linking here.) Also see "proficiencies". The in-game doc has pretty accurate descriptions for the other classes.

Please send your port to me! My email is gmail with the user name miihkali.lehtinen. You will need to change the package name from zip to zippo (for example) for gmail to let the attachment through. As soon as I get internet connection with a laptop, I'll upload your mac port, and another similar mac port from Michael Drinen. Hmm, I have no idea what's Michael's hardware other than that it is "old".

Last edited by Mikko Lehtinen; September 14, 2012 at 07:35.
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Old September 14, 2012, 08:49   #13
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Mikko, should I wait until you release elsewhere to draft a news item, or should I do that as soon as I get the chance? (probably tomorrow evening)

edit: actually this is a dumb question. By the time I draft something and send it to you for approval, and then send it to pav to post, it will almost certainly be after you've released it elsewhere due to time zone shenanigans. So I'll draft a news item tomorrow. Now for the impossible task of picking the most salient features to mention!
I already did one and submitted it
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Old September 14, 2012, 08:51   #14
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Yes. I'm rewriting everything at some point. I think pdf manual is the way to go. I'm not sure what to do with internal help... Remove it totally? Only show commands and map legend?
Maybe have just a single internal helpfile that's just a quick reference, and then point to the pdf manual in that.
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Old September 14, 2012, 09:07   #15
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Maybe have just a single internal helpfile that's just a quick reference, and then point to the pdf manual in that.
Sounds like a plan.

My cousin sort of promised to sketch an image for the "cover" of the manual. Knowing her style, it will probably be The Thin White Duke about to sacrifice a virgin to the demons of Aether.
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Old September 14, 2012, 09:36   #16
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My cousin sort of promised to sketch an image for the "cover" of the manual. Knowing her style, it will probably be The Thin White Duke about to sacrifice a virgin to the demons of Aether.
Actually that would be even better with a female grippli (frogman) rogue sneaking in the background, about to ambush the Duke... Classic pulp fantasy magazine cover.
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Old September 14, 2012, 09:46   #17
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Ladder now accepts Halls of Mist dumps. Enjoy.
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Old September 14, 2012, 11:17   #18
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Thanks, pav!

Shapeshifted characters will probably enter the ladder as "Harpy Mage" or something like that, but let's call that a feature rather than a bug, shall we.

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I already did one and submitted it
A perfect news item, thanks. Good idea to link to the development blog. Even though it doesn't have much content it serves as a soft introduction to the setting.
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Old September 14, 2012, 12:47   #19
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Please, please tell me shapeshifting is NOT permanent. ;_;

Repeated RoC blastings have no additional effects. :/

Also, killed on Level 5 by a Death Sword. I went from full HP to several wounds in one move. oO
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Old September 14, 2012, 13:06   #20
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Please, please tell me shapeshifting is NOT permanent. ;_;
Both shapeshifting and temporary blessings from goddesses last at least for the current dungeon level and the next dungeon level. (Town doesn't count.) After that, every time you take the stairs down, there's a 50% chance of returning to your original form.

The other common way to shapeshift besides getting blasted by the Rune of Change is by (q)uaffing from a fountain. You may decide to only drink from fountains you manage to identify with a successful Perception roll when walking next to them. If you make your roll, look at the fountain to see what it does.

The player is supposed to know the effects of various forms, so that you can make educated decisions. However, there's no documentation about them anywhere yet.

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Repeated RoC blastings have no additional effects. :/
Rune of Change? Took a moment to decipher that. Yes, you're right. That way Rune of Change feels more like a trap and less like an utility magic device...

Repeated blasts from the rune do work on monsters, though.

Quote:
Also, killed on Level 5 by a Death Sword. I went from full HP to several wounds in one move. oO
I tend to play with the visible monsters subwindow open. It reveals mimics but it probably should not. It's not fair for the player that subwindows affect how nasty monsters are.
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