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Old January 6, 2019, 02:23   #1
Bandobras
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Minor UI issue(s)

Sometimes in dice notation the numbers and the 'd' are green (e.g. in monster lore) and sometimes 'd' is alone white (e.g., in wand of light damage description). When all are white, it looks fine, so no complains there.
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Old January 6, 2019, 20:29   #2
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Also, a lighting/FOV artifact.




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Old January 7, 2019, 08:52   #3
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If I understand correctly what you mean (needs more freehand circles ), then it's not an artifact. In the first image, you can actually see that lone wall grid square at the end of the corridor, and in the second you can actually see that diagonal line of floor tiles in the middle of the room. There is no obstruction between @ and those grid squares.
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Old January 7, 2019, 16:44   #4
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But why can't they see the same lone wall tile in both images? In the first image it's bright, in the second it's dark. Assuming nobody came along and magically darkened the tile it should be bright in both.
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Old January 7, 2019, 21:36   #5
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Ah, I see, you are correct.
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Old January 13, 2019, 15:19   #6
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Three creature comforts I lack with the UI are PgUp/PgDown/Home/End in inventory, shop and lore screens and the game remembering my missile choice (so that it's enough for me to press Enter in missile menu) and setting target to the monster I melee (at least when the old target is no longer visible) so that I don't have to target it when it flees and I finish it off with missiles. (I know I can do some of that with inscriptions/keybindings/options, but I'm talking about defaults).

Also, a gameplay feedback: the runes identification is great fun, but I'm staying around DL10 with a ranger, lugging 3 heavy unidentified weapons at speed -3, (in addition to 2 identified ones), I peeked and two are Slay Giant, one is *Slay Troll*, I'm swapping them before each new kind of fight to identify them either via damage dealt or received and I'm getting tired of the minigame at this point. No items of Identify in the shops nor in the dungeon. I know I can give such a weapon to a shop, but I'm too poor to buy it back. At this point I'd even buy overpriced rune identification service at a shop and be done with it, but I can't find such an option.

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Old January 14, 2019, 23:45   #7
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Oh dear, it's even worse than I thought with the 2 unidentified weapons of Slay Giant, because shops don't want to take them from me, probably because it's not clear the weapons are any good.

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Old January 14, 2019, 23:58   #8
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Quote:
Originally Posted by Bandobras View Post
Oh dear, it's even worse than I thought with the 2 unidentified weapons of Slay Giant, because shows don't want to take them from me, probably because it's not clear the weapons are any good.
IIRC shops not buying stuff they ought to is a known bug.
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Old January 15, 2019, 03:36   #9
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Originally Posted by Bandobras View Post
Also, a gameplay feedback: the runes identification is great fun, but I'm staying around DL10 with a ranger, lugging 3 heavy unidentified weapons at speed -3, (in addition to 2 identified ones), I peeked and two are Slay Giant, one is *Slay Troll*, I'm swapping them before each new kind of fight to identify them either via damage dealt or received and I'm getting tired of the minigame at this point. No items of Identify in the shops nor in the dungeon. I know I can give such a weapon to a shop, but I'm too poor to buy it back. At this point I'd even buy overpriced rune identification service at a shop and be done with it, but I can't find such an option.
On the one hand it's hard to drop an un-ided weapon on the other it's worth considering: Is a weapon that slays nothing you fight & weighs more then you can carry really worth keeping? Once you've ided it are you going to use it? Or will you just drop it anyway.
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Old January 15, 2019, 12:41   #10
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Another gameplay nitpick: all items are really interesting except for some weapons (unavoidable, so OK) and the useless curing things that I squash on sight: rod of curing, staff of curing, staff of cure medium wounds, some mushrooms, probably more. I bet they are invaluable for an ironman run, but other than that, with restricted inventory space, non-zero fail rates and plenty of Cure Foo potions on the ground and in the shops, they are 100% junk and, in this case, completely avoidable junk.
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