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Old May 7, 2014, 19:50   #1
intently
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Smithing Catalog

Hello!

I've been playing Sil for a week or so now, and I'd like to try a smithing character. I've read several posts here on the forum that mention numerous items, and I've browsed through the ladder to look at winners also.

However, I would find it super useful if some folks could post their favorite recipes here in this thread so we could have them in a single place. If enough items are posted, I will put them into a standard format and list them here in this top post.

To get us started, here are some of the good recipes I've seen so far.

Code:
Notes:
- Each item requires D*10 turns to craft
- Each item requires 1 forge use to craft unless it is an Artifact ("Atf"), in which case it requires 3 forge uses

Boots:
Boots of Speed [+0,1d1], D:9, ArmEnc, 500xp
Boots [+1,1d2], D:10, ArmArt
Boots [+0,1d1] (Speed), D:36, ArmAtf, 5con (perma-speed, not Sprint skill)

Shields:
Round Shield of Deflection [+1,1d3] (4lbs), D:8, Arm
Round Shield [+1,1d4], D:10, ArmArt
Round Shield of Deflection [+2,1d3], D:12, ArmEnc ([+3] for D:19)
Kite Shield (-1) [+1,1d6], D:13, ArmArt
Kite Shield of Deflection (-2) [+2,1d6], D:14, ArmEnc

Rings:
Ring of Protection [+0,1d2], D:18, Jwl
Ring of Accuracy (+1), D:6, Jwl
Ring of Accuracy (+2), D:13, Jwl
Ring of Accuracy (+3), D:21, Jwl
Ring of Accuracy (+4), D:31, Jwl
Ring of Evasion [+1], D:6, Jwl
Ring of Evasion [+2], D:13, Jwl
Ring of Evasion [+3], D:21, Jwl
Ring of Evasion [+4], D:31, Jwl

Gloves:
Gauntlets [+0, 1d1], D:7, ArmArt
Gauntlets (-1) [+1,1d2],   D:12, ArmArt
Gauntlets [+0,1d2], D:12, ArmArt
Gauntlets [+1,1d1], D:13, ArmArt
Mithril Gauntlets of Strength [+0,1d1] <+1>, ArmEnc, 15m, 1str ([+1] for D:22, +Artistry)
Gloves (+3 archery, Rapid Fire), D:28, ArmAtf, 800xp

Crowns:
Crown of Brilliance, D:8, ArmEnc, 1gra
Crown (Lore-master), D:8, ArmAtf, 500xp
Crown of Command, D:10, ArmEnc, 500xp
Crown of Grace <+1>, D:12, Jwl, 1gra
Crown [+1,1d1], D:13, ArmArt
Crown (Lore-master, Song of Freedom), D:14, ArmAtf, 1000xp

Helm:
Helm of Brilliance [-1,1d2], D:9, ArmEnc, 1gra
Helm [+0,1d3], D:10, ArmArt
Dwarf Mask of True Sight [-2,1d2], D:22, ArmEnc

Armor:
Mail Corslet (-2) [-3,2d4] (17lbs), D:7, Arm (equivalent to Mail Corslet +1 Sealth)
Leather Armor [0,1d5], D:9, ArmArt
Leather Armor of Protection [-1,1d5] (4.5lbs), D:9, ArmEnc
Studded Leather [-1,1d7], D:10, ArmArt
Mail Corslet [-2,2d4], D:12, ArmArt
Studded Leather of Resilience [-2,1d6], D:13, ArmEnc, 1con
Mithril Corslet [-2,2d4] (7.5lbs), D:13, Arm, 75m
Robe <+2> (any two skills), D:16, ArmAtf, 400xp
Robe (Speed), D:25, ArmAtf, 5con (perma-speed, not Sprint skill; can add "Danger" curse for D:21)

Lights:
Lesser Jewel of Brightness, D:10, JwlEnc, 1gra
Lesser Jewel of Grace <+1>, D:15, JwlEnc, 1gra
Feanorian Lamp of Brightness, D:16, JwlEnc, 10m, 1gra
Feanorian Lamp (Brightness, ResFear), D:20, JwlAtf, 10m, 1gra
Feanorian Lamp of Grace, D:21, JwlAtf, 10m, 1gra
Feanorian Lamp of True Sight, D:27, JwlEnc, 10m

Weapons:
Longbow of Radiance (+0,2d5), D:9, WepEnc, 1gra
Battle Axe (-3,3d5) (5.0lbs), D:13, WepArt
Longbow of Nargothrond (+0,2d5), D:15, WepEnc (2d6 is D:25, +Artistry)
Mattock of Belegost (-5,5d2) <+3>, D15, WepEnc, 1str
Mithril Longsword (+1,2d5) (Light, Slay Undead), D:16, WepAtf, 20m, 1gra
Shortsword (+0,1d7) (Sharp, 1.0lbs), D:26, WepAtf, 2str

Cloaks:
Cloak [+2], D:7, ArmArt
Cloak of Stealth [+1] <+1> (1.5lbs), D:9, ArmEnc, 100xp
Cloak of Protection [+1,1d1], D:12, ArmEnc
Cloak [+1] (+1 grace and song), D:20, ArmAtf, 100xp, 1gra
Shadow Cloak [+5] <+0>, D:20, ArmArtAtf (Create as Artifact and add "Stealth" skill, then reduce skill bonus to 0; add Light for D:30, 1gra)
Shadow Cloak [+3] <+2> (Light), D:27, ArmAtf, 1gra, 200xp

Horns:
Horn of Terror, D:7, Jwl, 1gra

Amulets:
Amulet of Grace <+1>, D:15, Jwl, 2gra

Smithing Gear:
Set A:
War Hammer (-2,4d1) <+1> (Smithing, Armorsmith), D:12, WepAtf, 600xp
Gloves (Jeweler, Masterpiece), D:19, ArmAtf, 1000xp
Set B:
Gloves (Jeweler, Weaponsmith), D:15, ArmAtf, 1000xp
War Hammer (-2,4d1) <+2> (Smithing, Masterpiece), D:20, WepAtf, 700xp
Other:
War Hammer (-2,4d1) <+4> (Smithing), D:24, WepAtf, 400xp
Gloves of the Forge <+2>, D:10, ArmEnc, 200xp
Gloves of the Forge <+3>, D:18, ArmEnc, 300xp

Last edited by intently; May 10, 2014 at 18:03.
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Old May 7, 2014, 20:57   #2
wobbly
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Not enough lights for my liking, so I'll add:

Helm of brilliance [-1,1d2] - 9 pts , armoursmith, enchantment
Lesser Jewel of Brilliance - 10 pts, jeweler, enchantment
Lesser Jewel of Grace - 15 pts, jeweler, enchantment
Feanorian Lamp of Brillance - 16 pts, jeweler, enchantment
Feanorian Lamp of Grace - 21 pts, jeweler, artifice

The Taoist in me can't resist:
Shadow Cloak of Light - 27 pts, armoursmith, artifice

& I hate shadows enough for:
2 pd Mithril Longsword "Noon" - light, slay undead - 16 pts, weaponsmith, artifice
Doubles as a good anti-shadow spider weapon

Almost forgot:
Longbow of Radiance - 9pts, weaponsmith, enchantment
So very, very useful for early game survivability
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Old May 7, 2014, 21:16   #3
intently
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Thanks wobbly!

Can you explain to me the lights with +grace? They don't strike me as immediately useful.

Also, is the Longbow of Radiance good because it lets you see things far away in the dark?
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Old May 7, 2014, 21:31   #4
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The lights with grace are from playing a lot of singer/smiths. +1 grace = +1 smithing & another +1 on song of aule. I tend to pick up a cloak of grace (15pts) too. High enough grace raises your voice to the pt where you can pretty much sing non-stop & if you have song of elbereth you can start chasing every thing off the level. Making the balrog of terror run appeals to my sense of humour.

The long bow of radiance beside just being solid without needing the archery investment a short bow needs, I just use to light up the whole level. No walking in to violet molds, improved accuracy vs orcs trying to hide in the dark, pinpoints hidden archers, harder for orcs to sneak up & corner you when you can see down all the corridors etc.
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Old May 7, 2014, 21:34   #5
taptap
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Round Shield [+1,1d4] D:10 (at the first forge with artistry)
Leather Armour [0,1d5] D:10 (another first forge pick)
Helm [0,1d3] D:10 (to complete my artistry kit at the first forge)

Another nice starter set with lower skill is a +1 accuracy, a +1 evasion and a Horn of Terror.

Fancy, yet not too difficult, artefacts are a philosopher's helm (w/ concentration), amulet/robes/crowns with dual skill bonus, everything with real speed (not only sprinting), sharp shortswords. The coolest (not strongest) artefact I made were fire resisting, free action boots w/ wrath - I even looked up a Sindarin name for "walking on fire"
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Old May 7, 2014, 22:43   #6
intently
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Quote:
Originally Posted by taptap View Post
Another nice starter set with lower skill is a +1 accuracy, a +1 evasion
Added the items you mentioned, except what I quoted above, because it was unclear.
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Old May 7, 2014, 22:54   #7
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Quote:
Originally Posted by intently View Post
Added the items you mentioned, except what I quoted above, because it was unclear.
Well, it is rings of ... - they are really nothing special, but early 200 xp for the identification, they almost equal a free dexterity point (for a dwarf without archery and stealth) and the additional forge uses want to be used anyway.
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Old May 7, 2014, 22:58   #8
intently
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Quote:
Originally Posted by taptap View Post
Well, it is rings of ... - they are really nothing special, but early 200 xp for the identification, they almost equal a free dexterity point (for a dwarf without archery and stealth) and the additional forge uses want to be used anyway.
Ok got it. I had +2 rings on there for D:13, so I added notes for these lesser rings.

What level of smithing is common to have at the first and second forges?
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Old May 8, 2014, 00:29   #9
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Ring of Accuracy (+3), D:21, Jwl
Ring of Accuracy (+4), D:31, Jwl
Ring of Evasion (+3), D:21, Jwl
Ring of Evasion (+4), D:31, Jwl

If you're doing hardcore smithing, +4 to a combat stat is often better than whatever artifact you could put in that slot (esp. since ring artifacts can't get combat bonuses)

Amulet of Grace <+1>, D:15, Jwl, 2gra
Crown of Grace <+1>, D:12, Jwl, 1gra
Gloves of the Forge <+3>, D:18, ArmEnc, 300xp
Cloak of the Diva [+1] (+1 grace and song), D:20, ArmAtf, 100xp, 1gra

Some higher-end smithing gear that was missing.

Last edited by locus; May 8, 2014 at 00:40.
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Old May 8, 2014, 00:36   #10
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A couple more reasonably priced protective items:

Studded Leather of Resilience [-2,1d6], D:13, ArmEnc, 1con
Cloak of Protection [+1,1d1], D:12, ArmEnc

When it comes to the higher-end stuff it's hard to have real recipes because it's largely about covering whatever weaknesses there are in the gear that's dropped for you so far.
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