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#1 |
Rookie
Join Date: Apr 2018
Posts: 9
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A brief guide to Sil (video walkthrough)
Hi all, I've seen a few posts on r/roguelikes from people wanting to get into Sil, but concerned about it's steep learning curve and complicated mechanics, and there was no video guide I could find, so I've made one.
It's a long video but in it I make a complete playthrough with commentary and gradually explain pretty much all of the mechanics, important monsters and items and also talk about Middle Earth, the history of Sil, etc. https://www.youtube.com/watch?v=bl3seYmV8H4 Enjoy and I hope this helps some people get into the game. |
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#2 |
Swordsman
Join Date: Mar 2016
Posts: 371
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Good video. Have only got 15 minutes in so far, and going to break off to go to bed as it's quite late here, but you do a nice job of explaining what's happening in the game while keeping the action going.
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#3 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,432
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I've only watched the start too, which seems decent. I do find the sound of your keyboard a bit distracting. If you've got some way to filter it out or can move your mic might be a good thing.
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#4 | |
Swordsman
Join Date: Mar 2016
Posts: 371
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An hour in.
Quote:
Perception helps you spot traps, but is not so good at getting you out of them. It does help you spot invisible enemies, and many of the skills on the Perception tree scale with your perception, so you can boost Focused Attack, Concentrate, Forewarned or Master Hunter significantly with the potion. |
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#5 | ||
Swordsman
Join Date: Mar 2016
Posts: 371
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So now we're into proper Tolkien trivia, and perhaps more questionable denizens of Angband.
Nan and the sword Glend are mentioned in the Lay of Leithian, which I've already mentioned, and which is the main inspiration of Sil, telling as it does the tale of Beren and Luthien's descent into Angband to cut loose a Silmaril with Angrist: Quote:
http://tolkiengateway.net/wiki/Giant The cats, though! http://tolkiengateway.net/wiki/Tevildo The cats stem from an earlier draft of Tolkien's tale of the quest for the Silmaril before being replaced by the werewolves who served Sauron in his guise as Thu. Arguably it's a bit cheap to keep round creatures from an earlier draft, but as these are authentically Tolkien-penned I didn't purge them when I got rid of deathblades, and this is the first I've heard someone expressing a desire to lose them. I think I would only really be prepared to get rid of them if I had something at least equally interesting to put in their place. One thing I have considered as a template is the "fell beasts" on which the Nazgûl rode: Quote:
In some ways I find the idea of Dwarf Fortress's "forgotten beasts" seems more Tolkienesque to me than the escapees of early Tolkien drafts of the Silmaril tale, though the manner of procedural generation makes the results rather less than Tolkienesque much of the time. |
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#6 | |||
Rookie
Join Date: Apr 2018
Posts: 9
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#7 |
Swordsman
Join Date: Mar 2016
Posts: 371
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Other things that may or may not be useful:
Mattocks will shatter quartz assuming you have the strength to do so, which is the main reason for taking one over a shovel. In Sil-Q, Song of Delving reduces digging difficulty so a shovel can make it through quartz also. Grotesques are less harmless in the dark. In the light, you can take advantage of blunt weapons now doing some damage through armour to disassemble them. |
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#8 | |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,432
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