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Old January 27, 2015, 22:40   #41
AnonymousHero
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[QUOTE=klassik;98350]
Quote:
Originally Posted by Magnate View Post
Good evening,

After two dormant years on the devteam I'm pleased to announce the release of Angband 3.5.1.

*doesn't even finish reading post*

*gasp*

*is knocked out by future gameplay experiences to be had with 3.5.1*
Meh. 3.5.1 is not that different from 3.5.0. Just wait for the "restructure" which will be... exactly identical to the previous version!

(I keed, I keed. It's valuable work -- it's just kind of ironic that players won't see the payoff until several versions later. )
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Old January 28, 2015, 09:09   #42
Timo Pietilš
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Quote:
Originally Posted by AnonymousHero View Post
(I keed, I keed. It's valuable work -- it's just kind of ironic that players won't see the payoff until several versions later. )
Game doesn't need big changes (except return of the curses and rune-based ID), it is quite good as it is, but there are a lot of things that could be done to UI.
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Old February 1, 2015, 10:28   #43
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Thanks for the trap info, it was the wrong sort (summon rather than teleport) but I managed to get out by phasing out when the room was completely full.

I love the new dungeon rooms and types, makes the game so much more interesting. I still don't like the pac man levels though, it is like playing a completely different game all of a sudden both visually and in terms of gameplay (and they can be a right pain on ironman).

Have curses been removed? I still found some equipment with heavy curses on them (random cursed artifact), but no other ones at all.
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Old February 1, 2015, 14:52   #44
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Quote:
Originally Posted by TJS View Post
Thanks for the trap info, it was the wrong sort (summon rather than teleport) but I managed to get out by phasing out when the room was completely full.

I love the new dungeon rooms and types, makes the game so much more interesting. I still don't like the pac man levels though, it is like playing a completely different game all of a sudden both visually and in terms of gameplay (and they can be a right pain on ironman).

Have curses been removed? I still found some equipment with heavy curses on them (random cursed artifact), but no other ones at all.
I find those maze levels are usually incredibly difficult. Yes it's like an entirely different game. Have not missed curses in the slightest, RIP, remove curse was such a rare commodity that it was a huge pain to have to find.
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Old February 3, 2015, 00:45   #45
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Quote:
Originally Posted by Timo Pietilš View Post
Game doesn't need big changes (except return of the curses and rune-based ID).
Says you!

My only point is that this is up to opinion in some sense. For example, the combat system has been mentioned as a possible avenue for change. The AC system has already been changed recently (though not dramatically, I suppose). What I'm trying to say is: don't get stuck in your own ways. Maybe Angband 5.x will be fun even if it's nothing like 4.x

EDIT: Btw, I'm nowhere near the Angband dev team. I'm way too unhinged for that.
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Old February 4, 2015, 01:32   #46
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Probably a stupid question here. Just firing up 3.5.1 here for the first time (still been on 3.5.0 for a while killing off some old characters) and I'm trying to change my font size. On my previous version I was using 8x12 font, and 3.5.1 defaults to 16x24. When I try to shrink it down so I can fit more on my screen, it's shrinking the font, but just putting additional space between all the characters so my viewing size essentially stays the same. What am I doing wrong here?
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Old February 4, 2015, 09:06   #47
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re: font size

You Need to
a) choose a font-size
b) adjust the title width and height
b1) for the main window you can do that automatically with the
functionality found under Window=>Term 0 Font Tile Size=> Font
(You Need to be in Play mode and not in char Generation mode for that)
b2) for sub-Windows (or also for the main window) you can adjust it
manually with Window=> Increase / Decrease Tile Width/Height

Hope this helps.
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Old February 26, 2015, 22:01   #48
StMicah
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Occasionally I see .old files in my save folder. I didn't notice these when I was playing 3.5.0...is this a feature/bug of 3.5.1? Or am I doing something in-game that is creating them?

Also, I've noticed that, when I'm playing on one of my macs, if I open a save-file itself the game doesn't save upon quitting...just if I command-s or move between levels or die. Thoughts about this?
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Old March 1, 2015, 17:17   #49
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Been playing 3.5.0 after another hiatus and just today switched to 3.5.1. Store owners don't seem to want my business. Everyone says that I have nothing they want. Not even for free

With no selling option, I was trying to take advantage of staff/wand recharge feature.

Seems the same in 3.5.0.
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